Player Matchup

Anhur
Anhur
Platinum IV
AlphaJackal
Anhur
Platinum IV
Level 160
God Stats
4W - 0L
1,717 SR
Queue Stats
32W - 6L
2,039 MMR
Party 1
Thoth
Thoth
Gold V
Fexez
Thoth
Gold V
Level 160
God Stats
1W - 2L
1,781 SR
Queue Stats
66W - 20L
1,695 MMR
Party 1
Ares
Ares
Platinum III
Viví
Ares
Platinum III
Level 148
God Stats
12W - 2L
1,494 SR
Queue Stats
72W - 22L
2,064 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 156
1,664 SR
1,933 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 131
1,592 SR
1,737 MMR
Odin
Odin
Gold III
Juann11
Odin
Gold III
Level 149
God Stats
19W - 5L
1,723 SR
Queue Stats
57W - 57L
1,861 MMR
Solo
Sol
Sol
Platinum II
eneap
Sol
Platinum II
Level 150
God Stats
10W - 14L
1,553 SR
Queue Stats
509W - 491L
1,660 MMR
Solo
Fenrir
Fenrir
Gold V
kenixe
Fenrir
Gold V
Level 93
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 15L
1,689 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 1 / 6
7,399
925
8,131
6,032
2,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thoth
Fexez
Thoth
11
6 / 0 / 7
7,112
889
9,855
3,719
1,700
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
Viví
Ares
10
1 / 0 / 11
6,939
867
4,543
7,669
7,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
TiamatMorgan Le FayPersephoneGilgameshKumbhakarna

VS

Bans
AphroditeHou YiChironFreyaIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Juann11
Odin
8
1 / 5 / 0
5,321
665
3,144
10,898
5,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sol
eneap
Sol
8
0 / 4 / 0
5,183
648
8,016
7,518
1,857
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
kenixe
Fenrir
7
0 / 5 / 1
5,137
642
1,638
7,626
3,031
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
2
14
Kills
1
1
Deaths
14
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
7
1
6
10
W
Thoth
Fexez
Thoth
6
0
7
9.5
L
Odin
Juann11
Odin
1
5
0
0.2
W
Ares
Viví
Ares
1
0
11
6.5
L
Sol
eneap
Sol
0
4
0
0
L
Fenrir
kenixe
Fenrir
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,529
Damage
12,798
17,420
Taken
26,042
11,707
Mitigated
9,973
5,024
Healing
4,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,131
4,217
0
768
6,032
2,731
756
2,634
3,127
0
18,830
W
Thoth
Fexez
Thoth
9,855
893
0
1,233
3,719
1,700
36
2,232
1,487
33,069
0
L
Odin
Juann11
Odin
3,144
577
0
1,063
10,898
5,085
0
5,450
5,448
0
6,391
W
Ares
Viví
Ares
4,543
405
0
3,023
7,669
7,276
0
3,307
4,077
9,005
0
L
Sol
eneap
Sol
8,016
2,890
0
2,567
7,518
1,857
0
4,516
3,002
23,892
0
L
Fenrir
kenixe
Fenrir
1,638
709
105
1,156
7,626
3,031
0
4,559
3,067
0
6,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,450
Gold Earned
15,641
97
Minions Killed
64
6
Camps Cleared
1
489,544
Distance Traveled
402,311
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,399
925
35
4
4
144,941
1
W
Thoth
7,112
889
56
7
1
180,222
1
L
Odin
5,321
665
12
2
0
145,148
2
W
Ares
6,939
867
6
1
1
164,381
3
L
Sol
5,183
648
42
5
0
142,872
2
L
Fenrir
5,137
642
10
1
1
114,291
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role