Player Matchup

Baba Yaga
Baba Yaga
Laveia
Baba Yaga
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
78W - 54L
1,586 Elo+
Party 2
Arachne
Arachne
Madisonku
Arachne
Level 127
God Stats
2W - 9L
1,096 SR
Queue Stats
399W - 363L
1,619 Elo+
Party 2
Gilgamesh
Gilgamesh
That_Nessa
Gilgamesh
Level 44
God Stats
20W - 26L
1,445 SR
Queue Stats
304W - 275L
1,507 Elo+
Party 3
Sobek
Sobek
VerySmug
Sobek
Level 57
God Stats
0W - 2L
1,311 SR
Queue Stats
213W - 188L
1,527 Elo+
Party 3
Neith
Neith
VonBond-
Neith
Level 120
God Stats
5W - 4L
1,564 SR
Queue Stats
282W - 245L
1,560 Elo+
Party 3
Team Averages
Level 75
1,383 SR
1,560 Elo+

VS

Team Averages
Level 52
1,661 SR
1,569 Elo+
Vamana
Vamana
Chimplicous
Vamana
Level 120
God Stats
20W - 5L
1,830 SR
Queue Stats
559W - 390L
1,619 Elo+
Party 1
Pele
Pele
LordOakIron
Pele
Level 27
God Stats
42W - 27L
1,618 SR
Queue Stats
337W - 182L
1,611 Elo+
Party 1
Geb
Geb
ShrikeXI
Geb
Level 44
God Stats
70W - 32L
1,777 SR
Queue Stats
380W - 182L
1,650 Elo+
Party 1
Kukulkan
Kukulkan
SquirrelChan8787
Kukulkan
Level 35
God Stats
43W - 48L
1,416 SR
Queue Stats
279W - 288L
1,478 Elo+
Solo
Ares
Ares
TheDankMemeLord
Ares
Level 32
God Stats
4W - 1L
1,666 SR
Queue Stats
18W - 17L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Laveia
Baba Yaga
17
0 / 5 / 3
10,268
856
5,260
12,512
6,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Madisonku
Arachne
18
4 / 4 / 2
11,939
995
10,168
17,242
8,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
That_Nessa
Gilgamesh
17
0 / 4 / 7
10,397
866
5,835
11,139
6,359
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
VerySmug
Sobek
17
0 / 1 / 4
11,239
937
8,122
21,711
31,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
VonBond-
Neith
17
3 / 2 / 3
11,478
957
13,078
10,780
5,072
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

155

VS

Team 2 Tickets

234

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
19
9 / 2 / 5
13,113
1,093
18,801
17,917
16,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
3 / 1 / 8
11,896
991
11,524
10,144
5,820
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
0 / 0 / 9
12,076
1,006
12,521
9,744
14,549
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
4 / 4 / 6
12,210
1,018
24,032
8,899
4,519
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
0 / 0 / 0
9,150
763
0
0
0

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
44
7
Kills
16
16
Deaths
7
19
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Vamana
9
2
5
5.75
L
Baba Yaga
Laveia
Baba Yaga
0
5
3
0.3
W
3
1
8
7
L
Arachne
Madisonku
Arachne
4
4
2
1.25
W
0
0
9
4.5
W
4
4
6
1.75
L
Gilgamesh
That_Nessa
Gilgamesh
0
4
7
0.88
W
0
0
0
0
L
Sobek
VerySmug
Sobek
0
1
4
2
L
Neith
VonBond-
Neith
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,463
Damage
66,878
73,384
Taken
46,704
57,683
Mitigated
41,567
11,392
Healing
4,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
18,801
10,003
0
2,660
17,917
16,679
0
6,340
11,577
0
38,377
L
Baba Yaga
Laveia
Baba Yaga
5,260
662
0
1,177
12,512
6,198
0
5,364
7,148
16,418
0
W
11,524
1,557
0
347
10,144
5,820
0
2,988
6,727
0
36,610
L
Arachne
Madisonku
Arachne
10,168
5,844
0
2,873
17,242
8,671
0
7,748
9,494
0
34,437
W
12,521
834
474
813
9,744
14,549
0
2,628
7,116
32,099
0
W
24,032
2,406
0
462
8,899
4,519
0
1,426
7,473
64,637
0
L
Gilgamesh
That_Nessa
Gilgamesh
5,835
1,017
0
215
11,139
6,359
0
5,349
5,790
0
18,004
W
0
0
0
0
0
0
0
0
0
0
0
L
Sobek
VerySmug
Sobek
8,122
747
0
5,362
21,711
31,383
0
13,636
8,075
19,164
0
L
Neith
VonBond-
Neith
13,078
5,994
0
1,765
10,780
5,072
0
4,456
6,324
0
52,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,321
Gold Earned
58,445
217
Minions Killed
262
10
Camps Cleared
7
1,112,724
Distance Traveled
1,010,900
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
13,113
1,093
32
3
3
259,999
2
L
Baba Yaga
10,268
856
32
3
0
220,748
0
W
Pele
11,896
991
62
5
2
262,442
2
L
Arachne
11,939
995
55
5
7
241,743
0
W
Geb
12,076
1,006
42
4
2
256,537
1
W
Kukulkan
12,210
1,018
126
11
0
230,474
0
L
Gilgamesh
10,397
866
27
2
1
161,605
0
W
Ares
9,150
763
0
0
0
1,448
0
L
Sobek
11,239
937
10
1
0
257,594
3
L
Neith
11,478
957
93
8
2
231,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role