Player Matchup

Susano
Susano
DARK FIRE 9851
Susano
Level 126
God Stats
1W - 3L
1,228 SR
Queue Stats
218W - 210L
1,590 Elo+
Party 2
Hel
Hel
Grift Shadow
Hel
Level 79
God Stats
0W - 3L
1,728 SR
Queue Stats
9W - 17L
1,793 Elo+
Solo
Neith
Neith
Magneto76
Neith
Level 160
God Stats
4W - 4L
1,600 SR
Queue Stats
343W - 320L
1,568 Elo+
Party 2
Bellona
Bellona
SpecialTHC
Bellona
Level 160
God Stats
4W - 15L
1,307 SR
Queue Stats
170W - 155L
1,603 Elo+
Solo
Kuzenbo
Kuzenbo
Wizkid2
Kuzenbo
Level 146
God Stats
4W - 5L
1,593 SR
Queue Stats
19W - 13L
1,601 Elo+
Solo
Team Averages
Level 134
1,491 SR
1,631 Elo+

VS

Team Averages
Level 123
1,671 SR
1,577 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
CodeNameCannonn
Ra
Level 145
God Stats
4W - 6L
1,761 SR
Queue Stats
129W - 67L
1,606 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Glueinmygut
Ah Muzen Cab
Level 108
God Stats
3W - 0L
1,806 SR
Queue Stats
90W - 57L
1,583 Elo+
Party 1
Anhur
Anhur
ImMagika
Anhur
Level 109
God Stats
1W - 1L
1,576 SR
Queue Stats
55W - 39L
1,599 Elo+
Party 1
Ah Puch
Ah Puch
SKABUGIE
Ah Puch
Level 160
God Stats
6W - 2L
1,711 SR
Queue Stats
509W - 478L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 0
5,533
553
3,684
6,043
1,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 3 / 0
5,021
502
4,079
7,566
2,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Magneto76
Neith
11
1 / 0 / 1
6,075
608
4,734
3,800
972
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
SpecialTHC
Bellona
9
0 / 4 / 2
5,411
541
3,590
8,554
5,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
Wizkid2
Kuzenbo
8
1 / 4 / 1
5,109
511
4,208
9,417
7,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
3 / 1 / 4
6,196
620
3,054
7,848
5,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
5 / 1 / 0
7,377
738
5,347
6,166
1,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ah Muzen Cab
Glueinmygut
Ah Muzen Cab
10
1 / 1 / 0
5,864
586
2,770
4,079
1,099
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
ImMagika
Anhur
11
3 / 1 / 3
6,274
627
4,648
6,131
1,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
SKABUGIE
Ah Puch
11
1 / 1 / 4
6,321
632
4,792
6,772
2,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
5
Kills
13
13
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
1
4
5
W
5
1
0
5
L
3
2
0
1.5
W
Ah Muzen Cab
Glueinmygut
Ah Muzen Cab
1
1
0
1
L
0
3
0
0
W
Anhur
ImMagika
Anhur
3
1
3
4.5
L
Neith
Magneto76
Neith
1
0
1
1.5
W
Ah Puch
SKABUGIE
Ah Puch
1
1
4
3
L
Bellona
SpecialTHC
Bellona
0
4
2
0.25
L
Kuzenbo
Wizkid2
Kuzenbo
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,295
Damage
20,611
35,380
Taken
30,996
17,760
Mitigated
11,888
10,373
Healing
14,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,054
1,042
848
2,443
7,848
5,102
0
2,895
4,953
18,133
0
W
5,347
1,336
93
4,143
6,166
1,718
0
0
6,166
42,370
0
L
3,684
977
0
1,607
6,043
1,680
0
1,222
4,775
0
27,750
W
Ah Muzen Cab
Glueinmygut
Ah Muzen Cab
2,770
1,730
0
1,831
4,079
1,099
0
807
3,272
0
37,550
L
4,079
57
561
3,128
7,566
2,315
26
2,804
4,494
32,098
0
W
Anhur
ImMagika
Anhur
4,648
2,299
0
2,252
6,131
1,569
0
684
5,447
0
30,348
L
Neith
Magneto76
Neith
4,734
2,045
0
1,082
3,800
972
0
963
2,837
0
42,365
W
Ah Puch
SKABUGIE
Ah Puch
4,792
229
0
3,111
6,772
2,400
0
3,901
2,871
44,080
0
L
Bellona
SpecialTHC
Bellona
3,590
1,221
0
2,232
8,554
5,301
0
4,618
3,936
0
27,560
L
Kuzenbo
Wizkid2
Kuzenbo
4,208
1,195
0
1,763
9,417
7,492
0
3,187
6,145
15,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,149
Gold Earned
32,032
312
Minions Killed
385
0
Camps Cleared
0
1,010,505
Distance Traveled
1,011,989
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,196
620
32
3
0
194,636
1
W
Ra
7,377
738
100
10
0
204,593
1
L
Susano
5,533
553
57
6
0
226,726
2
W
Ah Muzen Cab
5,864
586
90
9
0
198,359
0
L
Hel
5,021
502
75
8
0
200,223
0
W
Anhur
6,274
627
67
7
0
209,721
4
L
Neith
6,075
608
103
10
0
196,153
0
W
Ah Puch
6,321
632
96
10
0
204,680
0
L
Bellona
5,411
541
55
6
0
199,109
1
L
Kuzenbo
5,109
511
22
2
0
188,294
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role