Player Matchup

Kali
Kali
DariusThe1
Kali
Level 106
God Stats
14W - 5L
1,768 SR
Queue Stats
171W - 131L
1,658 Elo+
Party 1
Osiris
Osiris
Leinadd
Osiris
Level 156
God Stats
1W - 1L
1,429 SR
Queue Stats
191W - 101L
1,828 Elo+
Party 1
Ah Puch
Ah Puch
nickistired
Ah Puch
Level 142
God Stats
3W - 0L
1,669 SR
Queue Stats
98W - 48L
1,820 Elo+
Party 1
Team Averages
Level 135
1,622 SR
1,769 Elo+

VS

Team Averages
Level 125
1,722 SR
1,689 Elo+
Tiamat
Tiamat
CinderelláMan
Tiamat
Level 109
God Stats
34W - 17L
1,779 SR
Queue Stats
1,058W - 535L
1,869 Elo+
Solo
Izanami
Izanami
ThePopeInnocent
Izanami
Level 107
God Stats
0W - 1L
1,597 SR
Queue Stats
6W - 6L
1,550 Elo+
Solo
Sylvanus
Sylvanus
Versield
Sylvanus
Level 160
God Stats
9W - 13L
1,789 SR
Queue Stats
390W - 360L
1,647 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 8
8,934
638
5,150
10,421
5,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
Leinadd
Osiris
13
3 / 3 / 11
9,301
664
11,787
13,454
11,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Puch
nickistired
Ah Puch
15
12 / 0 / 4
10,883
777
17,425
5,696
2,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 3
9,260
661
10,606
11,662
5,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 8 / 0
8,301
593
4,097
11,431
3,374
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
Versield
Sylvanus
11
0 / 7 / 4
7,801
557
4,504
13,492
9,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
17
Kills
7
7
Deaths
17
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
4
2
3
2.75
W
2
4
8
1.5
W
Osiris
Leinadd
Osiris
3
3
11
2.83
L
3
8
0
0.38
L
Sylvanus
Versield
Sylvanus
0
7
4
0.29
W
Ah Puch
nickistired
Ah Puch
12
0
4
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,362
Damage
19,207
29,571
Taken
36,585
19,085
Mitigated
18,736
6,615
Healing
10,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,606
1,577
70
3,190
11,662
5,506
0
5,550
5,694
40,210
0
W
5,150
1,957
0
2,425
10,421
5,058
685
5,479
4,942
0
22,295
W
Osiris
Leinadd
Osiris
11,787
2,072
0
2,336
13,454
11,770
0
7,102
6,352
0
25,308
L
4,097
2,083
0
170
11,431
3,374
0
4,936
5,862
0
14,939
L
Sylvanus
Versield
Sylvanus
4,504
785
2,769
3,903
13,492
9,856
0
7,166
5,662
11,972
2,600
W
Ah Puch
nickistired
Ah Puch
17,425
859
0
1,854
5,696
2,257
124
2,618
3,078
52,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,118
Gold Earned
25,362
225
Minions Killed
150
7
Camps Cleared
4
778,112
Distance Traveled
705,732
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,260
661
102
7
2
276,202
4
W
Kali
8,934
638
54
4
4
257,631
2
W
Osiris
9,301
664
58
4
3
269,485
3
L
Izanami
8,301
593
34
2
1
217,538
3
L
Sylvanus
7,801
557
14
1
1
211,992
6
W
Ah Puch
10,883
777
113
8
0
250,996
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role