Player Matchup

Chaac
Chaac
 
Chaac
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
MysteriousIIXx
Ah Puch
Level 108
God Stats
3W - 5L
1,437 SR
Queue Stats
360W - 399L
1,487 Elo+
Solo
Nox
Nox
Offthehinges
Nox
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 76L
1,488 Elo+
Party 2
Baron Samedi
Baron Samedi
PVZIII
Baron Samedi
Level 104
God Stats
8W - 6L
1,528 SR
Queue Stats
194W - 179L
1,546 Elo+
Solo
Bellona
Bellona
Psion12
Bellona
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
52W - 51L
1,546 Elo+
Party 2
Team Averages
Level 117
1,493 SR
1,513 Elo+

VS

Team Averages
Level 121
1,508 SR
1,497 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BoPep
Cthulhu
Level 119
God Stats
16W - 6L
1,614 SR
Queue Stats
433W - 397L
1,508 Elo+
Party 1
Sun Wukong
Sun Wukong
CorehCat
Sun Wukong
Level 123
God Stats
18W - 8L
1,666 SR
Queue Stats
400W - 375L
1,499 Elo+
Party 1
Olorun
Olorun
DankerLettuce6
Olorun
Level 139
God Stats
5W - 4L
1,401 SR
Queue Stats
204W - 188L
1,491 Elo+
Solo
Medusa
Medusa
DesolateIsM3
Medusa
Level 128
God Stats
4W - 9L
1,357 SR
Queue Stats
326W - 325L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
4 / 3 / 7
8,905
810
10,529
13,155
11,091
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 5 / 8
7,375
670
6,771
8,205
2,567
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 4 / 8
7,953
723
6,034
10,118
4,112
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
PVZIII
Baron Samedi
12
4 / 5 / 5
7,731
703
8,045
9,417
3,937
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Psion12
Bellona
15
2 / 3 / 8
8,075
734
7,468
12,140
9,936
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
16
8 / 3 / 9
10,005
910
10,058
6,761
2,818
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
BoPep
Cthulhu
14
0 / 4 / 9
8,113
738
9,817
12,491
10,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
CorehCat
Sun Wukong
15
2 / 3 / 11
8,712
792
8,510
12,289
10,072
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
2 / 3 / 13
9,218
838
7,626
10,163
4,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
16
8 / 2 / 10
10,124
920
13,821
6,902
2,906
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
72
13
Kills
20
20
Deaths
15
36
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
4
3
7
2.5
W
Heimdallr
 
Heimdallr
8
3
9
4.17
W
Cthulhu
BoPep
Cthulhu
0
4
9
1.13
W
Sun Wukong
CorehCat
Sun Wukong
2
3
11
2.5
W
2
3
13
2.83
W
Medusa
8
2
10
6.5
L
0
5
8
0.8
L
3
4
8
1.75
L
Baron Samedi
PVZIII
Baron Samedi
4
5
5
1.3
L
Bellona
Psion12
Bellona
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,847
Damage
49,832
53,035
Taken
48,606
31,643
Mitigated
30,800
20,069
Healing
21,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
10,529
1,950
440
4,983
13,155
11,091
0
3,816
9,163
88
20,950
W
Heimdallr
 
Heimdallr
10,058
5,425
1,205
954
6,761
2,818
1,391
3,670
3,008
0
20,045
W
Cthulhu
BoPep
Cthulhu
9,817
123
2,401
2,364
12,491
10,502
220
4,527
7,677
13,891
0
W
Sun Wukong
CorehCat
Sun Wukong
8,510
976
1,707
3,753
12,289
10,072
322
5,676
6,357
0
14,889
W
7,626
3,138
1,806
3,454
10,163
4,502
1,807
4,256
5,817
26,686
1,477
W
Medusa
13,821
4,859
2,159
1,490
6,902
2,906
1,659
2,857
3,955
0
23,502
L
6,771
97
639
1,187
8,205
2,567
96
2,353
5,719
19,945
0
L
6,034
605
1,561
1,863
10,118
4,112
0
2,433
7,518
14,981
0
L
Baron Samedi
PVZIII
Baron Samedi
8,045
39
2,186
1,694
9,417
3,937
0
2,460
6,828
11,932
0
L
Bellona
Psion12
Bellona
7,468
1,824
1,358
4,158
12,140
9,936
0
4,737
6,964
48
15,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,039
Gold Earned
46,172
105
Minions Killed
122
0
Camps Cleared
0
997,490
Distance Traveled
1,003,332
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,905
810
30
3
0
230,841
0
W
Heimdallr
10,005
910
28
3
0
172,577
0
W
Cthulhu
8,113
738
25
2
0
203,284
5
W
Sun Wukong
8,712
792
20
2
0
231,457
3
W
Olorun
9,218
838
30
3
0
187,409
0
W
Medusa
10,124
920
19
2
0
208,605
3
L
Ah Puch
7,375
670
29
3
0
198,055
0
L
Nox
7,953
723
25
2
0
201,541
0
L
Baron Samedi
7,731
703
6
1
0
169,531
0
L
Bellona
8,075
734
15
1
0
197,522
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role