Player Matchup

Bellona
Bellona
 
Bellona
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
CactoLeproso
Fenrir
Level 126
God Stats
15W - 9L
1,663 SR
Queue Stats
245W - 242L
1,545 Elo+
Party 1
Sobek
Sobek
CrusaderCrab836
Sobek
Level 84
God Stats
2W - 3L
1,584 SR
Queue Stats
85W - 78L
1,530 Elo+
Solo
Baron Samedi
Baron Samedi
gnxalo
Baron Samedi
Level 105
God Stats
12W - 13L
1,577 SR
Queue Stats
440W - 442L
1,503 Elo+
Solo
Team Averages
Level 120
1,565 SR
1,516 Elo+

VS

Team Averages
Level 136
1,566 SR
1,514 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
BlinkersxD
Guan Yu
Level 160
God Stats
5W - 1L
1,819 SR
Queue Stats
687W - 618L
1,533 Elo+
Party 2
Chang'e
Chang'e
KingVitale17
Chang'e
Level 151
God Stats
11W - 4L
1,523 SR
Queue Stats
714W - 655L
1,598 Elo+
Party 2
Sol
Sol
PhilipeMosBr
Sol
Level 109
God Stats
4W - 4L
1,473 SR
Queue Stats
80W - 89L
1,386 Elo+
Solo
Awilix
Awilix
raiden__BR__
Awilix
Level 134
God Stats
82W - 77L
1,516 SR
Queue Stats
679W - 665L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
2 / 8 / 1
7,803
557
9,806
15,262
13,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sol
 
Sol
13
2 / 0 / 2
7,497
536
7,759
7,451
1,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
12
4 / 7 / 2
7,811
558
7,311
12,968
7,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 3 / 3
5,852
418
4,457
11,909
6,246
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Baron Samedi
gnxalo
Baron Samedi
11
0 / 7 / 0
6,761
483
5,668
9,270
4,532
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
5 / 0 / 12
8,259
590
7,867
10,057
3,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
BlinkersxD
Guan Yu
11
1 / 1 / 13
7,217
516
4,640
10,331
8,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
KingVitale17
Chang'e
14
5 / 2 / 10
8,449
604
11,742
13,025
6,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
0 / 3 / 1
6,938
496
3,533
9,021
2,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Awilix
15
14 / 2 / 6
9,447
675
11,782
9,086
3,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
67
8
Kills
25
25
Deaths
8
8
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
8
1
0.31
L
Sol
 
Sol
2
0
2
3
W
Hou Yi
 
Hou Yi
5
0
12
11
W
Guan Yu
BlinkersxD
Guan Yu
1
1
13
7.5
L
Fenrir
4
7
2
0.71
L
0
3
3
0.5
W
Chang'e
KingVitale17
Chang'e
5
2
10
5
W
0
3
1
0.17
L
Baron Samedi
gnxalo
Baron Samedi
0
7
0
0
W
Awilix
14
2
6
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,001
Damage
39,564
56,860
Taken
51,520
33,946
Mitigated
24,440
16,528
Healing
23,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
9,806
2,406
0
2,933
15,262
13,968
0
6,679
8,583
0
36,212
L
Sol
 
Sol
7,759
3,359
0
5,369
7,451
1,928
2,217
1,294
6,157
60,274
0
W
Hou Yi
 
Hou Yi
7,867
3,428
0
4,512
10,057
3,543
0
3,414
6,622
0
49,218
W
Guan Yu
BlinkersxD
Guan Yu
4,640
929
1,786
2,869
10,331
8,629
0
4,668
5,621
0
18,887
L
Fenrir
7,311
2,202
0
3,242
12,968
7,272
0
3,157
9,811
0
40,597
L
4,457
574
958
2,385
11,909
6,246
69
3,333
8,576
8,441
0
W
Chang'e
KingVitale17
Chang'e
11,742
1,688
2,111
8,217
13,025
6,027
52
1,178
11,755
47,751
0
W
3,533
1,402
0
3,159
9,021
2,811
1,005
6,851
2,170
42,094
0
L
Baron Samedi
gnxalo
Baron Samedi
5,668
477
252
1,389
9,270
4,532
288
812
8,458
42,039
0
W
Awilix
11,782
5,133
0
492
9,086
3,430
0
1,793
7,293
0
51,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,724
Gold Earned
40,310
329
Minions Killed
364
0
Camps Cleared
0
1,317,510
Distance Traveled
1,454,808
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,803
557
62
4
0
254,587
5
L
Sol
7,497
536
96
7
0
264,501
4
W
Hou Yi
8,259
590
80
6
0
277,310
2
W
Guan Yu
7,217
516
21
2
0
317,519
4
L
Fenrir
7,811
558
84
6
0
257,835
1
L
Sobek
5,852
418
8
1
0
309,399
6
W
Chang'e
8,449
604
83
6
0
257,218
4
W
Sol
6,938
496
96
7
0
263,032
3
L
Baron Samedi
6,761
483
79
6
0
231,188
0
W
Awilix
9,447
675
84
6
0
339,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role