Player Matchup

Ganesha
Ganesha
Anth1125
Ganesha
Level 28
God Stats
12W - 10L
1,519 SR
Queue Stats
16W - 23L
1,361 Elo+
Party 1
Nemesis
Nemesis
CacatuaLateral
Nemesis
Level 25
God Stats
5W - 1L
1,674 SR
Queue Stats
206W - 193L
1,603 Elo+
Solo
Hun Batz
Hun Batz
FormationSon
Hun Batz
Level 15
God Stats
3W - 1L
1,500 SR
Queue Stats
30W - 26L
1,664 Elo+
Party 1
Ra
Ra
JiggaJuiceJones
Ra
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 16L
1,844 Elo+
Party 1
Neith
Neith
manuelojeda12
Neith
Level 23
God Stats
27W - 20L
1,578 SR
Queue Stats
218W - 227L
1,469 Elo+
Solo
Team Averages
Level 20
1,554 SR
1,588 Elo+

VS

Team Averages
Level 19
1,527 SR
1,591 Elo+
The Morrigan
The Morrigan
OJ_Didnt_Do_It_x
The Morrigan
Level 28
God Stats
41W - 45L
1,501 SR
Queue Stats
225W - 290L
1,419 Elo+
Solo
Poseidon
Poseidon
Traaaacy96
Poseidon
Level 28
God Stats
44W - 39L
1,633 SR
Queue Stats
208W - 166L
1,604 Elo+
Solo
Chiron
Chiron
agrariantitan00
Chiron
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 36L
1,538 Elo+
Solo
Thor
Thor
baekhho1770
Thor
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,523 Elo+
Solo
Agni
Agni
savagenickj
Agni
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,868 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Anth1125
Ganesha
13
0 / 4 / 6
8,309
489
3,340
11,224
9,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
4 / 6 / 4
9,802
577
7,997
14,030
5,132
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hun Batz
FormationSon
Hun Batz
18
15 / 3 / 6
11,478
675
16,724
13,925
5,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

16
12 / 5 / 6
10,600
624
7,670
11,462
4,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
5 / 5 / 4
8,798
518
3,961
8,118
2,688
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
OJ_Didnt_Do_It_x
The Morrigan
15
10 / 8 / 4
10,168
598
11,281
9,886
3,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Poseidon
Traaaacy96
Poseidon
15
3 / 7 / 7
8,608
506
9,093
10,717
2,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
8 / 5 / 5
9,260
545
14,887
15,938
4,187
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 13 / 3
6,715
395
2,162
13,119
2,835
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

4
0 / 7 / 0
5,163
304
35
3,917
668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
41
36
Kills
22
23
Deaths
40
26
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Anth1125
Ganesha
0
4
6
0.75
W
4
6
4
1
W
Hun Batz
FormationSon
Hun Batz
15
3
6
6
W
12
5
6
3
L
The Morrigan
OJ_Didnt_Do_It_x
The Morrigan
10
8
4
1.5
L
Poseidon
Traaaacy96
Poseidon
3
7
7
0.93
L
8
5
5
2.1
L
1
13
3
0.19
W
5
5
4
1.4
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,692
Damage
37,458
58,759
Taken
53,577
27,448
Mitigated
13,785
15,635
Healing
6,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Anth1125
Ganesha
3,340
261
0
939
11,224
9,255
482
4,395
6,829
27,687
0
W
7,997
2,446
0
5,910
14,030
5,132
2,728
1,922
12,108
0
56,368
W
Hun Batz
FormationSon
Hun Batz
16,724
6,071
0
3,850
13,925
5,783
44
4,253
9,672
0
83,242
W
7,670
923
187
3,116
11,462
4,590
102
6,049
5,413
59,783
0
L
The Morrigan
OJ_Didnt_Do_It_x
The Morrigan
11,281
1,847
0
1,514
9,886
3,184
474
2,015
7,522
47,183
0
L
Poseidon
Traaaacy96
Poseidon
9,093
770
87
913
10,717
2,911
37
1,688
8,943
52,708
0
L
14,887
6,059
459
3,476
15,938
4,187
297
1,094
14,637
0
52,575
L
2,162
363
0
0
13,119
2,835
204
5,180
7,739
0
11,535
W
3,961
1,805
0
1,633
8,118
2,688
2,443
3,790
4,328
0
41,357
L
35
35
0
18
3,917
668
376
319
3,551
2,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,987
Gold Earned
39,914
436
Minions Killed
253
0
Camps Cleared
0
1,583,565
Distance Traveled
1,363,890
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,309
489
14
1
0
302,426
0
W
Nemesis
9,802
577
104
6
0
344,988
5
W
Hun Batz
11,478
675
134
8
0
369,584
4
W
Ra
10,600
624
102
6
0
311,107
2
L
The Morrigan
10,168
598
72
4
0
296,069
1
L
Poseidon
8,608
506
86
5
0
317,175
3
L
Chiron
9,260
545
80
5
0
323,243
5
L
Thor
6,715
395
11
1
0
304,867
2
W
Neith
8,798
518
82
5
0
255,460
0
L
Agni
5,163
304
4
0
0
122,536
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role