Player Matchup

Cthulhu
Cthulhu
AstroidStorm
Cthulhu
Level 29
God Stats
4W - 10L
1,263 SR
Queue Stats
166W - 259L
1,195 Elo+
Solo
Nu Wa
Nu Wa
CrimpyTuna64
Nu Wa
Level 27
God Stats
24W - 19L
1,391 SR
Queue Stats
109W - 63L
1,398 Elo+
Solo
Sol
Sol
Supermxann
Sol
Level 26
God Stats
21W - 9L
1,695 SR
Queue Stats
88W - 79L
1,462 Elo+
Solo
Team Averages
Level 27
1,450 SR
1,352 Elo+

VS

Team Averages
Level 42
1,375 SR
1,242 Elo+
Medusa
Medusa
Mr Queezal
Medusa
Level 89
God Stats
37W - 35L
1,463 SR
Queue Stats
340W - 443L
1,268 Elo+
Solo
Gilgamesh
Gilgamesh
The916Stingray
Gilgamesh
Level 9
God Stats
35W - 40L
1,404 SR
Queue Stats
54W - 75L
1,210 Elo+
Solo
Ah Puch
Ah Puch
TheVitor25
Ah Puch
Level 27
God Stats
2W - 5L
1,257 SR
Queue Stats
17W - 30L
1,248 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AstroidStorm
Cthulhu
12
3 / 8 / 3
9,401
672
8,082
12,358
4,558
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
3 / 6 / 6
9,780
699
10,123
11,702
3,766
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 10 / 4
9,747
696
10,106
13,929
3,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Mr Queezal
Medusa
15
9 / 2 / 12
11,070
791
9,332
10,747
3,845
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilgamesh
The916Stingray
Gilgamesh
13
3 / 3 / 14
9,570
684
7,305
11,200
4,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Puch
TheVitor25
Ah Puch
15
12 / 4 / 9
11,614
830
16,406
13,138
4,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
59
9
Kills
24
24
Deaths
9
13
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AstroidStorm
Cthulhu
3
8
3
0.56
L
3
6
6
1
W
Medusa
Mr Queezal
Medusa
9
2
12
7.5
L
3
10
4
0.5
W
Gilgamesh
The916Stingray
Gilgamesh
3
3
14
3.33
W
Ah Puch
TheVitor25
Ah Puch
12
4
9
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,311
Damage
33,043
37,989
Taken
35,085
12,288
Mitigated
12,988
2,786
Healing
8,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AstroidStorm
Cthulhu
8,082
0
300
368
12,358
4,558
0
6,139
6,005
21,131
0
L
10,123
3,016
96
945
11,702
3,766
302
5,858
5,519
33,680
0
W
Medusa
Mr Queezal
Medusa
9,332
4,355
22
3,721
10,747
3,845
937
8,256
2,491
0
48,574
L
10,106
4,083
0
1,077
13,929
3,964
1,235
3,916
9,757
22,145
0
W
Gilgamesh
The916Stingray
Gilgamesh
7,305
1,074
682
1,128
11,200
4,829
1,050
8,708
2,492
0
16,022
W
Ah Puch
TheVitor25
Ah Puch
16,406
479
0
2,826
13,138
4,314
658
11,866
1,272
41,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,928
Gold Earned
32,254
117
Minions Killed
149
3
Camps Cleared
5
596,298
Distance Traveled
744,301
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,401
672
35
3
1
191,125
0
L
Nu Wa
9,780
699
50
4
0
215,667
1
W
Medusa
11,070
791
67
5
3
250,569
1
L
Sol
9,747
696
32
2
2
189,506
0
W
Gilgamesh
9,570
684
21
2
0
255,826
1
W
Ah Puch
11,614
830
61
4
2
237,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role