Player Matchup

Da Ji
Da Ji
DogeLord2013
Da Ji
Level 19
God Stats
1W - 2L
1,690 SR
Queue Stats
43W - 36L
1,396 Elo+
Party 1
Yemoja
Yemoja
FerUsako
Yemoja
Level 27
God Stats
2W - 4L
1,536 SR
Queue Stats
15W - 36L
1,109 Elo+
Party 3
Cthulhu
Cthulhu
Odins Gangster
Cthulhu
Level 12
God Stats
1W - 2L
1,738 SR
Queue Stats
13W - 17L
1,334 Elo+
Party 1
Janus
Janus
Tempestash
Janus
Level 17
God Stats
11W - 18L
1,406 SR
Queue Stats
19W - 27L
1,291 Elo+
Solo
Nemesis
Nemesis
pollamayor25
Nemesis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,622 Elo+
Party 3
Team Averages
Level 17
1,574 SR
1,351 Elo+

VS

Team Averages
Level 24
1,478 SR
1,355 Elo+
Cabrakan
Cabrakan
B1gDaddyRayRay
Cabrakan
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,297 Elo+
Solo
Sol
Sol
High Im Fiji
Sol
Level 14
God Stats
6W - 3L
1,482 SR
Queue Stats
8W - 7L
1,440 Elo+
Party 2
Arachne
Arachne
Jewse
Arachne
Level 62
God Stats
41W - 33L
1,532 SR
Queue Stats
261W - 270L
1,417 Elo+
Party 2
Guan Yu
Guan Yu
Velez_iacc_14
Guan Yu
Level 29
God Stats
6W - 6L
1,537 SR
Queue Stats
309W - 313L
1,321 Elo+
Solo
Neith
Neith
yo did you fart
Neith
Level 8
God Stats
11W - 15L
1,342 SR
Queue Stats
12W - 19L
1,300 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 8 / 2
8,231
412
6,587
14,650
7,443
Heavy Mace

Heavy Mace

+30
Physical Power

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yemoja
FerUsako
Yemoja
11
0 / 3 / 1
7,830
392
3,230
12,829
14,600
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
2 / 14 / 2
8,251
413
9,330
20,077
14,648
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
15
3 / 9 / 2
9,586
479
13,892
14,677
5,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
pollamayor25
Nemesis
17
7 / 6 / 0
10,608
530
10,310
17,507
7,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
14
2 / 6 / 9
9,695
485
3,120
13,884
18,969
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
1 / 2 / 12
9,627
481
6,984
11,110
4,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
Jewse
Arachne
17
18 / 4 / 5
12,335
617
14,909
21,046
10,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Guan Yu
17
5 / 0 / 10
11,616
581
10,826
17,199
20,991
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
13 / 4 / 10
12,044
602
25,126
17,376
7,437
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
85
14
Kills
39
40
Deaths
16
7
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
2
6
9
1.08
L
2
8
2
0.38
L
Yemoja
FerUsako
Yemoja
0
3
1
0.17
W
1
2
12
3.5
W
Arachne
Jewse
Arachne
18
4
5
5.13
L
2
14
2
0.21
L
Janus
3
9
2
0.44
W
Guan Yu
5
0
10
10
L
Nemesis
pollamayor25
Nemesis
7
6
0
1.17
W
13
4
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,349
Damage
60,965
79,740
Taken
80,615
50,105
Mitigated
62,600
10,773
Healing
30,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
3,120
523
0
1,320
13,884
18,969
472
4,665
9,100
22,951
0
L
6,587
1,371
0
0
14,650
7,443
525
3,612
11,038
0
39,305
L
Yemoja
FerUsako
Yemoja
3,230
480
3,192
1,065
12,829
14,600
240
655
12,174
18,424
0
W
6,984
1,397
0
3,933
11,110
4,291
2,664
4,424
6,410
43,627
5,212
W
Arachne
Jewse
Arachne
14,909
10,031
0
7,174
21,046
10,912
3,720
4,555
16,219
0
76,260
L
9,330
690
0
446
20,077
14,648
27
2,032
18,045
38,970
0
L
Janus
13,892
1,061
99
1,421
14,677
5,576
260
1,538
13,139
54,973
0
W
Guan Yu
10,826
1,405
3,369
7,820
17,199
20,991
820
5,072
11,954
327
68,357
L
Nemesis
pollamayor25
Nemesis
10,310
4,560
0
4,550
17,507
7,838
0
1,772
15,735
85
67,113
W
25,126
13,815
0
6,732
17,376
7,437
2,486
9,603
7,639
0
82,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,506
Gold Earned
55,317
362
Minions Killed
394
0
Camps Cleared
0
1,791,260
Distance Traveled
1,882,174
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,695
485
40
2
0
291,781
1
L
Da Ji
8,231
412
69
3
0
342,395
0
L
Yemoja
7,830
392
31
2
0
355,754
1
W
Sol
9,627
481
54
3
0
376,029
2
W
Arachne
12,335
617
71
4
0
421,769
2
L
Cthulhu
8,251
413
49
2
0
346,928
0
L
Janus
9,586
479
105
5
0
351,812
2
W
Guan Yu
11,616
581
117
6
0
425,198
2
L
Nemesis
10,608
530
108
5
0
394,371
1
W
Neith
12,044
602
112
6
0
367,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role