Player Matchup

Zhong Kui
Zhong Kui
Gold IV
IMilenia
Zhong Kui
Gold IV
Level 46
God Stats
7W - 5L
1,519 SR
Queue Stats
21W - 14L
1,480 MMR
Party 1
Xing Tian
Xing Tian
Silver II
UmbralScythe
Xing Tian
Silver II
Level 64
God Stats
6W - 2L
1,436 SR
Queue Stats
25W - 29L
947 MMR
Party 1
Izanami
Izanami
Silver IV
VileBlessing
Izanami
Silver IV
Level 85
God Stats
1W - 0L
1,376 SR
Queue Stats
28W - 36L
826 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 65
1,444 SR
1,084 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 102
1,518 SR
956 MMR
Ra
Ra
Silver II
ApexTheGod__
Ra
Silver II
Level 98
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 100L
1,079 MMR
Solo
Bellona
Bellona
Silver II
KING JBE07
Bellona
Silver II
Level 127
God Stats
10W - 8L
1,605 SR
Queue Stats
130W - 135L
867 MMR
Solo
Jing Wei
Jing Wei
Silver IV
SuperLuminarious
Jing Wei
Silver IV
Level 81
God Stats
0W - 1L
1,448 SR
Queue Stats
10W - 27L
923 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
IMilenia
Zhong Kui
14
8 / 2 / 7
9,902
825
11,633
9,948
6,748
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xing Tian
UmbralScythe
Xing Tian
13
5 / 3 / 12
9,425
785
7,455
10,002
6,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Izanami
VileBlessing
Izanami
13
5 / 3 / 10
9,147
762
9,959
8,965
3,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
AnubisCthulhuCabrakanChaacHades

VS

Bans
ZeusKumbhakarnaSkadiYmirAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 4
7,895
658
8,487
9,089
3,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
KING JBE07
Bellona
10
1 / 6 / 1
6,982
582
5,432
14,089
9,148
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
5 / 7 / 2
8,537
711
5,548
10,684
4,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
18
Kills
8
8
Deaths
18
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
5
4
0.8
W
Zhong Kui
IMilenia
Zhong Kui
8
2
7
5.75
L
Bellona
KING JBE07
Bellona
1
6
1
0.25
L
5
7
2
0.86
W
Xing Tian
UmbralScythe
Xing Tian
5
3
12
3.67
W
Izanami
VileBlessing
Izanami
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,047
Damage
19,467
28,915
Taken
33,862
17,039
Mitigated
16,209
6,204
Healing
4,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,487
1,032
505
1,865
9,089
3,032
96
4,856
4,233
24,626
0
W
Zhong Kui
IMilenia
Zhong Kui
11,633
1,560
446
3,023
9,948
6,748
1,292
4,249
5,245
26,046
0
L
Bellona
KING JBE07
Bellona
5,432
1,518
0
1,620
14,089
9,148
0
8,372
5,717
0
15,302
L
5,548
2,474
218
310
10,684
4,029
48
5,882
4,802
0
15,048
W
Xing Tian
UmbralScythe
Xing Tian
7,455
1,061
0
1,060
10,002
6,575
556
3,008
6,758
14,605
1,297
W
Izanami
VileBlessing
Izanami
9,959
5,790
0
1,675
8,965
3,716
151
858
7,963
0
46,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,474
Gold Earned
23,414
119
Minions Killed
99
6
Camps Cleared
5
618,440
Distance Traveled
599,791
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,895
658
52
4
3
196,093
3
W
Zhong Kui
9,902
825
42
4
0
228,504
1
L
Bellona
6,982
582
22
2
1
227,617
4
L
Jing Wei
8,537
711
25
2
1
176,081
4
W
Xing Tian
9,425
785
11
1
1
206,775
0
W
Izanami
9,147
762
66
6
5
183,161
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role