Player Matchup

Morgan Le Fay
Morgan Le Fay
BirdDark12
Morgan Le Fay
Level 22
God Stats
20W - 27L
1,337 SR
Queue Stats
36W - 51L
1,273 Elo+
Party 3
Danzaburou
Danzaburou
Karasuno0910
Danzaburou
Level 25
God Stats
49W - 73L
1,411 SR
Queue Stats
65W - 96L
1,323 Elo+
Party 3
Neith
Neith
Thoratic
Neith
Level 27
God Stats
13W - 14L
1,428 SR
Queue Stats
90W - 89L
1,368 Elo+
Solo
Bakasura
Bakasura
WoolBell4434910
Bakasura
Level 29
God Stats
5W - 4L
1,573 SR
Queue Stats
15W - 22L
1,441 Elo+
Party 3
Tiamat
Tiamat
shin_destoroyah6
Tiamat
Level 28
God Stats
19W - 23L
1,478 SR
Queue Stats
155W - 218L
1,351 Elo+
Solo
Team Averages
Level 26
1,445 SR
1,351 Elo+

VS

Team Averages
Level 30
1,459 SR
1,372 Elo+
Ymir
Ymir
Castleofglass00
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
1,483 Elo+
Party 2
Raijin
Raijin
HeWh0C0m35
Raijin
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 76L
1,335 Elo+
Party 2
Heimdallr
Heimdallr
X6 JJG
Heimdallr
Level 26
God Stats
16W - 20L
1,534 SR
Queue Stats
115W - 152L
1,330 Elo+
Party 1
Sun Wukong
Sun Wukong
X6 Merk
Sun Wukong
Level 18
God Stats
0W - 3L
1,262 SR
Queue Stats
34W - 65L
1,323 Elo+
Party 1
Fenrir
Fenrir
u_died-_-ha
Fenrir
Level 15
God Stats
1W - 3L
1,500 SR
Queue Stats
8W - 9L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BirdDark12
Morgan Le Fay
18
6 / 4 / 9
11,405
543
16,859
18,974
6,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Karasuno0910
Danzaburou
14
1 / 7 / 9
9,257
441
4,821
15,373
6,478
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Neith
Thoratic
Neith
18
4 / 1 / 6
11,037
526
10,592
8,796
4,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bakasura
20
17 / 1 / 7
13,024
620
20,757
18,288
8,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 5 / 4
9,319
444
4,602
7,422
4,090
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 7 / 5
10,346
493
16,170
22,134
22,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Raijin
HeWh0C0m35
Raijin
15
4 / 7 / 0
9,900
471
10,408
15,862
6,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
X6 JJG
Heimdallr
9
4 / 4 / 0
7,630
363
5,202
8,359
2,522
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
X6 Merk
Sun Wukong
12
2 / 4 / 2
8,347
397
6,692
13,686
11,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
13
0 / 8 / 4
8,203
391
4,611
15,571
5,445
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
28
30
Kills
17
18
Deaths
30
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
BirdDark12
Morgan Le Fay
6
4
9
2.63
L
7
7
5
1.36
L
Raijin
HeWh0C0m35
Raijin
4
7
0
0.57
W
Danzaburou
Karasuno0910
Danzaburou
1
7
9
0.79
W
Neith
Thoratic
Neith
4
1
6
7
W
Bakasura
17
1
7
20.5
L
Heimdallr
X6 JJG
Heimdallr
4
4
0
1
L
Sun Wukong
X6 Merk
Sun Wukong
2
4
2
0.75
W
2
5
4
0.8
L
Fenrir
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,631
Damage
43,083
68,853
Taken
75,612
29,824
Mitigated
48,231
28,389
Healing
6,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
BirdDark12
Morgan Le Fay
16,859
2,755
460
6,614
18,974
6,355
1,644
9,880
8,470
77,688
0
L
16,170
3,917
0
960
22,134
22,334
0
4,963
15,111
70,720
0
L
Raijin
HeWh0C0m35
Raijin
10,408
1,507
0
1,916
15,862
6,485
0
9,411
6,174
53,687
0
W
Danzaburou
Karasuno0910
Danzaburou
4,821
2,641
181
5,475
15,373
6,478
1,092
5,457
9,752
0
31,144
W
Neith
Thoratic
Neith
10,592
5,184
0
3,386
8,796
4,173
204
815
7,531
0
70,638
W
Bakasura
20,757
12,327
375
10,808
18,288
8,728
2,133
6,266
11,748
0
87,223
L
Heimdallr
X6 JJG
Heimdallr
5,202
2,989
0
986
8,359
2,522
0
2,502
5,653
0
21,412
L
Sun Wukong
X6 Merk
Sun Wukong
6,692
607
0
1,557
13,686
11,445
1,208
945
12,335
0
34,852
W
4,602
394
0
1,090
7,422
4,090
2,713
3,315
3,949
36,276
0
L
Fenrir
4,611
1,228
0
808
15,571
5,445
899
4,014
10,552
0
31,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,042
Gold Earned
44,426
506
Minions Killed
330
0
Camps Cleared
0
1,968,306
Distance Traveled
1,631,328
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,405
543
119
6
0
360,700
3
L
Ymir
10,346
493
99
5
0
314,464
1
L
Raijin
9,900
471
91
4
0
344,059
6
W
Danzaburou
9,257
441
59
3
0
391,063
0
W
Neith
11,037
526
107
5
0
371,401
3
W
Bakasura
13,024
620
146
7
0
531,115
0
L
Heimdallr
7,630
363
31
1
0
248,882
1
L
Sun Wukong
8,347
397
50
2
0
369,564
0
W
Tiamat
9,319
444
75
4
0
314,027
0
L
Fenrir
8,203
391
59
3
0
354,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role