Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
AKAEsteban
Anhur
Level 28
God Stats
2W - 4L
1,672 SR
Queue Stats
107W - 113L
1,634 Elo+
Solo
Ymir
Ymir
ILainI
Ymir
Level 22
God Stats
6W - 6L
1,336 SR
Queue Stats
114W - 101L
1,467 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
JayrooWhite2
Morgan Le Fay
Level 29
God Stats
24W - 10L
1,749 SR
Queue Stats
224W - 232L
1,516 Elo+
Solo
Artio
Artio
xBumbledore
Artio
Level 22
God Stats
4W - 2L
2,024 SR
Queue Stats
14W - 11L
1,579 Elo+
Solo
Team Averages
Level 23
1,656 SR
1,539 Elo+

VS

Team Averages
Level 20
1,566 SR
1,524 Elo+
Sol
Sol
BlueCheetah7858
Sol
Level 25
God Stats
2W - 0L
1,736 SR
Queue Stats
55W - 46L
1,597 Elo+
Solo
Danzaburou
Danzaburou
DormantGaming
Danzaburou
Level 28
God Stats
11W - 20L
1,425 SR
Queue Stats
19W - 31L
1,515 Elo+
Solo
Ymir
Ymir
HeartMatters
Ymir
Level 5
God Stats
5W - 2L
1,500 SR
Queue Stats
172W - 88L
1,544 Elo+
Party 1
Ullr
Ullr
MountainManXD
Ullr
Level 26
God Stats
5W - 5L
1,668 SR
Queue Stats
141W - 72L
1,635 Elo+
Party 1
Loki
Loki
SHADOWLANDS18
Loki
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
102W - 118L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
1 / 0 / 1
4,239
707
1,161
2,456
643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Anhur
6
0 / 3 / 0
3,516
586
935
3,558
500
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
ILainI
Ymir
2
0 / 1 / 0
2,849
475
538
1,283
358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
JayrooWhite2
Morgan Le Fay
6
1 / 2 / 1
3,752
625
1,257
3,194
966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

7
0 / 0 / 0
4,099
683
1,871
3,215
1,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 1
3,630
605
2,749
1,974
538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
DormantGaming
Danzaburou
6
0 / 0 / 0
3,991
665
1,276
2,994
797
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

6
1 / 0 / 2
4,102
684
1,347
2,144
839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
4 / 0 / 0
4,737
790
2,358
2,497
514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
1 / 0 / 0
3,821
637
509
2,512
570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
2
Kills
6
6
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
0
1
1.5
L
Anhur
0
3
0
0
W
0
2
1
0.25
W
Danzaburou
DormantGaming
Danzaburou
0
0
0
0
W
1
0
2
2
L
Ymir
ILainI
Ymir
0
1
0
0
L
Morgan Le Fay
JayrooWhite2
Morgan Le Fay
1
2
1
0.75
W
4
0
0
4
W
1
0
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,762
Damage
8,239
13,706
Taken
12,121
4,411
Mitigated
3,258
3,506
Healing
3,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,161
641
0
332
2,456
643
0
623
1,833
0
17,945
L
Anhur
935
682
0
542
3,558
500
0
229
3,304
0
12,261
W
2,749
1,202
0
401
1,974
538
58
724
1,142
15,599
2,020
W
Danzaburou
DormantGaming
Danzaburou
1,276
655
0
1,001
2,994
797
0
1,597
1,207
0
15,281
W
1,347
481
0
975
2,144
839
0
371
1,709
7,879
0
L
Ymir
ILainI
Ymir
538
361
0
205
1,283
358
0
375
861
2,063
0
L
Morgan Le Fay
JayrooWhite2
Morgan Le Fay
1,257
199
0
790
3,194
966
0
1,952
1,214
13,911
0
W
2,358
1,180
0
1,242
2,497
514
0
391
2,106
0
22,184
W
509
0
0
0
2,512
570
0
205
2,291
0
17,177
L
1,871
72
0
1,637
3,215
1,944
140
318
2,830
15,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,455
Gold Earned
20,281
143
Minions Killed
159
0
Camps Cleared
0
509,521
Distance Traveled
595,567
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,239
707
58
10
0
138,420
0
L
Anhur
3,516
586
23
4
0
113,290
2
W
Sol
3,630
605
27
5
0
117,821
1
W
Danzaburou
3,991
665
47
8
0
95,958
2
W
Ymir
4,102
684
11
2
0
121,969
2
L
Ymir
2,849
475
2
0
0
33,402
1
L
Morgan Le Fay
3,752
625
23
4
0
107,501
1
W
Ullr
4,737
790
40
7
0
122,512
0
W
Loki
3,821
637
34
6
0
137,307
2
L
Artio
4,099
683
37
6
0
116,908
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role