Player Matchup

Skadi
Skadi
BaBy_Z1Hunnit
Skadi
Level 45
God Stats
50W - 33L
1,592 SR
Queue Stats
153W - 175L
1,414 Elo+
Party 2
Cerberus
Cerberus
CreepyFuture317
Cerberus
Level 69
God Stats
12W - 14L
1,404 SR
Queue Stats
66W - 59L
1,351 Elo+
Party 1
Loki
Loki
DeriveBaconator
Loki
Level 28
God Stats
25W - 19L
1,430 SR
Queue Stats
35W - 35L
1,342 Elo+
Party 1
Mercury
Mercury
Djstreaks
Mercury
Level 60
God Stats
108W - 105L
1,516 SR
Queue Stats
125W - 136L
1,415 Elo+
Party 2
Sylvanus
Sylvanus
TheRoddi
Sylvanus
Level 75
God Stats
16W - 9L
1,633 SR
Queue Stats
121W - 114L
1,332 Elo+
Party 1
Team Averages
Level 55
1,515 SR
1,371 Elo+

VS

Team Averages
Level 85
1,537 SR
1,304 Elo+
Merlin
Merlin
Cris_Neizan_05
Merlin
Level 65
God Stats
1W - 3L
1,446 SR
Queue Stats
75W - 106L
1,312 Elo+
Party 3
Danzaburou
Danzaburou
REBOTILES
Danzaburou
Level 154
God Stats
4W - 5L
1,620 SR
Queue Stats
59W - 74L
1,351 Elo+
Party 3
Tsukuyomi
Tsukuyomi
boiel014
Tsukuyomi
Level 103
God Stats
4W - 7L
1,280 SR
Queue Stats
52W - 46L
1,393 Elo+
Solo
Cerberus
Cerberus
kenaymiguel
Cerberus
Level 46
God Stats
0W - 2L
1,499 SR
Queue Stats
17W - 31L
1,227 Elo+
Party 3
Nike
Nike
ojines88
Nike
Level 56
God Stats
1W - 1L
1,842 SR
Queue Stats
81W - 118L
1,238 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 6
8,993
529
12,786
13,719
4,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
15
4 / 1 / 14
8,520
501
7,802
9,807
9,927
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 0 / 4
9,094
535
4,901
5,158
1,464
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mercury
Djstreaks
Mercury
15
10 / 2 / 6
9,659
568
11,466
12,923
4,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
TheRoddi
Sylvanus
16
10 / 0 / 5
9,530
561
10,408
9,046
4,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 0
8,182
481
8,361
11,087
3,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
REBOTILES
Danzaburou
13
3 / 5 / 2
8,093
476
10,147
12,686
3,260
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
boiel014
Tsukuyomi
13
2 / 7 / 3
8,369
492
6,540
13,492
3,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
kenaymiguel
Cerberus
10
0 / 8 / 3
6,613
389
2,843
17,470
11,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nike
13
1 / 7 / 0
7,751
456
5,360
13,926
6,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
16
31
Kills
8
8
Deaths
31
35
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
5
6
1.4
W
Cerberus
4
1
14
11
L
2
4
0
0.5
W
3
0
4
5
W
Mercury
Djstreaks
Mercury
10
2
6
6.5
L
Danzaburou
REBOTILES
Danzaburou
3
5
2
0.8
W
Sylvanus
TheRoddi
Sylvanus
10
0
5
12.5
L
Tsukuyomi
boiel014
Tsukuyomi
2
7
3
0.5
L
Cerberus
kenaymiguel
Cerberus
0
8
3
0.19
L
Nike
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,363
Damage
33,251
50,653
Taken
68,661
25,378
Mitigated
28,705
16,524
Healing
15,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,786
7,942
0
2,227
13,719
4,537
1,012
1,716
12,003
0
80,893
W
Cerberus
7,802
653
652
2,786
9,807
9,927
165
1,754
8,053
30,572
0
L
8,361
104
46
1,147
11,087
3,540
409
1,973
9,114
46,507
0
W
4,901
1,292
0
1,683
5,158
1,464
340
377
4,781
0
44,558
W
Mercury
Djstreaks
Mercury
11,466
5,467
0
2,502
12,923
4,550
335
4,055
8,868
0
53,299
L
Danzaburou
REBOTILES
Danzaburou
10,147
3,773
0
3,919
12,686
3,260
0
5,364
7,322
0
52,295
W
Sylvanus
TheRoddi
Sylvanus
10,408
1,919
2,161
4,513
9,046
4,900
225
3,302
5,744
43,185
8,398
L
Tsukuyomi
boiel014
Tsukuyomi
6,540
1,586
0
4,575
13,492
3,952
0
3,843
9,649
0
45,108
L
Cerberus
kenaymiguel
Cerberus
2,843
121
236
2,863
17,470
11,407
0
4,213
13,257
15,954
0
L
Nike
5,360
1,158
0
2,899
13,926
6,546
0
2,405
11,521
0
44,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,796
Gold Earned
39,008
440
Minions Killed
369
0
Camps Cleared
0
1,709,894
Distance Traveled
1,518,677
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,993
529
128
8
0
303,539
0
W
Cerberus
8,520
501
61
4
0
326,909
3
L
Merlin
8,182
481
83
5
0
314,762
4
W
Loki
9,094
535
84
5
0
354,590
4
W
Mercury
9,659
568
89
5
0
407,192
0
L
Danzaburou
8,093
476
90
5
0
307,681
3
W
Sylvanus
9,530
561
78
5
0
317,664
5
L
Tsukuyomi
8,369
492
86
5
0
291,800
4
L
Cerberus
6,613
389
19
1
0
288,209
0
L
Nike
7,751
456
91
5
0
316,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role