Player Matchup

Tiamat
Tiamat
AwesomeWharf197
Tiamat
Level 99
God Stats
6W - 11L
1,601 SR
Queue Stats
178W - 153L
1,528 Elo+
Solo
Chiron
Chiron
Neegler
Chiron
Level 109
God Stats
0W - 5L
1,194 SR
Queue Stats
10W - 16L
1,500 Elo+
Solo
Sylvanus
Sylvanus
OutLikeAFart
Sylvanus
Level 88
God Stats
8W - 12L
1,454 SR
Queue Stats
282W - 287L
1,483 Elo+
Solo
Team Averages
Level 99
1,416 SR
1,504 Elo+

VS

Team Averages
Level 85
1,519 SR
1,542 Elo+
Skadi
Skadi
SimulatedMars1
Skadi
Level 88
God Stats
3W - 0L
1,540 SR
Queue Stats
57W - 52L
1,541 Elo+
Party 1
Kukulkan
Kukulkan
rashawd_lewith11
Kukulkan
Level 29
God Stats
19W - 13L
1,517 SR
Queue Stats
41W - 39L
1,522 Elo+
Solo
Geb
Geb
yessthekiller
Geb
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 51L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
8,863
591
5,185
6,169
2,702
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chiron
Neegler
Chiron
12
0 / 2 / 2
8,629
575
6,383
7,149
1,636
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
OutLikeAFart
Sylvanus
11
1 / 4 / 1
8,448
563
11,806
16,014
14,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 6
9,234
616
5,946
9,339
3,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
6 / 0 / 1
10,269
685
12,721
9,253
3,172
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
0 / 1 / 7
8,841
589
2,721
8,867
8,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
2
Kills
7
7
Deaths
2
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
L
Chiron
Neegler
Chiron
0
2
2
0.5
L
Sylvanus
OutLikeAFart
Sylvanus
1
4
1
0.38
W
1
1
6
4
W
6
0
1
6.5
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,374
Damage
21,388
29,332
Taken
27,459
19,321
Mitigated
14,485
10,736
Healing
5,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,185
207
0
1,360
6,169
2,702
235
3,156
3,013
30,811
0
L
Chiron
Neegler
Chiron
6,383
1,570
748
1,580
7,149
1,636
0
5,297
1,852
0
35,405
L
Sylvanus
OutLikeAFart
Sylvanus
11,806
2,141
1,319
5,729
16,014
14,983
167
7,546
8,468
23,655
5,468
W
5,946
2,872
0
740
9,339
3,279
1,282
5,130
4,209
0
33,035
W
12,721
454
304
2,303
9,253
3,172
1,185
6,787
2,466
49,357
0
W
2,721
490
499
1,267
8,867
8,034
216
4,603
4,264
9,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,940
Gold Earned
28,344
164
Minions Killed
157
8
Camps Cleared
6
791,567
Distance Traveled
850,698
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,863
591
60
4
4
274,383
3
L
Chiron
8,629
575
73
5
2
268,076
3
L
Sylvanus
8,448
563
31
2
2
249,108
3
W
Skadi
9,234
616
52
3
0
285,936
5
W
Kukulkan
10,269
685
79
5
5
288,944
0
W
Geb
8,841
589
26
2
1
275,818
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role