Player Matchup

Thoth
Thoth
Gold III
 
Thoth
Gold III
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Silver I
 
Ganesha
Silver I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Bronze III
cashmonies
Hou Yi
Bronze III
Level 30
God Stats
2W - 1L
1,632 SR
Queue Stats
5W - 5L
1,400 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 73
1,544 SR
1,467 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 122
1,572 SR
1,445 MMR
Kuzenbo
Kuzenbo
Bronze III
Conorram
Kuzenbo
Bronze III
Level 118
God Stats
0W - 1L
1,457 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Tyr
Tyr
Silver II
CroamOnnatio
Tyr
Silver II
Level 144
God Stats
4W - 8L
1,590 SR
Queue Stats
21W - 37L
1,336 MMR
Solo
Sol
Sol
Bronze III
Jauzzy
Sol
Bronze III
Level 105
God Stats
1W - 4L
1,670 SR
Queue Stats
7W - 15L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
16
7 / 2 / 5
12,989
649
19,951
8,975
2,951
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ganesha
 
Ganesha
16
0 / 1 / 13
11,627
581
10,154
21,431
27,233
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
cashmonies
Hou Yi
16
7 / 3 / 6
13,074
654
21,829
21,056
8,392
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
TiamatHelGilgameshPersephoneOdin

VS

Bans
ScyllaChironHorusChaacArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Conorram
Kuzenbo
13
1 / 3 / 3
11,151
558
12,166
19,318
27,395
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
2 / 6 / 3
11,558
578
10,223
22,912
14,734
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sol
Jauzzy
Sol
15
3 / 5 / 0
11,928
596
19,719
20,434
5,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
14
Kills
6
6
Deaths
14
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
7
2
5
4.75
W
Ganesha
 
Ganesha
0
1
13
6.5
L
Kuzenbo
Conorram
Kuzenbo
1
3
3
0.83
L
2
6
3
0.58
L
Sol
Jauzzy
Sol
3
5
0
0.6
W
Hou Yi
cashmonies
Hou Yi
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,934
Damage
42,108
51,462
Taken
62,664
38,576
Mitigated
47,931
13,252
Healing
12,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
19,951
286
0
1,611
8,975
2,951
1,272
6,279
2,442
61,416
0
W
Ganesha
 
Ganesha
10,154
340
0
1,693
21,431
27,233
147
12,932
7,883
29,472
0
L
Kuzenbo
Conorram
Kuzenbo
12,166
2,833
0
300
19,318
27,395
96
7,006
12,312
25,582
0
L
10,223
673
0
2,313
22,912
14,734
0
8,993
13,919
0
37,629
L
Sol
Jauzzy
Sol
19,719
4,074
286
9,844
20,434
5,802
780
14,512
5,922
57,240
0
W
Hou Yi
cashmonies
Hou Yi
21,829
14,382
0
9,948
21,056
8,392
1,616
12,446
8,304
0
76,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,690
Gold Earned
34,637
240
Minions Killed
190
8
Camps Cleared
8
1,138,608
Distance Traveled
1,125,044
7
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,989
649
117
6
3
379,659
2
W
Ganesha
11,627
581
8
0
0
401,973
2
L
Kuzenbo
11,151
558
21
1
0
382,445
4
L
Tyr
11,558
578
52
3
3
399,948
17
L
Sol
11,928
596
117
6
5
342,651
4
W
Hou Yi
13,074
654
115
6
5
356,976
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role