Player Matchup

Anubis
Anubis
 
Anubis
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
NicoSoria24
Apollo
Level 27
God Stats
14W - 14L
1,474 SR
Queue Stats
112W - 133L
1,438 Elo+
Party 2
Freya
Freya
alexiscapo01
Freya
Level 24
God Stats
6W - 3L
1,311 SR
Queue Stats
115W - 139L
1,408 Elo+
Party 2
Bellona
Bellona
xAcedyum
Bellona
Level 16
God Stats
13W - 3L
1,500 SR
Queue Stats
78W - 74L
1,433 Elo+
Party 2
Artio
Artio
xSoulburnx
Artio
Level 15
God Stats
12W - 15L
1,456 SR
Queue Stats
16W - 19L
1,374 Elo+
Solo
Team Averages
Level 22
1,448 SR
1,431 Elo+

VS

Team Averages
Level 12
1,539 SR
1,330 Elo+
Olorun
Olorun
Biazonsz
Olorun
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Yemoja
Yemoja
Korbytt
Yemoja
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,276 Elo+
Party 3
Scylla
Scylla
Sandy8307
Scylla
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 172L
1,309 Elo+
Party 1
Fenrir
Fenrir
hollyzinho00
Fenrir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,199 Elo+
Solo
Pele
Pele
nucl3oGG
Pele
Level 24
God Stats
9W - 6L
1,697 SR
Queue Stats
115W - 167L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
8 / 1 / 1
7,191
719
5,880
7,556
3,575
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
9
6 / 0 / 1
6,051
605
5,854
5,170
1,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 0 / 1
5,592
559
622
5,024
1,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
xAcedyum
Bellona
11
4 / 1 / 0
6,387
639
5,445
6,049
4,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artio
9
1 / 1 / 6
5,803
580
2,496
5,574
3,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Biazonsz
Olorun
6
0 / 3 / 1
4,262
426
3,391
4,435
801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Yemoja
Korbytt
Yemoja
6
1 / 3 / 0
4,597
460
1,711
5,215
2,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
Sandy8307
Scylla
6
0 / 7 / 0
4,137
414
2,464
5,211
1,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
8
2 / 3 / 0
5,050
505
2,413
5,896
1,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Pele
8
0 / 4 / 0
4,584
458
1,653
8,380
3,073
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
20
Kills
3
3
Deaths
20
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
8
1
1
8.5
L
Olorun
Biazonsz
Olorun
0
3
1
0.17
L
Yemoja
Korbytt
Yemoja
1
3
0
0.33
W
Apollo
6
0
1
6.5
L
Scylla
Sandy8307
Scylla
0
7
0
0
W
1
0
1
1.5
L
Fenrir
2
3
0
0.67
L
Pele
0
4
0
0
W
Bellona
xAcedyum
Bellona
4
1
0
4
W
Artio
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,297
Damage
11,632
29,373
Taken
29,137
14,594
Mitigated
8,802
13,729
Healing
4,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,880
233
0
3,864
7,556
3,575
534
2,128
5,092
38,165
0
L
Olorun
Biazonsz
Olorun
3,391
2,491
146
1,378
4,435
801
0
458
3,977
14,857
0
L
Yemoja
Korbytt
Yemoja
1,711
194
34
872
5,215
2,105
0
2,175
3,040
7,009
0
W
Apollo
5,854
3,455
0
1,823
5,170
1,666
1,937
2,292
2,878
0
33,912
L
Scylla
Sandy8307
Scylla
2,464
456
0
310
5,211
1,003
0
4,064
1,147
13,209
0
W
622
314
0
2,249
5,024
1,384
0
137
4,887
33,971
0
L
Fenrir
2,413
416
0
769
5,896
1,820
0
2,301
3,595
0
20,366
L
Pele
1,653
253
14
762
8,380
3,073
0
0
8,380
0
12,671
W
Bellona
xAcedyum
Bellona
5,445
1,296
0
2,515
6,049
4,294
422
0
6,049
0
29,575
W
Artio
2,496
185
735
2,543
5,574
3,675
504
2,673
2,901
8,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,024
Gold Earned
22,630
270
Minions Killed
133
0
Camps Cleared
0
920,941
Distance Traveled
810,892
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,191
719
68
7
0
174,226
3
L
Olorun
4,262
426
27
3
0
138,942
0
L
Yemoja
4,597
460
14
1
0
161,200
0
W
Apollo
6,051
605
65
7
0
169,521
1
L
Scylla
4,137
414
20
2
0
144,554
0
W
Freya
5,592
559
68
7
0
173,523
2
L
Fenrir
5,050
505
40
4
0
192,726
1
L
Pele
4,584
458
32
3
0
173,470
2
W
Bellona
6,387
639
62
6
0
198,295
0
W
Artio
5,803
580
7
1
0
205,376
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role