Player Matchup

He Bo
He Bo
 
He Bo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
 
Ravana
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
 
Cernunnos
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
GreenBeast2000
Cerberus
Level 123
God Stats
4W - 4L
1,648 SR
Queue Stats
6W - 6L
1,799 Elo+
Party 3
Chaac
Chaac
John seaskip
Chaac
Level 127
God Stats
12W - 10L
1,514 SR
Queue Stats
512W - 493L
1,568 Elo+
Solo
Team Averages
Level 133
1,532 SR
1,573 Elo+

VS

Team Averages
Level 118
1,636 SR
1,546 Elo+
Da Ji
Da Ji
Ei8thWanderer
Da Ji
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 47L
1,522 Elo+
Solo
Artio
Artio
MulanOnDVD
Artio
Level 143
God Stats
4W - 4L
1,500 SR
Queue Stats
207W - 199L
1,539 Elo+
Party 1
Geb
Geb
Rapid50
Geb
Level 144
God Stats
25W - 8L
1,888 SR
Queue Stats
194W - 180L
1,545 Elo+
Solo
Tiamat
Tiamat
Swagsui
Tiamat
Level 107
God Stats
3W - 5L
1,567 SR
Queue Stats
147W - 126L
1,583 Elo+
Party 1
Izanami
Izanami
usersuperior
Izanami
Level 139
God Stats
0W - 1L
1,726 SR
Queue Stats
52W - 68L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
5 / 1 / 5
7,914
609
6,374
4,863
1,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
 
Ravana
12
4 / 1 / 7
7,505
577
5,447
6,246
1,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cernunnos
 
Cernunnos
11
1 / 2 / 2
6,281
483
4,695
5,895
1,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
11
2 / 1 / 3
6,112
470
4,993
8,259
4,484
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 2 / 1
6,942
534
10,054
16,857
11,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
6,249
481
2,567
6,782
2,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
13
2 / 2 / 0
6,684
514
10,276
16,242
13,062
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Geb
8
1 / 3 / 0
5,472
421
1,870
8,837
3,272
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tiamat
Swagsui
Tiamat
10
2 / 4 / 0
6,497
500
2,997
5,846
2,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
usersuperior
Izanami
11
2 / 2 / 0
6,707
516
6,332
8,021
2,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
13
Kills
7
7
Deaths
13
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
5
1
5
7.5
W
Ravana
 
Ravana
4
1
7
7.5
W
Cernunnos
 
Cernunnos
1
2
2
1
L
0
2
1
0.25
W
Cerberus
2
1
3
3.5
W
1
2
1
0.75
L
Artio
2
2
0
1
L
Geb
1
3
0
0.33
L
Tiamat
Swagsui
Tiamat
2
4
0
0.5
L
Izanami
usersuperior
Izanami
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,563
Damage
24,042
42,120
Taken
45,728
20,689
Mitigated
23,374
16,919
Healing
15,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
6,374
387
0
360
4,863
1,337
184
1,258
3,495
44,514
0
W
Ravana
 
Ravana
5,447
1,222
0
1,802
6,246
1,906
0
1,606
4,530
0
38,677
W
Cernunnos
 
Cernunnos
4,695
2,275
0
1,804
5,895
1,585
1,100
744
5,119
0
41,530
L
2,567
400
0
1,402
6,782
2,551
0
1,180
5,602
0
39,785
W
Cerberus
4,993
256
0
3,805
8,259
4,484
0
984
7,193
24,237
0
W
10,054
2,425
0
9,148
16,857
11,377
0
10,179
6,640
0
40,595
L
Artio
10,276
1,910
0
8,587
16,242
13,062
0
1,593
13,191
39,684
0
L
Geb
1,870
444
1,103
1,411
8,837
3,272
0
3,094
5,743
6,191
0
L
Tiamat
Swagsui
Tiamat
2,997
179
0
1,138
5,846
2,449
0
2,367
3,479
23,030
0
L
Izanami
usersuperior
Izanami
6,332
4,452
0
1,539
8,021
2,040
140
3,133
4,888
0
52,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,754
Gold Earned
31,609
355
Minions Killed
317
0
Camps Cleared
0
1,205,064
Distance Traveled
1,177,948
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,914
609
84
6
0
255,230
3
W
Ravana
7,505
577
67
5
0
272,080
3
W
Cernunnos
6,281
483
74
6
0
219,578
0
L
Da Ji
6,249
481
79
6
0
256,530
3
W
Cerberus
6,112
470
60
5
0
246,648
2
W
Chaac
6,942
534
70
5
0
211,528
1
L
Artio
6,684
514
66
5
0
236,415
2
L
Geb
5,472
421
7
1
0
218,003
3
L
Tiamat
6,497
500
55
4
0
248,776
2
L
Izanami
6,707
516
110
8
0
218,224
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role