Player Matchup

Kali
Kali
GodSlayinBeast
Kali
Level 85
God Stats
0W - 3L
1,212 SR
Queue Stats
169W - 225L
1,394 Elo+
Party 2
Bellona
Bellona
Ignited Lion
Bellona
Level 99
God Stats
19W - 22L
1,482 SR
Queue Stats
371W - 449L
1,424 Elo+
Party 2
Persephone
Persephone
K4r1naHdz
Persephone
Level 149
God Stats
20W - 27L
1,401 SR
Queue Stats
444W - 561L
1,458 Elo+
Solo
Artemis
Artemis
NoticeableSenpai
Artemis
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
330W - 306L
1,567 Elo+
Party 3
Sylvanus
Sylvanus
OleDirtyTurtle
Sylvanus
Level 70
God Stats
18W - 21L
1,724 SR
Queue Stats
99W - 91L
1,523 Elo+
Party 3
Team Averages
Level 102
1,464 SR
1,473 Elo+

VS

Team Averages
Level 59
1,476 SR
1,417 Elo+
Nu Wa
Nu Wa
Bussymancer
Nu Wa
Level 77
God Stats
18W - 14L
1,520 SR
Queue Stats
245W - 309L
1,420 Elo+
Solo
Loki
Loki
Grapes v8
Loki
Level 49
God Stats
5W - 1L
1,500 SR
Queue Stats
343W - 331L
1,413 Elo+
Party 1
Ares
Ares
HOFsniperr
Ares
Level 40
God Stats
7W - 11L
1,362 SR
Queue Stats
132W - 126L
1,425 Elo+
Party 1
Odin
Odin
crazeyjay24
Odin
Level 66
God Stats
2W - 0L
1,497 SR
Queue Stats
117W - 106L
1,411 Elo+
Solo
Chang'e
Chang'e
nSIow
Chang'e
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
462W - 433L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 0
9,631
459
6,915
15,979
8,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
Ignited Lion
Bellona
15
2 / 4 / 2
9,964
474
13,716
19,130
15,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Persephone
K4r1naHdz
Persephone
16
1 / 3 / 1
10,456
498
14,564
13,512
4,063
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 1 / 0
6,445
307
2,512
4,078
1,195
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
9
1 / 3 / 0
6,847
326
4,043
8,107
6,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 3
9,685
461
9,413
10,204
3,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Loki
20
5 / 1 / 4
11,483
547
4,936
13,377
6,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 2 / 9
9,178
437
7,842
16,754
18,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
3 / 5 / 2
11,035
525
12,559
17,758
14,303
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chang'e
nSIow
Chang'e
18
6 / 0 / 4
10,865
517
12,269
13,348
5,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
7
Kills
17
16
Deaths
8
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
L
3
5
0
0.6
W
Loki
5
1
4
7
W
1
2
9
2.75
L
Bellona
Ignited Lion
Bellona
2
4
2
0.75
L
Persephone
K4r1naHdz
Persephone
1
3
1
0.5
L
0
1
0
0
L
Sylvanus
1
3
0
0.33
W
3
5
2
0.8
W
Chang'e
nSIow
Chang'e
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,750
Damage
47,019
60,806
Taken
71,441
35,802
Mitigated
48,072
13,818
Healing
22,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,413
4,611
0
3,013
10,204
3,368
1,235
6,890
3,314
68,742
0
L
6,915
3,497
0
3,063
15,979
8,614
950
6,087
9,818
0
66,253
W
Loki
4,936
891
0
3,617
13,377
6,658
2,052
2,671
10,706
0
101,687
W
7,842
332
0
1,891
16,754
18,485
52
5,237
11,517
22,891
0
L
Bellona
Ignited Lion
Bellona
13,716
3,060
0
3,486
19,130
15,844
330
9,242
9,754
19,727
50,544
L
Persephone
K4r1naHdz
Persephone
14,564
741
0
4,188
13,512
4,063
0
9,508
3,779
89,184
0
L
2,512
709
0
627
4,078
1,195
0
3,377
529
0
19,572
L
Sylvanus
4,043
1,347
632
1,822
8,107
6,086
0
4,979
2,908
16,372
5,288
W
12,559
2,385
0
4,029
17,758
14,303
1,178
3,526
14,232
19,306
55,559
W
Chang'e
nSIow
Chang'e
12,269
2,301
2,067
8,298
13,348
5,258
508
3,723
9,625
74,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,343
Gold Earned
52,246
490
Minions Killed
589
0
Camps Cleared
0
1,351,825
Distance Traveled
1,978,078
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,685
461
96
5
0
381,962
0
L
Kali
9,631
459
113
5
0
352,599
1
W
Loki
11,483
547
172
8
0
447,802
0
W
Ares
9,178
437
24
1
0
404,429
2
L
Bellona
9,964
474
136
6
0
354,647
0
L
Persephone
10,456
498
161
8
0
290,936
10
L
Artemis
6,445
307
33
2
0
170,949
0
L
Sylvanus
6,847
326
47
2
0
182,694
1
W
Odin
11,035
525
145
7
0
365,850
1
W
Chang'e
10,865
517
152
7
0
378,035
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role