Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
tubamanblue
Ganesha
Level 16
God Stats
18W - 6L
1,823 SR
Queue Stats
37W - 17L
1,625 Elo+
Party 1
Team Averages
Level 81
1,608 SR
1,542 Elo+

VS

Team Averages
Level 20
1,760 SR
1,582 Elo+
Neith
Neith
Vertientez
Neith
Level 7
God Stats
2W - 4L
1,647 SR
Queue Stats
18W - 12L
1,660 Elo+
Solo
Gilgamesh
Gilgamesh
WelshMeister
Gilgamesh
Level 28
God Stats
17W - 10L
1,817 SR
Queue Stats
174W - 135L
1,516 Elo+
Party 2
Hades
Hades
Welshman28
Hades
Level 25
God Stats
4W - 2L
1,816 SR
Queue Stats
140W - 106L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
8 / 1 / 4
8,111
811
9,055
9,576
9,311
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
 
Medusa
12
6 / 1 / 7
8,047
805
12,662
8,654
3,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
tubamanblue
Ganesha
10
0 / 2 / 14
7,574
757
3,459
10,514
9,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
2 / 2 / 1
6,875
688
7,440
6,103
1,952
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilgamesh
WelshMeister
Gilgamesh
9
0 / 7 / 4
6,269
627
5,711
11,886
5,794
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hades
10
2 / 5 / 2
7,202
720
8,367
10,830
3,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
14
Kills
4
4
Deaths
14
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
8
1
4
10
W
Medusa
 
Medusa
6
1
7
9.5
L
Neith
2
2
1
1.25
L
Gilgamesh
WelshMeister
Gilgamesh
0
7
4
0.29
L
Hades
2
5
2
0.6
W
Ganesha
tubamanblue
Ganesha
0
2
14
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,176
Damage
21,518
28,744
Taken
28,819
22,128
Mitigated
11,527
9,338
Healing
4,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
9,055
1,311
495
3,172
9,576
9,311
397
3,337
6,239
13,537
0
W
Medusa
 
Medusa
12,662
5,290
0
2,686
8,654
3,659
1,208
2,771
5,883
0
37,233
L
Neith
7,440
2,986
0
1,006
6,103
1,952
526
1,998
4,105
0
29,916
L
Gilgamesh
WelshMeister
Gilgamesh
5,711
1,055
0
578
11,886
5,794
0
6,255
5,631
0
12,425
L
Hades
8,367
635
232
3,124
10,830
3,781
0
4,636
6,194
23,815
0
W
Ganesha
tubamanblue
Ganesha
3,459
462
0
2,985
10,514
9,158
166
2,299
8,215
11,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,732
Gold Earned
20,346
100
Minions Killed
114
4
Camps Cleared
4
550,634
Distance Traveled
519,829
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,111
811
18
2
1
183,564
1
W
Medusa
8,047
805
81
8
3
184,757
4
L
Neith
6,875
688
70
7
0
170,947
3
L
Gilgamesh
6,269
627
6
1
1
173,337
0
L
Hades
7,202
720
38
4
3
175,545
2
W
Ganesha
7,574
757
1
0
0
182,313
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role