Player Matchup

Tiamat
Tiamat
CruseroYT
Tiamat
Level 7
God Stats
0W - 1L
1,519 SR
Queue Stats
2W - 2L
1,662 Elo+
Solo
Achilles
Achilles
Panuramix
Achilles
Level 139
God Stats
5W - 4L
1,627 SR
Queue Stats
60W - 66L
1,572 Elo+
Party 3
Bellona
Bellona
PericoFake
Bellona
Level 10
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 22L
1,554 Elo+
Solo
Medusa
Medusa
Thanoz35
Medusa
Level 8
God Stats
2W - 2L
1,520 SR
Queue Stats
3W - 3L
1,641 Elo+
Solo
Fafnir
Fafnir
tupududelaynous
Fafnir
Level 7
God Stats
12W - 21L
1,675 SR
Queue Stats
17W - 28L
1,488 Elo+
Party 3
Team Averages
Level 34
1,568 SR
1,583 Elo+

VS

Team Averages
Level 16
1,508 SR
1,575 Elo+
Apollo
Apollo
COPENHAGENxRDNK
Apollo
Level 15
God Stats
18W - 21L
1,429 SR
Queue Stats
104W - 112L
1,422 Elo+
Party 1
Gilgamesh
Gilgamesh
DropKickAngel
Gilgamesh
Level 15
God Stats
14W - 6L
1,609 SR
Queue Stats
77W - 54L
1,591 Elo+
Party 2
Sylvanus
Sylvanus
FateOfArmageddon
Sylvanus
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
89W - 67L
1,607 Elo+
Party 2
Sun Wukong
Sun Wukong
hellahorny
Sun Wukong
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,556 Elo+
Solo
Hou Yi
Hou Yi
lXxKingxXl
Hou Yi
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 12L
1,698 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CruseroYT
Tiamat
12
2 / 7 / 3
8,086
404
9,941
13,000
5,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Achilles
Panuramix
Achilles
16
9 / 4 / 2
10,537
527
10,477
16,587
7,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bellona
PericoFake
Bellona
16
0 / 4 / 4
9,890
495
14,382
21,578
22,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Thanoz35
Medusa
11
0 / 7 / 2
7,536
377
4,064
14,522
4,532
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 5 / 4
8,565
428
5,188
16,039
16,246
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 5
11,374
569
8,780
13,324
5,516
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
DropKickAngel
Gilgamesh
16
2 / 2 / 14
10,770
539
9,291
14,134
16,852
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

19
9 / 2 / 9
13,274
664
24,067
19,645
14,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
hellahorny
Sun Wukong
16
1 / 3 / 3
10,771
539
5,685
14,596
13,279
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
lXxKingxXl
Hou Yi
17
8 / 2 / 8
12,177
609
12,010
11,687
5,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
65
11
Kills
26
27
Deaths
11
15
Assists
39
Player
Kills
Deaths
Assists
KDA
W
6
2
5
4.25
L
Tiamat
CruseroYT
Tiamat
2
7
3
0.5
W
Gilgamesh
DropKickAngel
Gilgamesh
2
2
14
4.5
W
9
2
9
6.75
L
Achilles
Panuramix
Achilles
9
4
2
2.5
L
Bellona
PericoFake
Bellona
0
4
4
0.5
L
Medusa
Thanoz35
Medusa
0
7
2
0.14
W
Sun Wukong
hellahorny
Sun Wukong
1
3
3
0.83
W
Hou Yi
lXxKingxXl
Hou Yi
8
2
8
6
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,052
Damage
59,833
81,726
Taken
73,386
55,918
Mitigated
54,928
12,588
Healing
33,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,780
5,011
0
8,081
13,324
5,516
5,111
2,440
10,840
0
96,976
L
Tiamat
CruseroYT
Tiamat
9,941
842
0
2,434
13,000
5,765
37
3,169
9,831
37,417
0
W
Gilgamesh
DropKickAngel
Gilgamesh
9,291
2,721
360
1,257
14,134
16,852
843
4,182
9,774
0
30,636
W
24,067
6,360
5,272
11,989
19,645
14,022
2,722
6,333
12,888
82,005
13,880
L
Achilles
Panuramix
Achilles
10,477
3,556
0
2,269
16,587
7,200
0
6,892
9,695
0
66,299
L
Bellona
PericoFake
Bellona
14,382
5,274
0
2,538
21,578
22,175
466
4,300
17,278
18,124
58,723
L
Medusa
Thanoz35
Medusa
4,064
1,712
0
778
14,522
4,532
977
3,562
10,960
0
47,853
W
Sun Wukong
hellahorny
Sun Wukong
5,685
1,131
0
3,136
14,596
13,279
2,436
3,346
11,168
0
56,188
W
Hou Yi
lXxKingxXl
Hou Yi
12,010
4,555
0
3,062
11,687
5,259
3,206
2,020
9,541
0
87,716
L
5,188
1,880
2,253
2,316
16,039
16,246
0
4,456
11,583
12,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,614
Gold Earned
58,366
412
Minions Killed
553
0
Camps Cleared
0
1,883,075
Distance Traveled
1,815,138
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,374
569
156
8
0
338,788
3
L
Tiamat
8,086
404
71
4
0
381,250
4
W
Gilgamesh
10,770
539
38
2
0
377,804
0
W
Sylvanus
13,274
664
149
7
0
361,403
8
L
Achilles
10,537
527
106
5
0
440,254
2
L
Bellona
9,890
495
128
6
0
392,965
3
L
Medusa
7,536
377
86
4
0
321,681
0
W
Sun Wukong
10,771
539
93
5
0
344,187
2
W
Hou Yi
12,177
609
117
6
0
392,956
7
L
Fafnir
8,565
428
21
1
0
346,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role