Player Matchup

Sol
Sol
Nuuker171
Sol
Level 26
God Stats
29W - 28L
1,478 SR
Queue Stats
37W - 39L
1,393 Elo+
Party 2
Pele
Pele
hdk213
Pele
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,412 Elo+
Party 1
Sun Wukong
Sun Wukong
jucasvazq
Sun Wukong
Level 5
God Stats
1W - 0L
1,230 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
portugalcristo
Sylvanus
Level 28
God Stats
3W - 4L
1,381 SR
Queue Stats
46W - 52L
1,374 Elo+
Party 2
Neith
Neith
yW0lffz
Neith
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,412 Elo+
Party 1
Team Averages
Level 18
1,418 SR
1,418 Elo+

VS

Team Averages
Level 13
1,450 SR
1,386 Elo+
Artemis
Artemis
Drak3hdio12hu1
Artemis
Level 2
God Stats
24W - 23L
1,500 SR
Queue Stats
50W - 47L
1,500 Elo+
Solo
Ares
Ares
GBKAA_007
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,238 Elo+
Solo
Persephone
Persephone
fael020445
Persephone
Level 23
God Stats
2W - 5L
1,788 SR
Queue Stats
110W - 122L
1,447 Elo+
Solo
Nemesis
Nemesis
sKS4104
Nemesis
Level 17
God Stats
0W - 1L
1,219 SR
Queue Stats
4W - 17L
1,135 Elo+
Solo
Freya
Freya
xLARRAx
Freya
Level 17
God Stats
2W - 4L
1,245 SR
Queue Stats
67W - 42L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 7
10,538
527
7,450
10,999
3,767
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pele
hdk213
Pele
19
13 / 2 / 3
12,151
608
13,712
13,451
6,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sun Wukong
jucasvazq
Sun Wukong
15
3 / 2 / 4
9,650
483
5,749
12,920
11,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
15
1 / 4 / 6
9,713
486
2,890
13,069
11,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
yW0lffz
Neith
15
6 / 5 / 3
10,062
503
11,478
12,062
3,972
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 6 / 4
10,979
549
11,800
12,827
4,434
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ares
13
1 / 5 / 2
8,620
431
2,955
15,244
12,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Persephone
fael020445
Persephone
12
0 / 9 / 4
8,821
441
4,154
10,715
1,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
sKS4104
Nemesis
8
0 / 2 / 1
6,885
344
1,112
6,253
1,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Freya
xLARRAx
Freya
19
7 / 4 / 2
11,800
590
18,775
17,331
7,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
29
26
Kills
16
16
Deaths
26
23
Assists
13
Player
Kills
Deaths
Assists
KDA
L
8
6
4
1.67
L
Ares
1
5
2
0.4
W
3
3
7
2.17
L
Persephone
fael020445
Persephone
0
9
4
0.22
W
Pele
hdk213
Pele
13
2
3
7.25
W
Sun Wukong
jucasvazq
Sun Wukong
3
2
4
2.5
W
Sylvanus
1
4
6
1
L
Nemesis
sKS4104
Nemesis
0
2
1
0.25
L
Freya
xLARRAx
Freya
7
4
2
2
W
Neith
yW0lffz
Neith
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,279
Damage
38,796
62,501
Taken
62,370
37,386
Mitigated
28,928
17,497
Healing
15,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,800
5,292
0
3,291
12,827
4,434
0
1,809
10,972
0
48,066
L
Ares
2,955
38
0
499
15,244
12,941
147
2,331
12,913
37,871
0
W
7,450
1,985
0
3,354
10,999
3,767
5,373
5,959
4,806
52,797
0
L
Persephone
fael020445
Persephone
4,154
559
0
438
10,715
1,850
360
2,239
8,423
37,067
0
W
Pele
hdk213
Pele
13,712
3,408
0
7,759
13,451
6,451
0
3,540
9,909
0
103,728
W
Sun Wukong
jucasvazq
Sun Wukong
5,749
1,803
0
1,067
12,920
11,466
304
5,981
6,899
0
46,412
W
Sylvanus
2,890
1,226
689
1,887
13,069
11,730
170
4,181
8,888
32,465
0
L
Nemesis
sKS4104
Nemesis
1,112
437
0
205
6,253
1,763
0
346
5,733
0
25,130
L
Freya
xLARRAx
Freya
18,775
5,620
0
11,333
17,331
7,940
753
3,613
13,323
81,233
11,314
W
Neith
yW0lffz
Neith
11,478
6,733
0
2,741
12,062
3,972
1,039
4,502
7,520
0
55,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,114
Gold Earned
47,105
512
Minions Killed
387
0
Camps Cleared
0
1,804,338
Distance Traveled
1,613,539
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,979
549
58
3
0
315,398
5
L
Ares
8,620
431
66
3
0
352,630
0
W
Sol
10,538
527
120
6
0
360,140
2
L
Persephone
8,821
441
61
3
0
380,986
3
W
Pele
12,151
608
135
7
0
405,941
0
W
Sun Wukong
9,650
483
87
4
0
377,411
0
W
Sylvanus
9,713
486
70
4
0
322,313
4
L
Nemesis
6,885
344
48
2
0
224,710
0
L
Freya
11,800
590
154
8
0
339,815
9
W
Neith
10,062
503
100
5
0
338,533
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role