Player Matchup

Hercules
Hercules
FuegoGlorious
Hercules
Level 29
God Stats
0W - 2L
1,533 SR
Queue Stats
22W - 34L
1,366 Elo+
Party 3
Charybdis
Charybdis
Juan IPachanga
Charybdis
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
266W - 273L
1,396 Elo+
Solo
Bakasura
Bakasura
Maraudeur29
Bakasura
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 71L
1,444 Elo+
Party 2
Ra
Ra
SimLec
Ra
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 75L
1,438 Elo+
Party 2
Ah Puch
Ah Puch
zbonez
Ah Puch
Level 44
God Stats
1W - 3L
1,411 SR
Queue Stats
22W - 34L
1,366 Elo+
Party 3
Team Averages
Level 77
1,489 SR
1,402 Elo+

VS

Team Averages
Level 77
1,522 SR
1,534 Elo+
Nu Wa
Nu Wa
A Newton Of Nut
Nu Wa
Level 27
God Stats
1W - 0L
1,447 SR
Queue Stats
12W - 10L
1,486 Elo+
Party 1
Guan Yu
Guan Yu
A Plague Of Mud
Guan Yu
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
333W - 290L
1,573 Elo+
Party 1
Merlin
Merlin
A Tub Of Flesh
Merlin
Level 121
God Stats
9W - 5L
1,547 SR
Queue Stats
165W - 160L
1,594 Elo+
Party 1
Baba Yaga
Baba Yaga
SGJayman
Baba Yaga
Level 69
God Stats
3W - 1L
1,617 SR
Queue Stats
31W - 20L
1,496 Elo+
Solo
Cthulhu
Cthulhu
Toadman15
Cthulhu
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 54L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FuegoGlorious
Hercules
20
11 / 4 / 5
15,507
816
27,227
40,658
48,909
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
Juan IPachanga
Charybdis
18
3 / 7 / 7
11,926
628
15,338
21,698
9,072
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Maraudeur29
Bakasura
16
0 / 10 / 10
10,760
566
8,004
22,364
14,941
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ra
20
0 / 3 / 13
11,776
620
20,621
21,359
9,438
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Puch
zbonez
Ah Puch
19
3 / 6 / 6
11,708
616
19,186
19,675
7,663
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 4 / 21
13,011
685
21,165
11,236
5,324
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
13 / 4 / 13
14,210
748
23,794
46,236
59,889
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
3 / 5 / 16
12,490
657
27,207
18,821
8,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baba Yaga
SGJayman
Baba Yaga
20
8 / 2 / 11
12,806
674
24,943
13,888
7,410
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Toadman15
Cthulhu
20
4 / 3 / 20
12,615
664
16,320
24,583
31,353
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
111
17
Kills
30
30
Deaths
18
41
Assists
81
Player
Kills
Deaths
Assists
KDA
W
2
4
21
3.13
W
13
4
13
4.88
W
3
5
16
2.2
L
Hercules
FuegoGlorious
Hercules
11
4
5
3.38
L
Charybdis
Juan IPachanga
Charybdis
3
7
7
0.93
L
Bakasura
Maraudeur29
Bakasura
0
10
10
0.5
W
Baba Yaga
SGJayman
Baba Yaga
8
2
11
6.75
L
Ra
0
3
13
2.17
W
Cthulhu
Toadman15
Cthulhu
4
3
20
4.67
L
Ah Puch
zbonez
Ah Puch
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,376
Damage
113,429
125,754
Taken
114,764
90,023
Mitigated
112,926
65,050
Healing
66,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,165
4,979
1,384
1,790
11,236
5,324
1,444
4,489
6,725
41,595
0
W
23,794
3,024
14,919
24,632
46,236
59,889
1,047
15,970
29,456
0
34,087
W
27,207
1,562
3,208
5,955
18,821
8,950
2,203
8,504
10,297
54,057
0
L
Hercules
FuegoGlorious
Hercules
27,227
6,844
4,051
19,955
40,658
48,909
756
24,562
15,442
1,078
50,049
L
Charybdis
Juan IPachanga
Charybdis
15,338
4,736
3,057
1,844
21,698
9,072
0
16,564
4,816
0
32,678
L
Bakasura
Maraudeur29
Bakasura
8,004
5,067
1,005
2,145
22,364
14,941
1,467
15,738
6,300
0
11,652
W
Baba Yaga
SGJayman
Baba Yaga
24,943
1,201
4,164
4,886
13,888
7,410
158
4,210
9,652
50,311
0
L
Ra
20,621
1,315
18,272
11,816
21,359
9,438
805
16,399
4,604
70,680
0
W
Cthulhu
Toadman15
Cthulhu
16,320
482
2,307
2,872
24,583
31,353
586
7,477
17,086
28,897
0
L
Ah Puch
zbonez
Ah Puch
19,186
1,585
280
2,625
19,675
7,663
480
14,514
4,957
56,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,677
Gold Earned
65,132
256
Minions Killed
232
0
Camps Cleared
0
1,578,834
Distance Traveled
1,787,853
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
13,011
685
48
3
0
344,277
0
W
Guan Yu
14,210
748
16
1
0
375,931
0
W
Merlin
12,490
657
74
4
0
308,817
0
L
Hercules
15,507
816
51
3
0
343,252
1
L
Charybdis
11,926
628
30
2
0
301,261
0
L
Bakasura
10,760
566
10
1
0
263,596
0
W
Baba Yaga
12,806
674
47
2
0
392,414
2
L
Ra
11,776
620
90
5
0
363,114
2
W
Cthulhu
12,615
664
47
2
0
366,414
1
L
Ah Puch
11,708
616
75
4
0
307,611
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role