Player Matchup

Osiris
Osiris
Avenxtyy
Osiris
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
135W - 138L
1,532 Elo+
Solo
Janus
Janus
Duratestoonn
Janus
Level 18
God Stats
1W - 0L
1,629 SR
Queue Stats
2W - 0L
1,619 Elo+
Solo
Chiron
Chiron
KaminariNoKokyu
Chiron
Level 21
God Stats
2W - 1L
1,548 SR
Queue Stats
50W - 28L
1,652 Elo+
Solo
Hercules
Hercules
PirocaVenenosa
Hercules
Level 29
God Stats
11W - 4L
1,775 SR
Queue Stats
52W - 30L
1,629 Elo+
Party 1
Izanami
Izanami
XalalaEnvenenada
Izanami
Level 25
God Stats
45W - 28L
1,665 SR
Queue Stats
59W - 42L
1,608 Elo+
Party 1
Team Averages
Level 23
1,623 SR
1,608 Elo+

VS

Team Averages
Level 22
1,637 SR
1,524 Elo+
Fafnir
Fafnir
SELOIRO4BRISA
Fafnir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 39L
1,527 Elo+
Solo
Serqet
Serqet
XimoWa
Serqet
Level 27
God Stats
8W - 6L
1,729 SR
Queue Stats
112W - 82L
1,554 Elo+
Solo
Guan Yu
Guan Yu
ZoADoBr
Guan Yu
Level 29
God Stats
4W - 2L
1,714 SR
Queue Stats
89W - 91L
1,495 Elo+
Solo
Nox
Nox
guiximwii
Nox
Level 24
God Stats
0W - 1L
1,739 SR
Queue Stats
94W - 69L
1,627 Elo+
Solo
Chiron
Chiron
zPonny
Chiron
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Avenxtyy
Osiris
12
0 / 1 / 1
7,042
503
6,609
7,737
5,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
2 / 2 / 2
8,192
585
4,988
6,265
1,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
9 / 0 / 4
9,464
676
12,056
8,219
3,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
12
7 / 2 / 7
8,302
593
8,692
10,970
6,068
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

13
1 / 1 / 1
7,346
525
2,020
6,325
2,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
7,244
517
5,509
12,433
11,771
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Serqet
XimoWa
Serqet
9
0 / 5 / 1
5,740
410
3,107
11,464
5,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
ZoADoBr
Guan Yu
9
1 / 3 / 3
6,211
444
4,524
9,687
5,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
3 / 1 / 0
6,712
479
2,548
2,792
1,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
zPonny
Chiron
8
1 / 8 / 1
5,433
388
4,467
10,642
1,885
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
19
Kills
6
6
Deaths
19
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Osiris
Avenxtyy
Osiris
0
1
1
0.5
W
2
2
2
1.5
W
9
0
4
11
W
Hercules
7
2
7
5.25
L
1
2
1
0.75
W
1
1
1
1.5
L
Serqet
XimoWa
Serqet
0
5
1
0.1
L
Guan Yu
ZoADoBr
Guan Yu
1
3
3
0.83
L
3
1
0
3
L
Chiron
zPonny
Chiron
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,365
Damage
20,155
39,516
Taken
47,018
19,465
Mitigated
25,469
14,190
Healing
13,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Avenxtyy
Osiris
6,609
1,447
0
3,025
7,737
5,838
51
2,759
4,978
0
35,990
W
4,988
455
0
1,316
6,265
1,886
168
1,875
4,252
51,481
0
W
12,056
6,232
317
3,630
8,219
3,343
2,575
0
7,943
0
75,371
W
Hercules
8,692
3,257
217
3,097
10,970
6,068
184
1,955
9,015
0
27,895
L
5,509
1,168
0
6,857
12,433
11,771
0
505
11,900
40,634
0
W
2,020
1,445
323
2,265
6,325
2,330
1,934
1,468
4,719
0
53,429
L
Serqet
XimoWa
Serqet
3,107
344
0
937
11,464
5,083
0
1,365
9,995
0
17,515
L
Guan Yu
ZoADoBr
Guan Yu
4,524
179
482
1,731
9,687
5,707
0
2,222
7,325
0
25,050
L
2,548
398
0
564
2,792
1,023
0
572
2,168
30,155
0
L
Chiron
zPonny
Chiron
4,467
3,151
255
2,443
10,642
1,885
0
60
10,582
0
25,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,346
Gold Earned
31,340
442
Minions Killed
270
0
Camps Cleared
0
1,434,458
Distance Traveled
1,223,038
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,042
503
57
4
0
291,030
0
W
Janus
8,192
585
112
8
0
287,815
2
W
Chiron
9,464
676
130
9
0
270,629
0
W
Hercules
8,302
593
28
2
0
297,453
8
L
Fafnir
7,244
517
76
5
0
235,966
5
W
Izanami
7,346
525
115
8
0
287,531
1
L
Serqet
5,740
410
27
2
0
283,457
7
L
Guan Yu
6,211
444
46
3
0
269,563
3
L
Nox
6,712
479
78
6
0
172,212
3
L
Chiron
5,433
388
43
3
0
261,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role