Player Matchup

Gilgamesh
Gilgamesh
ChaosFox
Gilgamesh
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
168W - 167L
1,577 Elo+
Solo
Hou Yi
Hou Yi
Rocoulm
Hou Yi
Level 128
God Stats
4W - 2L
1,447 SR
Queue Stats
303W - 285L
1,632 Elo+
Solo
Janus
Janus
Xv A mIlLe vX
Janus
Level 125
God Stats
6W - 4L
1,541 SR
Queue Stats
174W - 210L
1,515 Elo+
Solo
King Arthur
King Arthur
ZpoppinZ
King Arthur
Level 93
God Stats
19W - 8L
1,704 SR
Queue Stats
481W - 278L
1,729 Elo+
Solo
Jormungandr
Jormungandr
brusleepy
Jormungandr
Level 160
God Stats
8W - 3L
1,643 SR
Queue Stats
915W - 940L
1,626 Elo+
Solo
Team Averages
Level 127
1,567 SR
1,616 Elo+

VS

Team Averages
Level 143
1,564 SR
1,506 Elo+
Persephone
Persephone
 
Persephone
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
David1234483
The Morrigan
Level 137
God Stats
2W - 3L
1,470 SR
Queue Stats
213W - 218L
1,601 Elo+
Solo
Anhur
Anhur
FlotSamAndJetSam
Anhur
Level 157
God Stats
12W - 15L
1,532 SR
Queue Stats
1,090W - 1,147L
1,561 Elo+
Solo
Neith
Neith
Xanderqixter
Neith
Level 147
God Stats
0W - 1L
1,816 SR
Queue Stats
2W - 7L
1,254 Elo+
Solo
Ah Puch
Ah Puch
longlivedaking
Ah Puch
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
115W - 120L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChaosFox
Gilgamesh
18
4 / 3 / 11
10,655
710
8,343
22,459
15,620
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
Rocoulm
Hou Yi
18
4 / 3 / 12
10,728
715
10,229
12,936
6,306
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
4 / 4 / 13
10,545
703
10,220
12,740
5,744
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
ZpoppinZ
King Arthur
20
9 / 3 / 9
12,166
811
9,176
22,329
23,277
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

Jormungandr
brusleepy
Jormungandr
16
3 / 4 / 13
10,232
682
12,626
15,901
21,757
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
15
1 / 4 / 7
9,267
618
18,670
9,930
3,915
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

The Morrigan
David1234483
The Morrigan
15
2 / 6 / 5
9,056
604
7,527
10,314
4,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
6 / 4 / 3
9,667
644
14,673
11,323
5,372
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
3 / 5 / 8
9,474
632
10,153
11,922
5,144
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
2 / 5 / 6
9,637
642
16,663
11,146
4,979
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
43
24
Kills
14
17
Deaths
24
58
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
1
4
7
1.13
W
Gilgamesh
ChaosFox
Gilgamesh
4
3
11
3.17
L
The Morrigan
David1234483
The Morrigan
2
6
5
0.75
L
6
4
3
1.88
W
Hou Yi
Rocoulm
Hou Yi
4
3
12
3.33
L
3
5
8
1.4
W
4
4
13
2.63
W
King Arthur
ZpoppinZ
King Arthur
9
3
9
4.5
W
Jormungandr
brusleepy
Jormungandr
3
4
13
2.38
L
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,594
Damage
67,686
86,365
Taken
54,635
72,704
Mitigated
23,782
29,820
Healing
14,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
18,670
419
1,179
1,684
9,930
3,915
0
4,774
5,152
36,909
0
W
Gilgamesh
ChaosFox
Gilgamesh
8,343
1,027
2,710
7,706
22,459
15,620
624
6,734
15,589
0
20,285
L
The Morrigan
David1234483
The Morrigan
7,527
439
1,489
1,100
10,314
4,372
184
5,071
5,243
10,843
4,523
L
14,673
5,798
1,370
1,694
11,323
5,372
266
4,770
6,553
0
21,169
W
Hou Yi
Rocoulm
Hou Yi
10,229
3,177
2,680
2,553
12,936
6,306
3,298
7,949
4,867
0
31,852
L
10,153
4,230
874
3,032
11,922
5,144
108
4,255
7,667
0
19,087
W
10,220
122
2,948
2,157
12,740
5,744
1,319
7,531
5,209
23,934
0
W
King Arthur
ZpoppinZ
King Arthur
9,176
353
2,358
3,887
22,329
23,277
344
11,571
10,578
0
39,347
W
Jormungandr
brusleepy
Jormungandr
12,626
1,078
384
2,437
15,901
21,757
304
6,184
9,612
30,158
0
L
16,663
356
629
1,723
11,146
4,979
136
3,975
7,171
36,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,326
Gold Earned
47,101
202
Minions Killed
140
0
Camps Cleared
0
1,448,712
Distance Traveled
1,174,243
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
9,267
618
33
2
0
239,740
4
W
Gilgamesh
10,655
710
19
1
0
310,051
4
L
The Morrigan
9,056
604
19
1
0
227,191
0
L
Anhur
9,667
644
16
1
0
228,314
1
W
Hou Yi
10,728
715
56
4
0
269,695
1
L
Neith
9,474
632
26
2
0
213,512
2
W
Janus
10,545
703
42
3
0
268,211
2
W
King Arthur
12,166
811
61
4
0
311,196
0
W
Jormungandr
10,232
682
24
2
0
289,559
8
L
Ah Puch
9,637
642
46
3
0
265,486
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role