Player Matchup

Rama
Rama
 
Rama
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
DarinSB
King Arthur
Level 58
God Stats
134W - 119L
1,593 SR
Queue Stats
490W - 495L
1,523 Elo+
Party 1
Thanatos
Thanatos
ImmaWizard4Realz
Thanatos
Level 80
God Stats
18W - 23L
1,561 SR
Queue Stats
566W - 560L
1,504 Elo+
Solo
Scylla
Scylla
JickMagger
Scylla
Level 79
God Stats
8W - 12L
1,599 SR
Queue Stats
167W - 134L
1,578 Elo+
Party 3
Ymir
Ymir
jahocho87
Ymir
Level 104
God Stats
3W - 1L
1,667 SR
Queue Stats
161W - 154L
1,574 Elo+
Party 3
Team Averages
Level 82
1,584 SR
1,536 Elo+

VS

Team Averages
Level 87
1,560 SR
1,541 Elo+
Chaac
Chaac
Kartboi18
Chaac
Level 126
God Stats
4W - 2L
1,551 SR
Queue Stats
293W - 210L
1,636 Elo+
Party 2
He Bo
He Bo
SuperiorPlays
He Bo
Level 69
God Stats
5W - 5L
1,395 SR
Queue Stats
21W - 24L
1,501 Elo+
Solo
Chronos
Chronos
luismer
Chronos
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,460 Elo+
Solo
Khepri
Khepri
mackdopy
Khepri
Level 80
God Stats
13W - 6L
1,605 SR
Queue Stats
388W - 344L
1,568 Elo+
Party 2
Artemis
Artemis
mikell74
Artemis
Level 58
God Stats
9W - 3L
1,749 SR
Queue Stats
128W - 115L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
1 / 6 / 4
9,417
942
7,752
11,702
4,919
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
DarinSB
King Arthur
15
0 / 5 / 4
9,182
918
4,744
17,668
19,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

15
4 / 4 / 2
10,182
1,018
7,008
10,074
4,636
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
JickMagger
Scylla
16
1 / 1 / 5
9,902
990
9,770
6,559
2,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
16
1 / 6 / 5
9,313
931
6,216
19,776
20,699
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Team 1 Tickets

176

VS

Team 2 Tickets

250

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Kartboi18
Chaac
17
5 / 1 / 16
10,697
1,070
20,716
13,242
12,682
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
7 / 1 / 10
10,416
1,042
10,005
4,661
2,538
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos
luismer
Chronos
16
1 / 3 / 15
9,461
946
6,682
8,587
4,552
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
mackdopy
Khepri
16
1 / 1 / 17
10,068
1,007
3,921
4,845
4,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Artemis
mikell74
Artemis
17
8 / 1 / 13
11,036
1,104
21,360
7,116
3,708
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
93
7
Kills
22
22
Deaths
7
20
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
6
4
0.5
L
King Arthur
DarinSB
King Arthur
0
5
4
0.4
L
4
4
2
1.25
L
Scylla
JickMagger
Scylla
1
1
5
3.5
W
Chaac
Kartboi18
Chaac
5
1
16
13
W
7
1
10
12
L
Ymir
1
6
5
0.58
W
Chronos
luismer
Chronos
1
3
15
2.83
W
Khepri
mackdopy
Khepri
1
1
17
9.5
W
Artemis
mikell74
Artemis
8
1
13
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,490
Damage
62,684
65,779
Taken
38,451
52,482
Mitigated
28,477
6,134
Healing
8,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
7,752
5,072
0
1,339
11,702
4,919
0
4,673
7,029
0
39,060
L
King Arthur
DarinSB
King Arthur
4,744
53
0
491
17,668
19,850
0
7,682
9,924
0
7,313
L
7,008
2,201
0
2,765
10,074
4,636
0
2,838
7,236
0
16,733
L
Scylla
JickMagger
Scylla
9,770
307
213
787
6,559
2,378
0
275
6,284
39,720
0
W
Chaac
Kartboi18
Chaac
20,716
4,137
0
4,962
13,242
12,682
0
3,907
8,948
0
44,496
W
10,005
867
0
914
4,661
2,538
0
1,733
2,858
34,014
0
L
Ymir
6,216
139
299
240
19,776
20,699
0
5,078
14,698
16,070
0
W
Chronos
luismer
Chronos
6,682
1,966
0
370
8,587
4,552
0
3,176
5,301
27,192
0
W
Khepri
mackdopy
Khepri
3,921
314
0
692
4,845
4,997
0
1,936
2,389
6,485
0
W
Artemis
mikell74
Artemis
21,360
11,332
0
1,447
7,116
3,708
0
4,027
2,969
0
31,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,996
Gold Earned
51,678
212
Minions Killed
196
8
Camps Cleared
7
947,063
Distance Traveled
993,386
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,417
942
68
7
3
168,165
0
L
King Arthur
9,182
918
5
1
0
197,779
3
L
Thanatos
10,182
1,018
16
2
3
201,190
1
L
Scylla
9,902
990
102
10
2
202,032
0
W
Chaac
10,697
1,070
55
6
2
206,563
0
W
He Bo
10,416
1,042
57
6
4
204,333
2
L
Ymir
9,313
931
21
2
0
177,897
0
W
Chronos
9,461
946
54
5
0
162,567
1
W
Khepri
10,068
1,007
8
1
0
226,724
0
W
Artemis
11,036
1,104
22
2
1
193,199
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role