Player Matchup

Olorun
Olorun
ImMico
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
LL02
Danzaburou
Level 16
God Stats
11W - 11L
1,278 SR
Queue Stats
97W - 119L
1,356 Elo+
Solo
Cthulhu
Cthulhu
Teriveth
Cthulhu
Level 3
God Stats
0W - 2L
1,238 SR
Queue Stats
0W - 2L
1,088 Elo+
Party 1
Thanatos
Thanatos
foolishh
Thanatos
Level 26
God Stats
15W - 13L
1,506 SR
Queue Stats
40W - 40L
1,312 Elo+
Solo
Chaac
Chaac
mega20
Chaac
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 11L
1,271 Elo+
Solo
Team Averages
Level 15
1,404 SR
1,305 Elo+

VS

Team Averages
Level 23
1,450 SR
1,432 Elo+
Loki
Loki
 
Loki
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
ConfusedMelon
Heimdallr
Level 23
God Stats
41W - 35L
1,501 SR
Queue Stats
135W - 146L
1,390 Elo+
Solo
Aphrodite
Aphrodite
alisonfernands
Aphrodite
Level 29
God Stats
11W - 17L
1,462 SR
Queue Stats
91W - 123L
1,367 Elo+
Solo
Bellona
Bellona
care3111
Bellona
Level 7
God Stats
1W - 0L
1,285 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Izanami
Izanami
emikaske
Izanami
Level 29
God Stats
4W - 15L
1,501 SR
Queue Stats
133W - 155L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ImMico
Olorun
12
6 / 8 / 1
8,864
443
9,208
14,347
5,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
LL02
Danzaburou
16
2 / 3 / 4
9,286
464
6,766
10,965
4,243
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Teriveth
Cthulhu
10
0 / 2 / 4
6,759
338
2,540
9,023
7,550
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Thanatos
foolishh
Thanatos
18
9 / 3 / 7
11,341
567
11,087
15,963
6,856
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
mega20
Chaac
17
3 / 2 / 2
10,439
522
10,118
12,677
12,406
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
2 / 7 / 3
9,480
474
7,898
14,122
6,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heimdallr
ConfusedMelon
Heimdallr
16
5 / 6 / 6
10,724
536
16,363
19,020
7,724
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Aphrodite
alisonfernands
Aphrodite
15
3 / 2 / 3
9,855
493
7,535
12,635
16,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
care3111
Bellona
15
5 / 6 / 3
10,167
508
7,118
14,985
16,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
emikaske
Izanami
14
3 / 1 / 3
9,157
458
5,401
7,793
2,458
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
36
20
Kills
18
18
Deaths
22
18
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
2
7
3
0.5
W
Heimdallr
ConfusedMelon
Heimdallr
5
6
6
1.33
L
Olorun
ImMico
Olorun
6
8
1
0.81
L
Danzaburou
LL02
Danzaburou
2
3
4
1.33
L
Cthulhu
Teriveth
Cthulhu
0
2
4
1
W
Aphrodite
alisonfernands
Aphrodite
3
2
3
2.25
W
Bellona
care3111
Bellona
5
6
3
1.08
W
Izanami
emikaske
Izanami
3
1
3
4.5
L
Thanatos
foolishh
Thanatos
9
3
7
4.17
L
Chaac
mega20
Chaac
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,719
Damage
44,315
62,975
Taken
68,555
36,292
Mitigated
48,881
27,906
Healing
22,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
7,898
2,172
0
1,842
14,122
6,049
0
1,509
12,613
0
40,923
W
Heimdallr
ConfusedMelon
Heimdallr
16,363
9,243
0
8,203
19,020
7,724
3,538
6,264
12,756
0
65,265
L
Olorun
ImMico
Olorun
9,208
4,133
139
5,085
14,347
5,237
1,753
1,239
13,108
38,324
0
L
Danzaburou
LL02
Danzaburou
6,766
3,668
0
2,650
10,965
4,243
0
2,512
8,453
0
60,874
L
Cthulhu
Teriveth
Cthulhu
2,540
369
0
1,129
9,023
7,550
372
1,996
7,027
8,272
0
W
Aphrodite
alisonfernands
Aphrodite
7,535
1,809
1,062
6,214
12,635
16,512
292
1,063
11,572
37,016
0
W
Bellona
care3111
Bellona
7,118
1,747
0
1,902
14,985
16,138
512
2,618
12,367
13,763
45,799
W
Izanami
emikaske
Izanami
5,401
4,340
0
3,159
7,793
2,458
2,993
556
7,237
0
50,996
L
Thanatos
foolishh
Thanatos
11,087
4,157
0
13,427
15,963
6,856
0
2,341
13,622
0
78,757
L
Chaac
mega20
Chaac
10,118
1,814
556
4,920
12,677
12,406
1,276
959
11,718
0
62,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,689
Gold Earned
49,383
444
Minions Killed
411
0
Camps Cleared
0
1,825,159
Distance Traveled
1,627,737
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,480
474
64
3
0
338,216
2
W
Heimdallr
10,724
536
103
5
0
328,694
0
L
Olorun
8,864
443
69
3
0
266,389
1
L
Danzaburou
9,286
464
115
6
0
378,103
4
L
Cthulhu
6,759
338
13
1
0
364,246
1
W
Aphrodite
9,855
493
54
3
0
350,961
3
W
Bellona
10,167
508
90
5
0
314,589
5
W
Izanami
9,157
458
100
5
0
295,277
9
L
Thanatos
11,341
567
117
6
0
388,288
0
L
Chaac
10,439
522
130
7
0
428,133
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role