Player Matchup

Fenrir
Fenrir
Silver I
ApocalypticFury0
Fenrir
Silver I
Level 93
God Stats
2W - 6L
1,502 SR
Queue Stats
181W - 177L
1,160 MMR
Party 1
Hel
Hel
Silver I
Banjo4smUsh
Hel
Silver I
Level 81
God Stats
19W - 15L
1,646 SR
Queue Stats
185W - 179L
1,136 MMR
Party 1
Tsukuyomi
Tsukuyomi
Silver I
Cmw101
Tsukuyomi
Silver I
Level 80
God Stats
4W - 5L
1,460 SR
Queue Stats
12W - 24L
1,258 MMR
Solo
Yemoja
Yemoja
Silver I
Millyyy
Yemoja
Silver I
Level 146
God Stats
18W - 24L
1,448 SR
Queue Stats
283W - 290L
1,183 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
RussianRulet21
Gilgamesh
Gold V
Level 64
God Stats
2W - 3L
1,485 SR
Queue Stats
182W - 207L
1,273 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 93
1,508 SR
1,202 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 103
1,546 SR
1,202 MMR
Bellona
Bellona
Gold II
Dr_Frowny
Bellona
Gold II
Level 127
God Stats
9W - 9L
1,660 SR
Queue Stats
141W - 141L
1,281 MMR
Solo
Ravana
Ravana
Silver II
EmoMARCY
Ravana
Silver II
Level 121
God Stats
18W - 23L
1,539 SR
Queue Stats
245W - 260L
1,170 MMR
Solo
Artio
Artio
Silver II
JayLanallday
Artio
Silver II
Level 80
God Stats
2W - 4L
1,392 SR
Queue Stats
102W - 103L
1,129 MMR
Solo
Anubis
Anubis
Silver V
THE KILLER28302
Anubis
Silver V
Level 88
God Stats
2W - 0L
1,640 SR
Queue Stats
8W - 13L
1,262 MMR
Solo
Jing Wei
Jing Wei
Silver V
titoalvey972
Jing Wei
Silver V
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 57L
1,170 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 9 / 10
12,464
445
15,122
28,187
16,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

19
9 / 5 / 10
13,541
484
29,213
24,641
10,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
Cmw101
Tsukuyomi
19
9 / 10 / 10
13,623
487
23,087
28,983
14,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
Millyyy
Yemoja
15
1 / 4 / 14
10,995
393
5,174
22,527
36,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Gilgamesh
RussianRulet21
Gilgamesh
19
5 / 7 / 16
13,079
467
22,583
34,782
39,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
AthenaArtemisKaliTiamatArachne

VS

Bans
SetMorgan Le FayBakasuraCernunnosLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dr_Frowny
Bellona
19
6 / 7 / 11
14,303
511
21,064
31,749
37,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
EmoMARCY
Ravana
19
4 / 8 / 13
13,944
498
16,654
21,959
12,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

19
4 / 4 / 15
14,147
505
9,539
33,596
36,246
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
7 / 8 / 11
14,392
514
26,002
26,922
17,331
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
titoalvey972
Jing Wei
20
13 / 4 / 9
15,573
556
26,255
23,287
10,377
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
93
31
Kills
34
35
Deaths
31
60
Assists
59
Player
Kills
Deaths
Assists
KDA
L
7
9
10
1.33
L
9
5
10
2.8
L
Tsukuyomi
Cmw101
Tsukuyomi
9
10
10
1.4
W
Bellona
Dr_Frowny
Bellona
6
7
11
1.64
W
Ravana
EmoMARCY
Ravana
4
8
13
1.31
W
4
4
15
2.88
L
Yemoja
Millyyy
Yemoja
1
4
14
2
L
Gilgamesh
RussianRulet21
Gilgamesh
5
7
16
1.86
W
7
8
11
1.56
W
Jing Wei
titoalvey972
Jing Wei
13
4
9
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,179
Damage
99,514
139,120
Taken
137,513
118,412
Mitigated
113,733
43,548
Healing
48,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,122
2,758
0
5,518
28,187
16,938
756
6,666
21,521
0
67,586
L
29,213
1,373
4,623
7,805
24,641
10,637
2,392
6,295
18,346
81,864
0
L
Tsukuyomi
Cmw101
Tsukuyomi
23,087
6,614
1,322
5,080
28,983
14,817
270
9,577
19,406
0
77,354
W
Bellona
Dr_Frowny
Bellona
21,064
8,861
0
5,899
31,749
37,718
1,666
5,569
24,486
0
86,047
W
Ravana
EmoMARCY
Ravana
16,654
5,089
0
6,500
21,959
12,061
1,591
6,883
14,196
0
90,285
W
9,539
655
7,285
10,176
33,596
36,246
434
9,396
23,103
43,815
0
L
Yemoja
Millyyy
Yemoja
5,174
1,567
8,606
5,452
22,527
36,096
951
5,138
17,389
28,523
0
L
Gilgamesh
RussianRulet21
Gilgamesh
22,583
3,812
0
5,142
34,782
39,924
1,100
8,590
26,192
1,143
68,509
W
26,002
691
857
8,493
26,922
17,331
976
7,276
18,653
118,456
0
W
Jing Wei
titoalvey972
Jing Wei
26,255
23,898
0
9,103
23,287
10,377
4,904
6,987
15,475
0
123,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,702
Gold Earned
72,359
452
Minions Killed
604
0
Camps Cleared
0
2,390,779
Distance Traveled
2,556,584
30
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,464
445
85
3
0
515,178
5
L
Hel
13,541
484
136
5
0
491,512
4
L
Tsukuyomi
13,623
487
77
3
0
441,656
8
W
Bellona
14,303
511
111
4
0
504,888
1
W
Ravana
13,944
498
109
4
0
512,765
10
W
Artio
14,147
505
50
2
0
593,561
7
L
Yemoja
10,995
393
38
1
0
437,941
13
L
Gilgamesh
13,079
467
116
4
0
504,492
0
W
Anubis
14,392
514
157
6
0
401,694
5
W
Jing Wei
15,573
556
177
6
0
543,676
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role