Player Matchup

Guan Yu
Guan Yu
HeartMatters
Guan Yu
Level 8
God Stats
8W - 0L
1,500 SR
Queue Stats
98W - 25L
1,843 Elo+
Party 1
Janus
Janus
I3ussi
Janus
Level 88
God Stats
4W - 4L
1,158 SR
Queue Stats
67W - 71L
1,401 Elo+
Party 1
Hun Batz
Hun Batz
JumboCinnabon
Hun Batz
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 32L
1,664 Elo+
Party 1
Team Averages
Level 41
1,386 SR
1,636 Elo+

VS

Team Averages
Level 59
1,559 SR
1,491 Elo+
Arachne
Arachne
HanPolo520
Arachne
Level 126
God Stats
18W - 17L
1,594 SR
Queue Stats
644W - 521L
1,619 Elo+
Party 2
Mulan
Mulan
MuteConcept
Mulan
Level 30
God Stats
2W - 2L
1,432 SR
Queue Stats
57W - 78L
1,357 Elo+
Solo
Ra
Ra
SMITEFcCKINBLOWS
Ra
Level 22
God Stats
15W - 10L
1,652 SR
Queue Stats
143W - 145L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
HeartMatters
Guan Yu
12
9 / 3 / 16
9,782
978
9,655
15,622
15,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
I3ussi
Janus
14
8 / 2 / 17
9,506
951
10,045
5,896
2,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
JumboCinnabon
Hun Batz
13
10 / 4 / 14
9,896
990
11,651
9,067
3,882
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HanPolo520
Arachne
11
8 / 7 / 1
8,862
886
8,241
12,778
3,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 12 / 6
6,705
671
6,154
13,063
6,736
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

10
1 / 8 / 5
7,393
739
4,584
9,659
2,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
21
27
Kills
9
9
Deaths
27
47
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Arachne
HanPolo520
Arachne
8
7
1
1.21
W
Guan Yu
HeartMatters
Guan Yu
9
3
16
5.67
W
Janus
I3ussi
Janus
8
2
17
8.25
W
Hun Batz
JumboCinnabon
Hun Batz
10
4
14
4.25
L
0
12
6
0.25
L
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,351
Damage
18,979
30,585
Taken
35,500
21,662
Mitigated
12,661
9,952
Healing
3,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
HanPolo520
Arachne
8,241
4,875
0
1,765
12,778
3,788
0
4,086
8,692
0
12,458
W
Guan Yu
HeartMatters
Guan Yu
9,655
1,256
1,801
5,623
15,622
15,642
233
1,594
14,028
179
16,813
W
Janus
I3ussi
Janus
10,045
1,200
656
1,747
5,896
2,138
1,169
1,322
4,574
33,826
0
W
Hun Batz
JumboCinnabon
Hun Batz
11,651
4,425
0
125
9,067
3,882
683
1,981
7,086
0
25,174
L
6,154
2,012
0
465
13,063
6,736
0
3,921
9,142
0
16,568
L
4,584
203
246
1,167
9,659
2,137
0
2,247
7,412
24,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,184
Gold Earned
22,960
133
Minions Killed
74
5
Camps Cleared
2
563,493
Distance Traveled
462,954
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,862
886
11
1
1
164,098
0
W
Guan Yu
9,782
978
27
3
1
199,763
1
W
Janus
9,506
951
72
7
2
181,295
1
W
Hun Batz
9,896
990
34
3
2
182,435
4
L
Mulan
6,705
671
19
2
1
152,003
4
L
Ra
7,393
739
44
4
0
146,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role