Player Matchup

Kuzenbo
Kuzenbo
Bdrizzle
Kuzenbo
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
183W - 152L
1,447 Elo+
Solo
Chaac
Chaac
Chạnce
Chaac
Level 106
God Stats
1W - 3L
1,656 SR
Queue Stats
263W - 225L
1,548 Elo+
Party 2
Heimdallr
Heimdallr
Gōddēss
Heimdallr
Level 149
God Stats
5W - 5L
1,483 SR
Queue Stats
446W - 382L
1,558 Elo+
Party 2
Bellona
Bellona
SilverWeekEnd
Bellona
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
235W - 201L
1,557 Elo+
Party 2
Sol
Sol
tetrasodium
Sol
Level 51
God Stats
18W - 15L
1,475 SR
Queue Stats
158W - 186L
1,420 Elo+
Solo
Team Averages
Level 100
1,523 SR
1,506 Elo+

VS

Team Averages
Level 106
1,503 SR
1,447 Elo+
Mercury
Mercury
 
Mercury
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
CIXD9
Artio
Level 63
God Stats
27W - 38L
1,389 SR
Queue Stats
520W - 648L
1,408 Elo+
Party 1
The Morrigan
The Morrigan
Suaave_K
The Morrigan
Level 108
God Stats
15W - 28L
1,326 SR
Queue Stats
1,015W - 1,211L
1,401 Elo+
Party 1
Ares
Ares
ThomasBreadison
Ares
Level 54
God Stats
6W - 4L
1,748 SR
Queue Stats
98W - 82L
1,496 Elo+
Solo
Skadi
Skadi
eltotolpqtp
Skadi
Level 157
God Stats
24W - 19L
1,552 SR
Queue Stats
563W - 622L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Bdrizzle
Kuzenbo
11
0 / 0 / 7
7,400
493
3,224
10,186
10,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chaac
Chạnce
Chaac
14
6 / 1 / 5
8,758
584
8,357
10,034
5,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
Gōddēss
Heimdallr
16
6 / 0 / 2
9,617
641
10,490
6,654
2,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Bellona
14
2 / 2 / 3
8,442
563
5,796
7,112
5,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

12
3 / 2 / 1
7,090
473
4,117
5,491
1,894
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
1 / 2 / 2
7,237
482
3,225
9,257
3,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artio
CIXD9
Artio
10
1 / 2 / 0
6,818
455
3,291
7,664
5,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

The Morrigan
Suaave_K
The Morrigan
11
0 / 4 / 0
6,730
449
3,275
8,845
2,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
2 / 5 / 1
7,037
469
3,891
12,963
7,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 4 / 1
6,625
442
3,988
6,126
1,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
17
Kills
5
5
Deaths
17
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
2
2
1
W
Kuzenbo
Bdrizzle
Kuzenbo
0
0
7
3.5
L
Artio
CIXD9
Artio
1
2
0
0.5
W
Chaac
Chạnce
Chaac
6
1
5
8.5
W
Heimdallr
Gōddēss
Heimdallr
6
0
2
7
W
Bellona
2
2
3
1.75
L
The Morrigan
Suaave_K
The Morrigan
0
4
0
0
L
2
5
1
0.5
L
1
4
1
0.38
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,984
Damage
17,670
39,477
Taken
44,855
26,097
Mitigated
20,060
12,252
Healing
10,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,225
398
0
1,185
9,257
3,077
0
652
8,605
0
49,899
W
Kuzenbo
Bdrizzle
Kuzenbo
3,224
1,645
0
2,811
10,186
10,946
0
2,014
8,172
18,732
0
L
Artio
CIXD9
Artio
3,291
642
65
2,619
7,664
5,172
0
94
7,570
27,774
0
W
Chaac
Chạnce
Chaac
8,357
3,897
0
2,411
10,034
5,163
0
1,535
8,499
0
72,536
W
Heimdallr
Gōddēss
Heimdallr
10,490
4,336
0
3,088
6,654
2,670
196
2,398
4,256
0
85,863
W
Bellona
5,796
2,756
0
2,495
7,112
5,424
37
2,285
4,786
0
48,626
L
The Morrigan
Suaave_K
The Morrigan
3,275
1,095
0
2,516
8,845
2,098
508
331
8,514
39,604
1,059
L
3,891
330
0
3,749
12,963
7,969
0
5,382
7,581
20,425
0
L
3,988
1,873
106
653
6,126
1,744
0
882
5,244
0
22,525
W
4,117
1,672
0
1,447
5,491
1,894
233
1,166
4,278
34,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,307
Gold Earned
34,447
476
Minions Killed
310
0
Camps Cleared
0
1,382,778
Distance Traveled
1,398,244
23
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,237
482
92
6
0
383,322
4
W
Kuzenbo
7,400
493
35
2
0
266,598
9
L
Artio
6,818
455
69
5
0
269,337
3
W
Chaac
8,758
584
109
7
0
308,100
1
W
Heimdallr
9,617
641
147
10
0
286,948
8
W
Bellona
8,442
563
115
8
0
294,174
3
L
The Morrigan
6,730
449
80
5
0
260,235
1
L
Ares
7,037
469
29
2
0
268,860
1
L
Skadi
6,625
442
40
3
0
216,490
2
W
Sol
7,090
473
70
5
0
226,958
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role