Player Matchup

Zeus
Zeus
CO Monarch
Zeus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,400 Elo+
Solo
Hou Yi
Hou Yi
PedroAJG
Hou Yi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 129L
1,429 Elo+
Solo
Susano
Susano
The NoToRyUs212
Susano
Level 26
God Stats
3W - 5L
1,548 SR
Queue Stats
46W - 44L
1,481 Elo+
Solo
Ares
Ares
krin_jelty-_-
Ares
Level 29
God Stats
17W - 12L
1,642 SR
Queue Stats
86W - 84L
1,404 Elo+
Solo
Horus
Horus
megarapter398
Horus
Level 27
God Stats
3W - 6L
1,430 SR
Queue Stats
56W - 61L
1,303 Elo+
Solo
Team Averages
Level 24
1,524 SR
1,403 Elo+

VS

Team Averages
Level 23
1,465 SR
1,490 Elo+
Athena
Athena
 
Athena
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
BananaTiger2
Cupid
Level 24
God Stats
7W - 4L
1,548 SR
Queue Stats
76W - 56L
1,509 Elo+
Solo
Agni
Agni
Luis-Hunter92
Agni
Level 24
God Stats
3W - 6L
1,276 SR
Queue Stats
111W - 97L
1,489 Elo+
Solo
Janus
Janus
Odeth18
Janus
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 9L
1,451 Elo+
Solo
Thanatos
Thanatos
Suckafatonesmite
Thanatos
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 3 / 0
4,458
343
859
3,933
1,165
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
PedroAJG
Hou Yi
8
2 / 7 / 2
5,850
450
4,923
9,698
2,195
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 2 / 1
6,855
527
4,183
9,202
2,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 7 / 3
6,950
535
3,553
14,240
8,134
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

7
0 / 7 / 1
5,257
404
2,211
10,677
3,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
4 / 2 / 8
7,676
590
2,233
6,531
6,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
12 / 3 / 2
8,592
661
13,367
9,231
3,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 0 / 4
8,023
617
9,242
5,847
1,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Janus
Odeth18
Janus
16
2 / 0 / 2
9,036
695
4,425
5,198
1,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
4 / 2 / 3
7,339
565
2,246
7,500
2,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
7
Kills
26
26
Deaths
7
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
4
2
8
4
W
12
3
2
4.33
L
0
3
0
0
W
4
0
4
6
W
Janus
Odeth18
Janus
2
0
2
3
L
Hou Yi
PedroAJG
Hou Yi
2
7
2
0.43
W
4
2
3
2.75
L
2
2
1
1.25
L
3
7
3
0.64
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,729
Damage
31,513
47,750
Taken
34,307
18,149
Mitigated
15,380
5,772
Healing
15,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
2,233
754
0
588
6,531
6,023
371
1,442
5,089
11,385
0
W
13,367
9,647
464
4,425
9,231
3,043
2,483
1,582
7,649
0
46,209
L
859
288
0
993
3,933
1,165
0
2,722
1,025
8,280
0
W
9,242
481
0
1,696
5,847
1,752
1,714
778
5,069
50,501
0
W
Janus
Odeth18
Janus
4,425
355
0
1,962
5,198
1,654
0
504
4,694
68,457
0
L
Hou Yi
PedroAJG
Hou Yi
4,923
1,839
0
400
9,698
2,195
0
1,776
7,812
0
21,964
W
2,246
476
0
6,304
7,500
2,908
0
106
7,394
0
39,886
L
4,183
1,091
0
0
9,202
2,935
0
2,132
6,908
0
42,854
L
3,553
321
851
1,823
14,240
8,134
0
2,676
11,472
15,288
0
L
2,211
1,268
372
1,333
10,677
3,720
0
6,006
4,255
0
18,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,370
Gold Earned
40,666
182
Minions Killed
411
0
Camps Cleared
0
1,066,995
Distance Traveled
1,270,079
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,676
590
15
1
0
263,692
1
W
Cupid
8,592
661
77
6
0
217,203
0
L
Zeus
4,458
343
21
2
0
114,752
0
W
Agni
8,023
617
86
7
0
255,054
0
W
Janus
9,036
695
164
13
0
256,443
0
L
Hou Yi
5,850
450
34
3
0
214,864
0
W
Thanatos
7,339
565
69
5
0
277,687
0
L
Susano
6,855
527
73
6
0
272,503
0
L
Ares
6,950
535
23
2
0
229,367
0
L
Horus
5,257
404
31
2
0
235,509
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role