Player Matchup

Thor
Thor
CanYouWriteCode
Thor
Level 39
God Stats
39W - 40L
1,527 SR
Queue Stats
141W - 130L
1,470 Elo+
Party 2
Chaac
Chaac
Codanger14
Chaac
Level 34
God Stats
51W - 55L
1,544 SR
Queue Stats
147W - 175L
1,431 Elo+
Party 2
Zhong Kui
Zhong Kui
Lockdown07-Fett
Zhong Kui
Level 36
God Stats
21W - 16L
1,445 SR
Queue Stats
198W - 207L
1,351 Elo+
Party 2
Cernunnos
Cernunnos
Optimus-Primal96
Cernunnos
Level 45
God Stats
25W - 13L
1,600 SR
Queue Stats
230W - 253L
1,422 Elo+
Party 2
Ares
Ares
demonicrex2000
Ares
Level 66
God Stats
30W - 20L
1,562 SR
Queue Stats
84W - 136L
1,314 Elo+
Party 2
Team Averages
Level 44
1,535 SR
1,398 Elo+

VS

Team Averages
Level 59
1,538 SR
1,404 Elo+
Fafnir
Fafnir
 
Fafnir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
Hammeo1564
Tyr
Level 28
God Stats
18W - 15L
1,432 SR
Queue Stats
139W - 164L
1,375 Elo+
Party 1
Hades
Hades
RaizinBren
Hades
Level 66
God Stats
35W - 32L
1,568 SR
Queue Stats
258W - 293L
1,411 Elo+
Party 1
Apollo
Apollo
movieduck108
Apollo
Level 67
God Stats
6W - 4L
1,688 SR
Queue Stats
229W - 256L
1,394 Elo+
Party 1
He Bo
He Bo
zcbmkhfsqetuo
He Bo
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
205W - 246L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 3
8,733
546
4,539
8,698
2,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chaac
13
1 / 3 / 2
8,501
531
8,183
12,638
8,073
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
Lockdown07-Fett
Zhong Kui
13
1 / 3 / 1
8,092
506
6,542
12,681
9,505
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
14
5 / 4 / 5
9,051
566
14,448
11,323
3,271
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
7 / 7 / 4
8,824
552
9,108
19,028
18,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
3 / 1 / 8
7,523
470
4,056
16,120
17,618
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 2 / 2
8,051
503
7,025
12,537
7,183
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hades
12
3 / 4 / 3
7,979
499
12,235
13,657
8,972
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Apollo
13
6 / 8 / 4
8,628
539
7,339
12,232
4,035
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
3 / 4 / 7
7,887
493
8,928
12,246
3,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
42
17
Kills
18
18
Deaths
19
15
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
3
1
8
7
W
3
1
3
4.5
W
Chaac
1
3
2
0.67
L
3
2
2
2
W
Zhong Kui
Lockdown07-Fett
Zhong Kui
1
3
1
0.5
W
Cernunnos
5
4
5
1.88
L
Hades
3
4
3
1.13
W
7
7
4
1.29
L
Apollo
6
8
4
1
L
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,820
Damage
39,583
64,368
Taken
66,792
41,830
Mitigated
41,651
14,606
Healing
18,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
4,056
1,475
60
3,140
16,120
17,618
0
6,229
9,891
13,802
0
W
4,539
478
0
584
8,698
2,925
69
4,016
4,682
0
56,551
W
Chaac
8,183
1,433
0
4,012
12,638
8,073
600
1,872
10,766
0
43,007
L
7,025
944
0
5,025
12,537
7,183
0
1,620
10,917
0
42,191
W
Zhong Kui
Lockdown07-Fett
Zhong Kui
6,542
705
0
3,451
12,681
9,505
625
8,371
4,310
50,596
0
W
Cernunnos
14,448
9,893
0
3,337
11,323
3,271
2,345
3,579
7,744
0
56,680
L
Hades
12,235
835
259
4,054
13,657
8,972
416
6,229
7,428
52,982
0
W
9,108
382
0
3,222
19,028
18,056
410
9,023
10,005
20,320
0
L
Apollo
7,339
4,544
0
1,602
12,232
4,035
0
3,905
8,327
0
50,229
L
8,928
836
0
4,128
12,246
3,843
222
2,501
9,745
39,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,201
Gold Earned
40,068
387
Minions Killed
342
0
Camps Cleared
0
1,432,594
Distance Traveled
1,529,624
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,523
470
19
1
0
339,751
1
W
Thor
8,733
546
106
7
0
310,673
5
W
Chaac
8,501
531
84
5
0
266,345
1
L
Tyr
8,051
503
88
6
0
326,591
0
W
Zhong Kui
8,092
506
91
6
0
307,888
1
W
Cernunnos
9,051
566
86
5
0
274,274
2
L
Hades
7,979
499
93
6
0
280,478
1
W
Ares
8,824
552
20
1
0
273,414
2
L
Apollo
8,628
539
77
5
0
294,923
1
L
He Bo
7,887
493
65
4
0
287,881
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role