Player Matchup

The Morrigan
The Morrigan
Chasham
The Morrigan
Level 61
God Stats
2W - 3L
1,671 SR
Queue Stats
359W - 346L
1,514 Elo+
Party 1
Guan Yu
Guan Yu
Nancomerian
Guan Yu
Level 36
God Stats
1W - 1L
1,735 SR
Queue Stats
103W - 106L
1,426 Elo+
Solo
Danzaburou
Danzaburou
Nishnibbles
Danzaburou
Level 29
God Stats
2W - 5L
1,273 SR
Queue Stats
174W - 180L
1,528 Elo+
Party 1
Hun Batz
Hun Batz
Woarneur28
Hun Batz
Level 16
God Stats
5W - 2L
1,589 SR
Queue Stats
34W - 25L
1,494 Elo+
Party 3
Kuzenbo
Kuzenbo
skelion_
Kuzenbo
Level 126
God Stats
1W - 2L
1,568 SR
Queue Stats
26W - 18L
1,553 Elo+
Party 3
Team Averages
Level 54
1,567 SR
1,503 Elo+

VS

Team Averages
Level 70
1,564 SR
1,498 Elo+
Anhur
Anhur
Hydrooze
Anhur
Level 93
God Stats
4W - 2L
1,621 SR
Queue Stats
21W - 20L
1,478 Elo+
Party 2
Sol
Sol
OrgRasmus
Sol
Level 100
God Stats
16W - 25L
1,423 SR
Queue Stats
345W - 348L
1,451 Elo+
Party 4
Geb
Geb
Xaox
Geb
Level 32
God Stats
5W - 0L
1,713 SR
Queue Stats
37W - 37L
1,468 Elo+
Party 4
Loki
Loki
mobmasher99
Loki
Level 109
God Stats
3W - 2L
1,429 SR
Queue Stats
68W - 53L
1,545 Elo+
Party 2
Ares
Ares
xSpacho
Ares
Level 16
God Stats
13W - 11L
1,632 SR
Queue Stats
44W - 39L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Chasham
The Morrigan
19
5 / 8 / 10
12,335
493
18,061
18,677
6,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
Nancomerian
Guan Yu
17
5 / 9 / 4
11,525
461
11,328
24,216
23,133
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Nishnibbles
Danzaburou
20
9 / 7 / 5
13,898
556
12,282
18,438
6,760
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hun Batz
Woarneur28
Hun Batz
20
4 / 8 / 7
13,084
523
16,120
21,324
8,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
skelion_
Kuzenbo
17
0 / 4 / 14
11,172
447
13,452
31,479
36,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Hydrooze
Anhur
20
7 / 3 / 2
14,611
584
13,819
15,952
5,723
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
4 / 8 / 9
13,463
539
14,618
19,604
8,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
Xaox
Geb
20
4 / 5 / 14
13,749
550
20,006
22,262
20,230
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
19 / 6 / 6
16,015
641
23,990
24,760
9,711
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
xSpacho
Ares
19
1 / 1 / 16
12,038
482
12,519
20,141
25,903
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
82
23
Kills
35
36
Deaths
23
40
Assists
47
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Chasham
The Morrigan
5
8
10
1.25
W
Anhur
Hydrooze
Anhur
7
3
2
2.67
L
Guan Yu
Nancomerian
Guan Yu
5
9
4
0.78
L
Danzaburou
Nishnibbles
Danzaburou
9
7
5
1.64
W
4
8
9
1.06
L
Hun Batz
Woarneur28
Hun Batz
4
8
7
0.94
W
Geb
Xaox
Geb
4
5
14
2.2
W
19
6
6
3.67
L
Kuzenbo
skelion_
Kuzenbo
0
4
14
1.75
W
Ares
xSpacho
Ares
1
1
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,243
Damage
84,952
114,134
Taken
102,719
81,709
Mitigated
69,705
27,437
Healing
26,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Chasham
The Morrigan
18,061
3,838
0
3,847
18,677
6,849
29
7,153
10,779
100,984
183
W
Anhur
Hydrooze
Anhur
13,819
9,250
0
8,896
15,952
5,723
2,055
3,800
12,152
0
150,581
L
Guan Yu
Nancomerian
Guan Yu
11,328
2,573
492
4,487
24,216
23,133
188
12,137
12,079
0
53,804
L
Danzaburou
Nishnibbles
Danzaburou
12,282
7,466
0
5,033
18,438
6,760
202
8,046
10,392
0
76,057
W
14,618
5,327
0
6,439
19,604
8,138
1,990
9,259
10,345
102,998
8,278
L
Hun Batz
Woarneur28
Hun Batz
16,120
5,038
0
3,944
21,324
8,173
0
10,411
10,913
0
102,984
W
Geb
Xaox
Geb
20,006
2,309
0
525
22,262
20,230
519
3,938
18,324
83,286
0
W
23,990
7,736
0
6,602
24,760
9,711
540
6,842
17,918
0
121,776
L
Kuzenbo
skelion_
Kuzenbo
13,452
3,369
561
9,073
31,479
36,794
14
11,945
19,534
50,608
0
W
Ares
xSpacho
Ares
12,519
933
594
3,228
20,141
25,903
545
8,127
12,014
41,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,014
Gold Earned
69,876
572
Minions Killed
720
0
Camps Cleared
0
2,190,609
Distance Traveled
2,402,466
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
12,335
493
157
6
0
429,628
9
W
Anhur
14,611
584
213
9
0
445,842
7
L
Guan Yu
11,525
461
89
4
0
404,769
0
L
Danzaburou
13,898
556
143
6
0
429,980
11
W
Sol
13,463
539
162
6
0
397,967
2
L
Hun Batz
13,084
523
144
6
0
460,562
1
W
Geb
13,749
550
124
5
0
500,239
3
W
Loki
16,015
641
162
6
0
524,913
1
L
Kuzenbo
11,172
447
39
2
0
465,670
1
W
Ares
12,038
482
59
2
0
533,505
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role