Player Matchup

Merlin
Merlin
FeeedTheMeat
Merlin
Level 5
God Stats
3W - 1L
1,909 SR
Queue Stats
11W - 4L
1,833 Elo+
Party 2
Jing Wei
Jing Wei
Juanchis21
Jing Wei
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 73L
1,647 Elo+
Solo
Geb
Geb
PegAsiAviation
Geb
Level 24
God Stats
11W - 11L
1,852 SR
Queue Stats
53W - 38L
1,671 Elo+
Party 2
Bellona
Bellona
SpitneyBrears
Bellona
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 38L
1,638 Elo+
Solo
Tyr
Tyr
thenameiscoach1
Tyr
Level 18
God Stats
7W - 4L
1,505 SR
Queue Stats
15W - 11L
1,652 Elo+
Solo
Team Averages
Level 18
1,653 SR
1,688 Elo+

VS

Team Averages
Level 29
1,385 SR
1,235 Elo+
Rama
Rama
 
Rama
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Goosedog5564
Sun Wukong
Level 4
God Stats
0W - 3L
1,266 SR
Queue Stats
1W - 6L
1,122 Elo+
Party 1
Set
Set
KillSwitch38798
Set
Level 56
God Stats
1W - 2L
1,643 SR
Queue Stats
84W - 97L
1,336 Elo+
Party 1
Cthulhu
Cthulhu
PragmaticBear4
Cthulhu
Level 18
God Stats
1W - 5L
1,349 SR
Queue Stats
24W - 27L
1,023 Elo+
Party 1
Ra
Ra
thetoad419
Ra
Level 4
God Stats
1W - 5L
1,165 SR
Queue Stats
2W - 7L
1,191 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
8 / 0 / 1
8,002
800
5,395
5,617
2,007
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Juanchis21
Jing Wei
11
5 / 0 / 1
6,607
661
3,927
7,206
2,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 0 / 6
6,280
628
1,726
7,420
4,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
11
2 / 0 / 0
6,172
617
1,073
4,587
2,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
6 / 0 / 0
7,691
769
4,377
4,439
1,980
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
8
0 / 6 / 0
4,562
456
4,149
8,100
1,730
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
Goosedog5564
Sun Wukong
8
0 / 4 / 0
4,642
464
1,094
6,357
2,593
Mace

Mace

+10
Physical Power

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 3 / 0
4,241
424
1,186
4,400
1,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

1
0 / 0 / 0
3,459
346
0
0
0
7
0 / 8 / 0
4,678
468
1,398
7,338
2,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
21
Kills
0
0
Deaths
21
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
6
0
0
W
Merlin
8
0
1
8.5
L
Sun Wukong
Goosedog5564
Sun Wukong
0
4
0
0
W
Jing Wei
Juanchis21
Jing Wei
5
0
1
5.5
L
0
3
0
0
W
0
0
6
3
L
0
0
0
0
W
Bellona
2
0
0
2
W
6
0
0
6
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,498
Damage
7,827
29,269
Taken
26,195
13,584
Mitigated
7,891
11,818
Healing
4,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
4,149
3,758
0
1,236
8,100
1,730
0
1,960
6,140
0
21,009
W
Merlin
5,395
706
0
1,524
5,617
2,007
26
1,032
4,403
52,157
0
L
Sun Wukong
Goosedog5564
Sun Wukong
1,094
290
0
1,023
6,357
2,593
85
0
6,357
0
17,268
W
Jing Wei
Juanchis21
Jing Wei
3,927
3,273
0
3,333
7,206
2,215
451
150
7,056
0
38,793
L
1,186
595
0
1,054
4,400
1,508
0
904
3,496
0
13,177
W
1,726
262
0
2,881
7,420
4,797
0
0
7,420
10,533
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Bellona
1,073
209
0
1,617
4,587
2,585
0
144
4,403
0
38,091
W
4,377
445
0
2,463
4,439
1,980
832
0
4,439
0
39,261
L
1,398
263
0
843
7,338
2,060
0
4,348
2,990
18,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,752
Gold Earned
21,582
377
Minions Killed
142
0
Camps Cleared
0
973,734
Distance Traveled
689,813
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,562
456
36
4
0
186,431
0
W
Merlin
8,002
800
112
11
0
192,388
4
L
Sun Wukong
4,642
464
35
4
0
188,244
0
W
Jing Wei
6,607
661
82
8
0
190,142
0
L
Set
4,241
424
31
3
0
125,529
2
W
Geb
6,280
628
5
1
0
217,967
2
L
Cthulhu
3,459
346
0
0
0
0
0
W
Bellona
6,172
617
79
8
0
164,286
1
W
Tyr
7,691
769
99
10
0
208,951
0
L
Ra
4,678
468
40
4
0
189,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role