Player Matchup

Zeus
Zeus
WisconSinner44
Zeus
Level 88
God Stats
229W - 272L
1,464 SR
Queue Stats
611W - 865L
1,403 Elo+
Solo
Bacchus
Bacchus
Woahtherebuddy
Bacchus
Level 97
God Stats
5W - 4L
1,767 SR
Queue Stats
100W - 132L
1,229 Elo+
Solo
Fenrir
Fenrir
komandokill
Fenrir
Level 99
God Stats
4W - 4L
1,527 SR
Queue Stats
96W - 128L
1,385 Elo+
Solo
Team Averages
Level 95
1,586 SR
1,339 Elo+

VS

Team Averages
Level 106
1,568 SR
1,408 Elo+
Danzaburou
Danzaburou
Bakasuraa
Danzaburou
Level 111
God Stats
21W - 9L
1,734 SR
Queue Stats
317W - 279L
1,513 Elo+
Solo
Artio
Artio
Localareanorse
Artio
Level 100
God Stats
15W - 17L
1,597 SR
Queue Stats
86W - 91L
1,392 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
XenoPsycs1
Morgan Le Fay
Level 107
God Stats
2W - 1L
1,373 SR
Queue Stats
13W - 15L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 0 / 2
10,985
732
16,307
5,602
1,686
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 3 / 9
9,133
609
4,764
10,291
11,117
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fenrir
10
1 / 1 / 9
8,581
572
3,681
8,883
4,532
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bakasuraa
Danzaburou
12
1 / 3 / 3
9,136
609
7,103
7,857
2,702
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 3 / 3
9,058
604
3,382
12,553
13,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Morgan Le Fay
XenoPsycs1
Morgan Le Fay
12
3 / 5 / 1
9,062
604
7,408
8,662
5,025
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
11
Kills
4
4
Deaths
11
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Bakasuraa
Danzaburou
1
3
3
0.83
W
0
3
3
0.5
L
9
0
2
10
L
1
3
9
1.83
W
Morgan Le Fay
XenoPsycs1
Morgan Le Fay
3
5
1
0.7
L
Fenrir
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,752
Damage
17,893
24,776
Taken
29,072
17,335
Mitigated
21,024
3,226
Healing
6,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Bakasuraa
Danzaburou
7,103
1,955
0
1,559
7,857
2,702
0
7,060
797
0
28,050
W
3,382
184
814
2,919
12,553
13,297
0
8,171
4,382
16,184
0
L
16,307
2,106
125
824
5,602
1,686
102
2,454
3,148
63,569
0
L
4,764
480
611
1,365
10,291
11,117
27
5,217
5,074
15,595
0
W
Morgan Le Fay
XenoPsycs1
Morgan Le Fay
7,408
1,094
0
1,159
8,662
5,025
0
6,389
2,273
35,367
0
L
Fenrir
3,681
483
0
301
8,883
4,532
80
3,364
5,519
0
11,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,699
Gold Earned
27,256
174
Minions Killed
154
8
Camps Cleared
7
721,230
Distance Traveled
777,857
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,136
609
64
4
2
253,609
4
W
Artio
9,058
604
23
2
1
281,324
6
L
Zeus
10,985
732
140
9
5
257,776
3
L
Bacchus
9,133
609
18
1
1
254,232
0
W
Morgan Le Fay
9,062
604
67
4
4
242,924
2
L
Fenrir
8,581
572
16
1
2
209,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role