Player Matchup

Zeus
Zeus
Crunk Hitman
Zeus
Level 61
God Stats
42W - 26L
1,584 SR
Queue Stats
326W - 344L
1,416 Elo+
Party 2
Osiris
Osiris
IncognitoSchizo
Osiris
Level 160
God Stats
3W - 7L
1,379 SR
Queue Stats
407W - 408L
1,457 Elo+
Party 2
Neith
Neith
Smash Ur Face17
Neith
Level 84
God Stats
23W - 21L
1,507 SR
Queue Stats
209W - 220L
1,462 Elo+
Solo
Team Averages
Level 102
1,490 SR
1,445 Elo+

VS

Team Averages
Level 94
1,375 SR
1,493 Elo+
Arachne
Arachne
Feefal
Arachne
Level 133
God Stats
0W - 2L
1,375 SR
Queue Stats
68W - 90L
1,451 Elo+
Solo
Hercules
Hercules
Mr Krinkle1324
Hercules
Level 76
God Stats
21W - 12L
1,249 SR
Queue Stats
250W - 165L
1,571 Elo+
Party 1
Nox
Nox
Strxp ap
Nox
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 6
8,614
663
12,248
7,656
2,124
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 0 / 8
8,268
636
8,066
9,352
9,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
5 / 0 / 4
9,593
738
6,765
5,347
2,023
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Feefal
Arachne
11
1 / 5 / 1
7,413
570
4,277
9,514
4,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
11
1 / 1 / 0
7,172
552
5,672
13,414
9,241
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
0 / 3 / 1
7,178
552
3,634
8,081
3,034
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
9
Kills
2
2
Deaths
9
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
2
6
3
L
Arachne
Feefal
Arachne
1
5
1
0.3
W
1
0
8
5
L
Hercules
1
1
0
1
W
5
0
4
7
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,079
Damage
13,583
22,355
Taken
31,009
13,682
Mitigated
16,379
10,526
Healing
2,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,248
462
521
2,315
7,656
2,124
298
1,333
6,323
33,579
0
L
Arachne
Feefal
Arachne
4,277
2,922
0
728
9,514
4,104
0
4,657
4,474
0
16,156
W
8,066
1,006
0
3,894
9,352
9,535
223
1,967
7,385
0
25,263
L
Hercules
5,672
822
0
2,228
13,414
9,241
0
4,999
7,805
0
20,329
W
6,765
3,883
301
3,495
5,347
2,023
1,314
1,140
4,207
0
45,057
L
3,634
110
0
0
8,081
3,034
0
3,100
4,474
18,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,475
Gold Earned
21,763
177
Minions Killed
101
6
Camps Cleared
5
698,532
Distance Traveled
696,299
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,614
663
39
3
2
227,528
1
L
Arachne
7,413
570
37
3
2
251,496
2
W
Osiris
8,268
636
26
2
1
248,804
4
L
Hercules
7,172
552
25
2
1
238,503
4
W
Neith
9,593
738
112
9
3
222,200
1
L
Nox
7,178
552
39
3
2
206,300
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role