Player Matchup

Odin
Odin
Cpt Bloodwolf
Odin
Level 19
God Stats
23W - 16L
1,613 SR
Queue Stats
66W - 69L
1,275 Elo+
Party 1
Nox
Nox
DreadedTANKVII
Nox
Level 50
God Stats
18W - 16L
1,388 SR
Queue Stats
148W - 159L
1,346 Elo+
Party 1
Medusa
Medusa
SHADQW363
Medusa
Level 125
God Stats
16W - 7L
1,468 SR
Queue Stats
249W - 285L
1,381 Elo+
Party 1
Team Averages
Level 65
1,490 SR
1,334 Elo+

VS

Team Averages
Level 38
1,478 SR
1,471 Elo+
Ra
Ra
E-4igin
Ra
Level 21
God Stats
2W - 10L
1,500 SR
Queue Stats
3W - 12L
1,500 Elo+
Party 2
Fenrir
Fenrir
FizzleP1
Fenrir
Level 26
God Stats
3W - 6L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 2
Bacchus
Bacchus
Orbit_Drago
Bacchus
Level 68
God Stats
5W - 11L
1,433 SR
Queue Stats
30W - 40L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 20
10,864
776
6,546
8,831
6,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

16
9 / 2 / 15
11,357
811
9,041
8,198
2,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
SHADQW363
Medusa
16
16 / 2 / 9
12,812
915
20,555
7,362
2,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 13 / 3
8,403
600
6,334
13,048
3,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
FizzleP1
Fenrir
11
1 / 9 / 1
8,475
605
2,967
11,629
4,447
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Orbit_Drago
Bacchus
13
3 / 7 / 1
9,972
712
8,101
19,236
9,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
9
29
Kills
4
4
Deaths
29
44
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
0
20
14
W
9
2
15
8.25
L
0
13
3
0.12
L
Fenrir
FizzleP1
Fenrir
1
9
1
0.17
L
Bacchus
Orbit_Drago
Bacchus
3
7
1
0.5
W
Medusa
SHADQW363
Medusa
16
2
9
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,142
Damage
17,402
24,391
Taken
43,913
11,640
Mitigated
17,878
4,275
Healing
3,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,546
1,649
0
1,911
8,831
6,558
0
4,959
3,379
360
15,173
W
9,041
1,705
0
1,504
8,198
2,665
391
5,209
2,624
27,984
0
L
6,334
1,888
38
364
13,048
3,709
356
3,893
8,655
27,334
0
L
Fenrir
FizzleP1
Fenrir
2,967
702
0
399
11,629
4,447
630
1,640
9,820
0
13,102
L
Bacchus
Orbit_Drago
Bacchus
8,101
60
110
2,308
19,236
9,722
0
4,012
14,683
22,548
0
W
Medusa
SHADQW363
Medusa
20,555
12,589
0
860
7,362
2,417
2,292
3,550
3,531
0
69,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,033
Gold Earned
26,850
159
Minions Killed
104
10
Camps Cleared
3
779,281
Distance Traveled
623,188
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,864
776
19
1
0
273,210
0
W
Nox
11,357
811
46
3
4
239,441
1
L
Ra
8,403
600
61
4
1
162,744
0
L
Fenrir
8,475
605
20
1
0
214,450
0
L
Bacchus
9,972
712
23
2
2
245,994
0
W
Medusa
12,812
915
94
7
6
266,630
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role