Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
AngelMael
Susano
Level 160
God Stats
44W - 17L
1,742 SR
Queue Stats
658W - 331L
1,819 Elo+
Party 1
Neith
Neith
TheGirlYouHate
Neith
Level 160
God Stats
47W - 32L
1,749 SR
Queue Stats
215W - 152L
1,775 Elo+
Party 1
Hel
Hel
iServant
Hel
Level 158
God Stats
3W - 0L
1,828 SR
Queue Stats
560W - 299L
1,784 Elo+
Party 1
Kuzenbo
Kuzenbo
Ɓoyka
Kuzenbo
Level 160
God Stats
6W - 4L
1,426 SR
Queue Stats
225W - 194L
1,638 Elo+
Solo
Team Averages
Level 153
1,649 SR
1,703 Elo+

VS

Team Averages
Level 115
1,656 SR
1,661 Elo+
Bakasura
Bakasura
 
Bakasura
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Herenyon24
Eset
Level 143
God Stats
2W - 1L
1,829 SR
Queue Stats
81W - 63L
1,703 Elo+
Party 2
Horus
Horus
Jagger425
Horus
Level 127
God Stats
4W - 2L
1,677 SR
Queue Stats
293W - 216L
1,675 Elo+
Party 3
Charybdis
Charybdis
NotDusk
Charybdis
Level 160
God Stats
3W - 5L
1,457 SR
Queue Stats
179W - 121L
1,660 Elo+
Party 3
Sylvanus
Sylvanus
sodaSUFFER
Sylvanus
Level 86
God Stats
1W - 1L
1,816 SR
Queue Stats
34W - 17L
1,767 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
1 / 1 / 1
6,059
606
1,432
4,467
3,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Susano
AngelMael
Susano
10
8 / 1 / 1
6,213
621
7,545
5,845
1,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
2 / 0 / 3
6,233
623
4,591
4,143
1,157
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 0 / 6
6,035
604
4,905
4,526
1,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Ɓoyka
Kuzenbo
9
0 / 0 / 7
5,548
555
2,957
7,194
5,249
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
9
1 / 2 / 0
5,708
571
3,799
7,861
2,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 6 / 0
4,703
470
3,428
6,626
1,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Jagger425
Horus
8
0 / 4 / 1
5,153
515
1,875
8,270
4,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
NotDusk
Charybdis
9
0 / 2 / 0
5,012
501
3,147
6,342
1,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
sodaSUFFER
Sylvanus
11
1 / 0 / 0
6,359
636
1,156
4,062
2,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
14
Kills
2
2
Deaths
14
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
1
1
1.5
L
Bakasura
 
Bakasura
1
2
0
0.5
W
Susano
AngelMael
Susano
8
1
1
8.5
L
0
6
0
0
L
Horus
Jagger425
Horus
0
4
1
0.13
L
Charybdis
NotDusk
Charybdis
0
2
0
0
W
2
0
3
3.5
W
3
0
6
6
L
Sylvanus
sodaSUFFER
Sylvanus
1
0
0
1
W
Kuzenbo
Ɓoyka
Kuzenbo
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,430
Damage
13,405
26,175
Taken
33,161
13,311
Mitigated
12,785
13,558
Healing
11,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
1,432
414
353
1,805
4,467
3,917
0
999
3,170
30,603
8,094
L
Bakasura
 
Bakasura
3,799
2,593
0
1,908
7,861
2,301
0
1,230
6,631
0
21,082
W
Susano
AngelMael
Susano
7,545
3,208
0
2,203
5,845
1,688
0
693
4,583
0
35,021
L
3,428
165
0
1,754
6,626
1,837
0
4,088
2,538
25,744
0
L
Horus
Jagger425
Horus
1,875
1,050
685
2,070
8,270
4,866
0
2,286
5,984
0
7,545
L
Charybdis
NotDusk
Charybdis
3,147
2,141
0
2,812
6,342
1,415
0
998
5,344
0
28,634
W
4,591
1,533
0
2,016
4,143
1,157
0
0
4,122
0
41,344
W
4,905
595
1,920
1,948
4,526
1,300
100
919
3,501
41,583
0
L
Sylvanus
sodaSUFFER
Sylvanus
1,156
687
0
2,360
4,062
2,366
0
459
3,603
32,657
8,762
W
Kuzenbo
Ɓoyka
Kuzenbo
2,957
1,459
1,275
2,038
7,194
5,249
75
1,274
5,705
11,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,088
Gold Earned
26,935
361
Minions Killed
306
0
Camps Cleared
0
1,004,424
Distance Traveled
936,379
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,059
606
96
10
0
178,938
1
L
Bakasura
5,708
571
63
6
0
211,052
1
W
Susano
6,213
621
69
7
0
230,131
1
L
Eset
4,703
470
61
6
0
185,111
4
L
Horus
5,153
515
6
1
0
193,848
1
L
Charybdis
5,012
501
69
7
0
168,146
2
W
Neith
6,233
623
98
10
0
182,703
3
W
Hel
6,035
604
88
9
0
209,038
3
L
Sylvanus
6,359
636
107
11
0
178,222
4
W
Kuzenbo
5,548
555
10
1
0
203,614
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role