Player Matchup

Zhong Kui
Zhong Kui
IMilenia
Zhong Kui
Level 46
God Stats
13W - 7L
1,527 SR
Queue Stats
69W - 76L
1,362 Elo+
Party 1
Jing Wei
Jing Wei
VileBlessing
Jing Wei
Level 85
God Stats
2W - 2L
1,500 SR
Queue Stats
230W - 288L
1,348 Elo+
Party 1
Geb
Geb
Xomonster0121
Geb
Level 44
God Stats
12W - 14L
1,673 SR
Queue Stats
253W - 345L
1,329 Elo+
Solo
Team Averages
Level 58
1,567 SR
1,346 Elo+

VS

Team Averages
Level 78
1,270 SR
1,453 Elo+
Sylvanus
Sylvanus
KPKINGSNIPES2
Sylvanus
Level 133
God Stats
1W - 1L
1,221 SR
Queue Stats
29W - 26L
1,546 Elo+
Party 2
Cupid
Cupid
KingBlakk97
Cupid
Level 78
God Stats
0W - 1L
1,351 SR
Queue Stats
4W - 2L
1,480 Elo+
Party 2
Thor
Thor
Renounce1195
Thor
Level 22
God Stats
4W - 10L
1,236 SR
Queue Stats
62W - 82L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
IMilenia
Zhong Kui
16
13 / 8 / 9
12,870
858
23,127
20,439
12,467
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
VileBlessing
Jing Wei
16
9 / 5 / 11
12,523
835
12,538
17,956
8,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 3 / 13
10,965
731
7,202
19,348
15,288
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
KPKINGSNIPES2
Sylvanus
15
6 / 4 / 7
11,618
775
15,693
19,406
23,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
4 / 11 / 9
10,910
727
13,585
15,076
5,847
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 9 / 9
11,681
779
8,183
14,903
5,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
40
24
Kills
15
16
Deaths
24
33
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
IMilenia
Zhong Kui
13
8
9
2.19
L
Sylvanus
KPKINGSNIPES2
Sylvanus
6
4
7
2.38
L
4
11
9
0.77
L
5
9
9
1.06
W
Jing Wei
VileBlessing
Jing Wei
9
5
11
2.9
W
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,867
Damage
37,461
57,743
Taken
49,385
36,002
Mitigated
35,567
14,028
Healing
9,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
IMilenia
Zhong Kui
23,127
3,670
155
5,745
20,439
12,467
1,052
5,200
15,239
45,789
0
L
Sylvanus
KPKINGSNIPES2
Sylvanus
15,693
5,194
2,693
5,795
19,406
23,786
180
10,155
9,251
28,203
5,632
L
13,585
6,364
611
127
15,076
5,847
371
10,376
4,700
0
34,133
L
8,183
1,125
0
563
14,903
5,934
534
10,328
4,575
0
29,225
W
Jing Wei
VileBlessing
Jing Wei
12,538
8,862
0
4,738
17,956
8,247
2,649
5,576
12,380
0
58,285
W
7,202
371
691
2,699
19,348
15,288
254
3,688
15,660
24,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,358
Gold Earned
34,209
164
Minions Killed
142
9
Camps Cleared
5
785,151
Distance Traveled
638,906
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,870
858
64
4
1
243,953
0
L
Sylvanus
11,618
775
47
3
1
228,105
1
L
Cupid
10,910
727
55
4
0
182,889
0
L
Thor
11,681
779
40
3
4
227,912
0
W
Jing Wei
12,523
835
68
5
6
251,142
0
W
Geb
10,965
731
32
2
2
290,056
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role