Player Matchup

Cthulhu
Cthulhu
GStarkersRevenge
Cthulhu
Level 17
God Stats
2W - 2L
1,531 SR
Queue Stats
76W - 80L
1,374 Elo+
Solo
Anhur
Anhur
Super-Stylin
Anhur
Level 23
God Stats
6W - 0L
1,920 SR
Queue Stats
10W - 11L
1,262 Elo+
Solo
Tsukuyomi
Tsukuyomi
haydaman69
Tsukuyomi
Level 25
God Stats
9W - 4L
1,328 SR
Queue Stats
73W - 64L
1,302 Elo+
Party 2
Izanami
Izanami
hhBAZAhh
Izanami
Level 18
God Stats
2W - 1L
1,505 SR
Queue Stats
19W - 16L
1,449 Elo+
Party 2
Yemoja
Yemoja
tawerbomj
Yemoja
Level 25
God Stats
2W - 0L
1,689 SR
Queue Stats
47W - 51L
1,276 Elo+
Party 2
Team Averages
Level 22
1,594 SR
1,333 Elo+

VS

Team Averages
Level 17
1,473 SR
1,339 Elo+
Nemesis
Nemesis
AceAK10
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Loki
Loki
Araconn
Loki
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 80L
1,407 Elo+
Solo
Cerberus
Cerberus
CrYpTiC JaMeSiE
Cerberus
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 102L
1,233 Elo+
Solo
Neith
Neith
Exotic-Ivy1
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,132 Elo+
Party 1
Olorun
Olorun
thany999
Olorun
Level 29
God Stats
3W - 6L
1,363 SR
Queue Stats
96W - 122L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 6
6,223
566
2,009
4,644
3,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
3 / 3 / 4
6,184
562
3,242
6,504
1,846
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tsukuyomi
haydaman69
Tsukuyomi
10
4 / 2 / 5
6,504
591
2,470
4,768
2,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
hhBAZAhh
Izanami
13
15 / 0 / 2
8,255
750
11,751
8,100
2,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
tawerbomj
Yemoja
9
3 / 0 / 9
6,180
562
3,433
3,791
2,428
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AceAK10
Nemesis
5
1 / 10 / 0
4,305
391
1,952
7,975
2,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Loki
Araconn
Loki
3
1 / 2 / 0
4,169
379
1,375
1,856
512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cerberus
7
1 / 4 / 1
4,850
441
3,464
7,622
4,216
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

6
0 / 6 / 1
4,477
407
2,037
5,667
1,180
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Olorun
thany999
Olorun
9
0 / 6 / 1
5,328
484
3,984
10,435
2,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
6
28
Kills
3
5
Deaths
28
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AceAK10
Nemesis
1
10
0
0.1
L
Loki
Araconn
Loki
1
2
0
0.5
L
Cerberus
1
4
1
0.38
L
0
6
1
0.08
W
3
0
6
6
W
3
3
4
1.67
W
Tsukuyomi
haydaman69
Tsukuyomi
4
2
5
3.25
W
Izanami
hhBAZAhh
Izanami
15
0
2
16
W
Yemoja
tawerbomj
Yemoja
3
0
9
7.5
L
Olorun
thany999
Olorun
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,905
Damage
12,812
27,807
Taken
33,555
12,872
Mitigated
11,104
10,348
Healing
6,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AceAK10
Nemesis
1,952
941
0
285
7,975
2,288
0
1,030
6,861
0
6,635
L
Loki
Araconn
Loki
1,375
571
0
411
1,856
512
0
294
1,485
0
6,160
L
Cerberus
3,464
279
8
1,821
7,622
4,216
0
1,866
5,756
10,881
0
L
2,037
967
0
409
5,667
1,180
0
1,364
4,101
0
8,266
W
2,009
343
0
1,114
4,644
3,709
702
196
4,448
16,841
0
W
3,242
2,031
0
1,910
6,504
1,846
1,629
1,319
5,185
0
23,009
W
Tsukuyomi
haydaman69
Tsukuyomi
2,470
537
0
1,242
4,768
2,004
1,846
173
4,595
0
33,553
W
Izanami
hhBAZAhh
Izanami
11,751
8,083
0
4,858
8,100
2,885
1,413
3,963
4,137
0
50,562
W
Yemoja
tawerbomj
Yemoja
3,433
628
825
399
3,791
2,428
734
1,797
1,994
14,549
0
L
Olorun
thany999
Olorun
3,984
2,805
375
3,577
10,435
2,908
1,162
525
9,910
33,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,346
Gold Earned
23,129
264
Minions Killed
107
0
Camps Cleared
0
949,969
Distance Traveled
792,736
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,305
391
7
1
0
199,533
1
L
Loki
4,169
379
16
1
0
66,578
0
L
Cerberus
4,850
441
15
1
0
175,600
0
L
Neith
4,477
407
20
2
0
180,697
0
W
Cthulhu
6,223
566
41
4
0
216,877
1
W
Anhur
6,184
562
33
3
0
150,076
0
W
Tsukuyomi
6,504
591
66
6
0
177,082
0
W
Izanami
8,255
750
102
9
0
222,836
3
W
Yemoja
6,180
562
22
2
0
183,098
1
L
Olorun
5,328
484
49
4
0
170,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role