Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Chemisette
Ares
Level 4
God Stats
14W - 0L
1,500 SR
Queue Stats
14W - 1L
1,500 Elo+
Party 2
Nox
Nox
Juulse
Nox
Level 22
God Stats
47W - 12L
1,787 SR
Queue Stats
182W - 48L
1,818 Elo+
Party 2
Team Averages
Level 58
1,596 SR
1,606 Elo+

VS

Team Averages
Level 65
1,391 SR
1,526 Elo+
Fenrir
Fenrir
M4lazak93
Fenrir
Level 141
God Stats
8W - 12L
1,495 SR
Queue Stats
312W - 306L
1,585 Elo+
Party 1
Danzaburou
Danzaburou
W1DOWM4KER
Danzaburou
Level 28
God Stats
2W - 7L
1,468 SR
Queue Stats
56W - 69L
1,467 Elo+
Party 1
Bacchus
Bacchus
dushanovac
Bacchus
Level 26
God Stats
0W - 1L
1,209 SR
Queue Stats
16W - 10L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
8 / 3 / 9
8,944
813
13,073
8,183
3,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
6 / 0 / 15
10,085
917
10,176
8,348
9,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nox
Juulse
Nox
14
8 / 3 / 11
9,446
859
7,547
7,267
2,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
M4lazak93
Fenrir
13
6 / 6 / 0
9,003
818
7,641
13,351
6,126
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
W1DOWM4KER
Danzaburou
10
0 / 8 / 3
6,785
617
5,107
10,863
3,235
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
dushanovac
Bacchus
9
0 / 8 / 4
7,150
650
4,061
12,801
10,118
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
13
22
Kills
6
6
Deaths
22
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
8
3
9
4.17
W
6
0
15
13.5
W
Nox
Juulse
Nox
8
3
11
4.5
L
Fenrir
M4lazak93
Fenrir
6
6
0
1
L
Danzaburou
W1DOWM4KER
Danzaburou
0
8
3
0.19
L
Bacchus
dushanovac
Bacchus
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,796
Damage
16,809
23,798
Taken
37,015
16,527
Mitigated
19,479
3,242
Healing
3,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
13,073
6,034
0
595
8,183
3,748
321
1,489
6,694
0
36,947
W
10,176
1,019
0
1,392
8,348
9,848
257
1,166
7,182
20,705
0
W
Nox
Juulse
Nox
7,547
547
0
1,255
7,267
2,931
1,020
1,637
5,630
25,762
0
L
Fenrir
M4lazak93
Fenrir
7,641
1,380
0
1,737
13,351
6,126
0
6,849
6,502
0
23,821
L
Danzaburou
W1DOWM4KER
Danzaburou
5,107
1,860
0
1,407
10,863
3,235
0
5,110
5,753
0
18,254
L
Bacchus
dushanovac
Bacchus
4,061
192
135
509
12,801
10,118
0
6,216
6,585
10,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,475
Gold Earned
22,938
127
Minions Killed
81
8
Camps Cleared
3
601,324
Distance Traveled
506,153
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,944
813
48
4
2
189,010
4
W
Ares
10,085
917
26
2
3
225,685
2
W
Nox
9,446
859
53
5
3
186,629
2
L
Fenrir
9,003
818
33
3
2
192,600
1
L
Danzaburou
6,785
617
31
3
1
157,217
2
L
Bacchus
7,150
650
17
2
0
156,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role