Player Matchup

Ravana
Ravana
 
Ravana
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Shiinzae
Morgan Le Fay
Level 129
God Stats
14W - 6L
1,675 SR
Queue Stats
62W - 53L
1,573 Elo+
Party 1
Anhur
Anhur
SolidGuru93
Anhur
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
312W - 284L
1,506 Elo+
Party 2
Ymir
Ymir
Tasdel
Ymir
Level 27
God Stats
72W - 56L
1,591 SR
Queue Stats
142W - 132L
1,465 Elo+
Party 2
Bacchus
Bacchus
WITSenpai
Bacchus
Level 25
God Stats
2W - 3L
1,533 SR
Queue Stats
15W - 21L
1,440 Elo+
Party 1
Team Averages
Level 74
1,560 SR
1,497 Elo+

VS

Team Averages
Level 65
1,612 SR
1,520 Elo+
Merlin
Merlin
BeastOfBoys
Merlin
Level 41
God Stats
13W - 15L
1,627 SR
Queue Stats
157W - 169L
1,493 Elo+
Solo
Izanami
Izanami
Haroith
Izanami
Level 108
God Stats
17W - 6L
1,925 SR
Queue Stats
73W - 72L
1,547 Elo+
Party 3
Bellona
Bellona
TacoTalkShow
Bellona
Level 86
God Stats
6W - 6L
1,539 SR
Queue Stats
185W - 189L
1,491 Elo+
Party 3
Sobek
Sobek
Uzkad
Sobek
Level 52
God Stats
1W - 4L
1,396 SR
Queue Stats
56W - 56L
1,524 Elo+
Party 3
Loki
Loki
gman2003
Loki
Level 38
God Stats
11W - 11L
1,574 SR
Queue Stats
74W - 77L
1,544 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
16
6 / 1 / 6
9,278
546
6,390
6,650
2,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morgan Le Fay
Shiinzae
Morgan Le Fay
16
6 / 1 / 5
9,625
566
10,988
8,153
3,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 2 / 4
7,364
433
4,968
9,215
1,800
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ymir
Tasdel
Ymir
15
1 / 0 / 1
8,429
496
5,895
10,184
9,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bacchus
WITSenpai
Bacchus
13
2 / 1 / 5
8,029
472
5,424
10,058
9,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
0 / 4 / 1
7,139
420
2,494
8,385
4,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
Haroith
Izanami
14
1 / 2 / 1
8,262
486
7,264
7,030
2,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
TacoTalkShow
Bellona
15
0 / 3 / 1
8,688
511
6,940
12,216
8,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
Uzkad
Sobek
13
2 / 3 / 1
7,855
462
4,661
15,198
14,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Loki
15
2 / 4 / 1
8,903
524
6,735
9,330
3,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
16
Kills
5
5
Deaths
16
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
6
1
6
9
L
Merlin
0
4
1
0.13
L
Izanami
Haroith
Izanami
1
2
1
0.75
W
Morgan Le Fay
Shiinzae
Morgan Le Fay
6
1
5
8.5
W
1
2
4
1.5
L
Bellona
TacoTalkShow
Bellona
0
3
1
0.17
W
Ymir
Tasdel
Ymir
1
0
1
1.5
L
Sobek
Uzkad
Sobek
2
3
1
0.83
W
Bacchus
WITSenpai
Bacchus
2
1
5
4.5
L
Loki
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,665
Damage
28,094
44,260
Taken
52,159
27,804
Mitigated
32,766
15,985
Healing
16,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
6,390
1,797
0
4,010
6,650
2,813
0
653
5,997
0
59,738
L
Merlin
2,494
0
0
2,452
8,385
4,522
0
3,947
4,224
31,180
0
L
Izanami
Haroith
Izanami
7,264
3,877
0
1,870
7,030
2,068
1,276
2,305
4,685
0
75,456
W
Morgan Le Fay
Shiinzae
Morgan Le Fay
10,988
857
135
2,739
8,153
3,855
1,139
2,611
5,542
62,873
0
W
4,968
3,087
0
4,218
9,215
1,800
223
1,945
7,270
0
40,456
L
Bellona
TacoTalkShow
Bellona
6,940
2,007
0
5,232
12,216
8,589
0
7,321
3,850
0
49,836
W
Ymir
Tasdel
Ymir
5,895
2,089
161
2,980
10,184
9,892
60
237
9,947
40,688
0
L
Sobek
Uzkad
Sobek
4,661
190
0
3,926
15,198
14,563
87
4,440
10,569
16,705
0
W
Bacchus
WITSenpai
Bacchus
5,424
362
0
1,742
10,058
9,444
329
1,783
8,275
28,574
0
L
Loki
6,735
1,563
0
2,747
9,330
3,024
0
3,213
6,035
0
58,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,725
Gold Earned
40,847
454
Minions Killed
454
0
Camps Cleared
0
1,653,168
Distance Traveled
1,589,987
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,278
546
99
6
0
361,931
5
L
Merlin
7,139
420
64
4
0
235,252
3
L
Izanami
8,262
486
146
9
0
309,706
2
W
Morgan Le Fay
9,625
566
138
8
0
349,885
7
W
Anhur
7,364
433
79
5
0
299,677
2
L
Bellona
8,688
511
118
7
0
343,216
4
W
Ymir
8,429
496
94
6
0
300,833
3
L
Sobek
7,855
462
19
1
0
322,953
7
W
Bacchus
8,029
472
44
3
0
340,842
3
L
Loki
8,903
524
107
6
0
378,860
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role