Player Matchup

Serqet
Serqet
ChefBlaze45
Serqet
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
543W - 591L
1,504 Elo+
Party 1
Sol
Sol
ChefBlaze54
Sol
Level 84
God Stats
15W - 14L
1,542 SR
Queue Stats
250W - 297L
1,476 Elo+
Party 1
Ra
Ra
Ghoưl
Ra
Level 158
God Stats
4W - 9L
1,413 SR
Queue Stats
304W - 312L
1,526 Elo+
Solo
Gilgamesh
Gilgamesh
PurpleDorito
Gilgamesh
Level 122
God Stats
18W - 13L
1,659 SR
Queue Stats
182W - 163L
1,542 Elo+
Solo
Susano
Susano
dedemegadodo209
Susano
Level 118
God Stats
8W - 8L
1,604 SR
Queue Stats
510W - 476L
1,498 Elo+
Solo
Team Averages
Level 126
1,543 SR
1,509 Elo+

VS

Team Averages
Level 108
1,532 SR
1,532 Elo+
Artio
Artio
Aries-Senpai_713
Artio
Level 104
God Stats
3W - 7L
1,373 SR
Queue Stats
86W - 76L
1,562 Elo+
Solo
Bellona
Bellona
ForfeitDaisy552
Bellona
Level 124
God Stats
38W - 32L
1,621 SR
Queue Stats
264W - 235L
1,494 Elo+
Solo
Raijin
Raijin
RecruitDOT
Raijin
Level 84
God Stats
3W - 1L
1,500 SR
Queue Stats
117W - 100L
1,520 Elo+
Solo
Mercury
Mercury
SLiMTHiCk101
Mercury
Level 104
God Stats
3W - 8L
1,530 SR
Queue Stats
254W - 219L
1,594 Elo+
Solo
Cernunnos
Cernunnos
jnro32
Cernunnos
Level 124
God Stats
5W - 2L
1,635 SR
Queue Stats
61W - 63L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
2 / 4 / 6
7,587
584
4,844
11,298
4,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
6 / 5 / 1
7,561
582
11,890
7,898
2,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ra
12
5 / 3 / 1
7,564
582
4,071
7,608
2,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
PurpleDorito
Gilgamesh
12
4 / 6 / 3
7,264
559
8,045
10,532
3,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
7 / 0 / 1
9,316
717
6,932
10,744
6,313
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 2
5,726
440
1,684
6,804
2,220
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 7 / 1
7,363
566
9,511
13,008
12,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Raijin
RecruitDOT
Raijin
12
6 / 6 / 5
7,343
565
8,118
9,000
2,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
SLiMTHiCk101
Mercury
11
4 / 2 / 4
7,155
550
2,742
7,490
1,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cernunnos
jnro32
Cernunnos
11
3 / 7 / 7
7,169
551
6,016
11,320
3,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
36
24
Kills
17
18
Deaths
24
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
Serqet
2
4
6
1.25
W
6
5
1
1.3
L
3
7
1
0.5
W
Ra
5
3
1
1.83
W
Gilgamesh
PurpleDorito
Gilgamesh
4
6
3
0.92
L
Raijin
RecruitDOT
Raijin
6
6
5
1.42
L
Mercury
SLiMTHiCk101
Mercury
4
2
4
3
W
7
0
1
7.5
L
Cernunnos
jnro32
Cernunnos
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,782
Damage
28,071
48,080
Taken
47,622
18,743
Mitigated
22,417
13,914
Healing
8,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,684
151
1,420
2,372
6,804
2,220
0
2,477
4,177
7,428
0
W
Serqet
4,844
755
0
2,640
11,298
4,561
201
2,644
8,504
0
34,552
W
11,890
4,435
0
2,320
7,898
2,630
920
1,088
6,810
41,148
5,991
L
9,511
3,815
0
2,259
13,008
12,049
0
0
12,834
106
48,715
W
Ra
4,071
320
132
1,736
7,608
2,119
286
4,057
3,315
33,787
0
W
Gilgamesh
PurpleDorito
Gilgamesh
8,045
3,092
0
1,611
10,532
3,120
218
1,522
8,905
0
40,025
L
Raijin
RecruitDOT
Raijin
8,118
1,174
0
872
9,000
2,508
0
3,424
5,019
35,023
0
L
Mercury
SLiMTHiCk101
Mercury
2,742
1,233
0
0
7,490
1,978
0
2,057
5,395
0
23,329
W
6,932
1,128
0
5,475
10,744
6,313
0
106
10,638
0
51,501
L
Cernunnos
jnro32
Cernunnos
6,016
2,976
0
1,101
11,320
3,662
0
6,310
4,617
0
32,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,292
Gold Earned
34,756
398
Minions Killed
286
0
Camps Cleared
0
1,263,042
Distance Traveled
1,031,087
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,726
440
9
1
0
137,363
3
W
Serqet
7,587
584
53
4
0
271,737
1
W
Sol
7,561
582
79
6
0
240,510
1
L
Bellona
7,363
566
108
8
0
233,768
1
W
Ra
7,564
582
66
5
0
230,942
5
W
Gilgamesh
7,264
559
67
5
0
246,956
1
L
Raijin
7,343
565
57
4
0
223,651
2
L
Mercury
7,155
550
42
3
0
210,457
0
W
Susano
9,316
717
133
10
0
272,897
0
L
Cernunnos
7,169
551
70
5
0
225,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role