Player Matchup

Artio
Artio
IamLCosta
Artio
Level 109
God Stats
2W - 0L
1,619 SR
Queue Stats
42W - 30L
1,563 Elo+
Solo
Cupid
Cupid
Udefrykte
Cupid
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 77L
1,508 Elo+
Solo
Danzaburou
Danzaburou
Yukimora
Danzaburou
Level 88
God Stats
5W - 3L
1,605 SR
Queue Stats
369W - 354L
1,532 Elo+
Solo
Bacchus
Bacchus
levisquad
Bacchus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 82L
1,542 Elo+
Solo
Zhong Kui
Zhong Kui
mangosways
Zhong Kui
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 25L
1,480 Elo+
Solo
Team Averages
Level 90
1,545 SR
1,525 Elo+

VS

Team Averages
Level 86
1,465 SR
1,504 Elo+
Bacchus
Bacchus
 
Bacchus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
BestChaccNamibia
Chronos
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 33L
1,515 Elo+
Party 1
Da Ji
Da Ji
FrogKonan
Da Ji
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 32L
1,499 Elo+
Party 1
Aphrodite
Aphrodite
Frostiefevers
Aphrodite
Level 66
God Stats
0W - 3L
1,326 SR
Queue Stats
54W - 52L
1,564 Elo+
Solo
King Arthur
King Arthur
ZipLocMan
King Arthur
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
124W - 112L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
IamLCosta
Artio
17
4 / 2 / 21
10,492
749
8,041
21,430
29,211
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cupid
Udefrykte
Cupid
18
4 / 4 / 20
10,934
781
10,636
9,641
4,226
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
Yukimora
Danzaburou
18
6 / 1 / 17
11,695
835
16,383
10,403
5,005
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
levisquad
Bacchus
17
9 / 6 / 14
11,031
788
14,464
15,533
10,782
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
mangosways
Zhong Kui
19
8 / 3 / 18
11,400
814
22,191
21,123
16,774
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
5 / 6 / 9
10,257
733
15,690
18,746
27,382
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
2 / 6 / 8
9,225
659
12,827
16,324
6,104
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Da Ji
FrogKonan
Da Ji
16
5 / 10 / 5
10,093
721
9,521
15,081
7,628
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Frostiefevers
Aphrodite
17
0 / 3 / 13
9,026
645
9,423
14,177
16,710
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
ZipLocMan
King Arthur
16
4 / 6 / 9
10,424
745
8,848
17,570
19,278
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
60
31
Kills
16
16
Deaths
31
90
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
5
6
9
1.58
L
2
6
8
1
L
Da Ji
FrogKonan
Da Ji
5
10
5
0.75
L
Aphrodite
Frostiefevers
Aphrodite
0
3
13
2.17
W
Artio
IamLCosta
Artio
4
2
21
7.25
W
Cupid
Udefrykte
Cupid
4
4
20
3.5
W
Danzaburou
Yukimora
Danzaburou
6
1
17
14.5
L
King Arthur
ZipLocMan
King Arthur
4
6
9
1.42
W
Bacchus
levisquad
Bacchus
9
6
14
2.67
W
Zhong Kui
mangosways
Zhong Kui
8
3
18
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,715
Damage
56,309
78,130
Taken
81,898
65,998
Mitigated
77,102
37,951
Healing
26,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
15,690
546
2,331
2,723
18,746
27,382
0
8,043
10,021
24,508
0
L
12,827
4,514
1,257
2,443
16,324
6,104
1,331
11,429
4,807
24,943
0
L
Da Ji
FrogKonan
Da Ji
9,521
863
0
520
15,081
7,628
0
8,678
6,155
0
12,679
L
Aphrodite
Frostiefevers
Aphrodite
9,423
1,669
6,076
6,993
14,177
16,710
460
5,631
8,221
28,710
0
W
Artio
IamLCosta
Artio
8,041
595
3,592
5,524
21,430
29,211
249
9,737
11,586
13,427
0
W
Cupid
Udefrykte
Cupid
10,636
4,977
5,829
1,313
9,641
4,226
1,942
5,281
4,360
0
32,296
W
Danzaburou
Yukimora
Danzaburou
16,383
5,012
2,087
3,683
10,403
5,005
1,048
6,020
4,383
0
42,880
L
King Arthur
ZipLocMan
King Arthur
8,848
1,161
1,094
3,371
17,570
19,278
0
9,231
7,998
0
17,744
W
Bacchus
levisquad
Bacchus
14,464
1,348
1,320
1,785
15,533
10,782
35
7,181
8,249
23,779
0
W
Zhong Kui
mangosways
Zhong Kui
22,191
2,666
2,587
10,231
21,123
16,774
1,322
9,721
11,402
33,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,552
Gold Earned
49,025
138
Minions Killed
112
0
Camps Cleared
0
1,250,824
Distance Traveled
1,224,261
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,257
733
16
1
0
237,855
0
L
Chronos
9,225
659
40
3
0
242,231
2
L
Da Ji
10,093
721
12
1
0
231,652
0
L
Aphrodite
9,026
645
36
3
0
247,375
0
W
Artio
10,492
749
9
1
0
299,266
1
W
Cupid
10,934
781
48
3
0
244,260
0
W
Danzaburou
11,695
835
45
3
0
259,737
0
L
King Arthur
10,424
745
8
1
0
265,148
0
W
Bacchus
11,031
788
9
1
0
206,721
0
W
Zhong Kui
11,400
814
27
2
0
240,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role