Player Matchup

Cthulhu
Cthulhu
Ar Betocsk
Cthulhu
Level 27
God Stats
3W - 2L
1,440 SR
Queue Stats
69W - 91L
1,540 Elo+
Solo
Arachne
Arachne
DADDYGRENKE3152
Arachne
Level 29
God Stats
60W - 46L
1,624 SR
Queue Stats
125W - 123L
1,580 Elo+
Solo
Tiamat
Tiamat
Dopeman4013
Tiamat
Level 29
God Stats
14W - 9L
1,662 SR
Queue Stats
126W - 111L
1,501 Elo+
Party 1
Odin
Odin
RadioactiveRiot
Odin
Level 29
God Stats
2W - 0L
1,679 SR
Queue Stats
135W - 116L
1,529 Elo+
Party 1
Heimdallr
Heimdallr
ThatwasMe45
Heimdallr
Level 28
God Stats
3W - 4L
1,511 SR
Queue Stats
97W - 92L
1,484 Elo+
Party 1
Team Averages
Level 28
1,583 SR
1,527 Elo+

VS

Team Averages
Level 29
1,495 SR
1,502 Elo+
Janus
Janus
AL The Animal
Janus
Level 97
God Stats
9W - 11L
1,435 SR
Queue Stats
475W - 488L
1,417 Elo+
Party 2
Gilgamesh
Gilgamesh
AncientSpore197
Gilgamesh
Level 4
God Stats
1W - 1L
1,713 SR
Queue Stats
2W - 3L
1,732 Elo+
Solo
Jormungandr
Jormungandr
YDoIPlayThis702
Jormungandr
Level 5
God Stats
1W - 3L
1,429 SR
Queue Stats
9W - 13L
1,427 Elo+
Solo
Medusa
Medusa
blooner 69
Medusa
Level 30
God Stats
4W - 4L
1,598 SR
Queue Stats
73W - 65L
1,533 Elo+
Solo
Fenrir
Fenrir
youngexample
Fenrir
Level 8
God Stats
9W - 20L
1,301 SR
Queue Stats
23W - 31L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ar Betocsk
Cthulhu
15
5 / 3 / 5
9,461
526
10,789
12,772
8,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

19
14 / 4 / 6
11,947
664
11,834
14,720
6,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
15
6 / 3 / 5
9,745
541
14,231
13,044
8,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 1 / 13
9,116
506
12,620
10,986
9,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
ThatwasMe45
Heimdallr
16
6 / 6 / 6
9,935
552
9,245
12,251
4,240
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 5 / 2
11,130
618
15,037
14,250
4,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
AncientSpore197
Gilgamesh
13
1 / 8 / 4
8,316
462
8,612
16,803
11,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
YDoIPlayThis702
Jormungandr
11
1 / 7 / 2
7,588
422
3,197
17,170
13,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
blooner 69
Medusa
15
5 / 6 / 2
9,128
507
9,857
14,345
5,357
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
13
3 / 8 / 3
8,676
482
3,910
13,791
5,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
30
34
Kills
17
17
Deaths
34
35
Assists
13
Player
Kills
Deaths
Assists
KDA
L
7
5
2
1.6
L
Gilgamesh
AncientSpore197
Gilgamesh
1
8
4
0.38
W
Cthulhu
Ar Betocsk
Cthulhu
5
3
5
2.5
W
14
4
6
4.25
W
Tiamat
6
3
5
2.83
W
3
1
13
9.5
W
Heimdallr
ThatwasMe45
Heimdallr
6
6
6
1.5
L
Jormungandr
YDoIPlayThis702
Jormungandr
1
7
2
0.29
L
Medusa
blooner 69
Medusa
5
6
2
1
L
Fenrir
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,719
Damage
40,613
63,773
Taken
76,359
37,673
Mitigated
41,388
20,357
Healing
8,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,037
326
0
4,087
14,250
4,808
0
7,246
6,208
70,686
0
L
Gilgamesh
AncientSpore197
Gilgamesh
8,612
2,513
0
639
16,803
11,952
440
6,735
8,843
0
36,981
W
Cthulhu
Ar Betocsk
Cthulhu
10,789
2,021
0
2,833
12,772
8,508
432
2,339
10,359
49,746
0
W
11,834
7,599
0
7,238
14,720
6,816
3,010
5,001
9,521
0
77,545
W
Tiamat
14,231
1,608
76
5,730
13,044
8,144
1,874
4,720
8,050
44,338
0
W
12,620
1,965
0
1,841
10,986
9,965
625
3,738
7,110
10,785
22,930
W
Heimdallr
ThatwasMe45
Heimdallr
9,245
5,075
0
2,639
12,251
4,240
2,093
1,649
10,499
0
48,484
L
Jormungandr
YDoIPlayThis702
Jormungandr
3,197
1,478
0
240
17,170
13,353
236
6,536
9,485
29,221
0
L
Medusa
blooner 69
Medusa
9,857
3,803
0
3,028
14,345
5,357
746
1,879
12,107
0
56,057
L
Fenrir
3,910
788
0
180
13,791
5,918
0
3,860
9,552
0
38,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,204
Gold Earned
44,838
428
Minions Killed
446
0
Camps Cleared
0
1,780,274
Distance Traveled
1,652,621
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,130
618
145
8
0
368,343
0
L
Gilgamesh
8,316
462
86
5
0
312,933
2
W
Cthulhu
9,461
526
83
5
0
364,089
1
W
Arachne
11,947
664
125
7
0
377,009
5
W
Tiamat
9,745
541
80
4
0
349,482
1
W
Odin
9,116
506
64
4
0
372,544
3
W
Heimdallr
9,935
552
76
4
0
317,150
3
L
Jormungandr
7,588
422
52
3
0
280,638
0
L
Medusa
9,128
507
89
5
0
389,138
3
L
Fenrir
8,676
482
74
4
0
301,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role