Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
KeptFish757534
Ymir
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 127L
1,395 Elo+
Party 1
Izanami
Izanami
MatZflames
Izanami
Level 94
God Stats
3W - 5L
1,736 SR
Queue Stats
146W - 132L
1,455 Elo+
Party 1
Merlin
Merlin
MisT xFire
Merlin
Level 103
God Stats
6W - 6L
1,552 SR
Queue Stats
116W - 108L
1,474 Elo+
Party 1
Mulan
Mulan
Unikilka
Mulan
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 27L
1,477 Elo+
Solo
Team Averages
Level 77
1,558 SR
1,460 Elo+

VS

Team Averages
Level 77
1,403 SR
1,459 Elo+
Heimdallr
Heimdallr
Beasty__Bren
Heimdallr
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 72L
1,415 Elo+
Party 2
Hachiman
Hachiman
K1NGST1FFL3R
Hachiman
Level 84
God Stats
25W - 21L
1,518 SR
Queue Stats
287W - 299L
1,423 Elo+
Solo
Zeus
Zeus
MORSITA_98977
Zeus
Level 109
God Stats
1W - 2L
1,064 SR
Queue Stats
440W - 407L
1,458 Elo+
Party 2
Horus
Horus
Meat-Girl1171
Horus
Level 103
God Stats
10W - 10L
1,402 SR
Queue Stats
608W - 638L
1,489 Elo+
Party 2
Loki
Loki
Rayan-5377
Loki
Level 78
God Stats
24W - 23L
1,531 SR
Queue Stats
468W - 448L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 0 / 2
5,946
595
2,734
6,396
2,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
2 / 1 / 5
5,802
580
1,734
4,212
3,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
MatZflames
Izanami
12
10 / 1 / 1
7,038
704
7,548
5,410
2,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Merlin
MisT xFire
Merlin
10
1 / 2 / 3
5,707
571
2,565
4,497
1,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Unikilka
Mulan
9
1 / 2 / 2
5,052
505
2,283
6,223
2,661
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Beasty__Bren
Heimdallr
7
0 / 7 / 1
4,587
459
1,284
6,562
2,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
K1NGST1FFL3R
Hachiman
8
0 / 3 / 1
5,066
507
2,222
5,241
1,006
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 4 / 1
6,186
619
5,032
5,261
1,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
2 / 1 / 0
5,830
583
3,177
4,813
1,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 2 / 0
6,313
631
4,173
3,914
2,431
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
17
Kills
6
6
Deaths
17
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
2
4
L
Heimdallr
Beasty__Bren
Heimdallr
0
7
1
0.07
L
Hachiman
K1NGST1FFL3R
Hachiman
0
3
1
0.17
W
2
1
5
4.5
L
2
4
1
0.63
W
Izanami
MatZflames
Izanami
10
1
1
10.5
L
2
1
0
2
W
Merlin
MisT xFire
Merlin
1
2
3
1.25
L
2
2
0
1
W
Mulan
Unikilka
Mulan
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,864
Damage
15,888
26,738
Taken
25,791
11,390
Mitigated
9,127
5,202
Healing
5,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,734
711
0
1,578
6,396
2,209
0
1,821
4,411
0
27,911
L
Heimdallr
Beasty__Bren
Heimdallr
1,284
686
0
130
6,562
2,136
0
823
5,739
0
12,436
L
Hachiman
K1NGST1FFL3R
Hachiman
2,222
1,293
0
1,540
5,241
1,006
0
67
5,174
0
20,984
W
1,734
266
0
1,057
4,212
3,082
0
526
3,626
5,790
0
L
5,032
208
0
438
5,261
1,623
260
1,952
3,155
31,970
0
W
Izanami
MatZflames
Izanami
7,548
4,750
0
1,134
5,410
2,331
1,446
15
5,395
0
53,248
L
3,177
1,741
157
2,575
4,813
1,931
0
487
4,280
0
29,873
W
Merlin
MisT xFire
Merlin
2,565
59
0
1,053
4,497
1,107
0
2,016
2,295
30,893
0
L
4,173
1,274
0
540
3,914
2,431
84
742
3,144
0
38,337
W
Mulan
Unikilka
Mulan
2,283
534
0
380
6,223
2,661
0
232
5,979
0
20,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,545
Gold Earned
27,982
277
Minions Killed
305
0
Camps Cleared
0
1,026,916
Distance Traveled
902,119
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,946
595
63
6
0
234,634
0
L
Heimdallr
4,587
459
32
3
0
186,119
0
L
Hachiman
5,066
507
42
4
0
154,436
1
W
Ymir
5,802
580
13
1
0
186,132
2
L
Zeus
6,186
619
76
8
0
166,866
1
W
Izanami
7,038
704
98
10
0
208,035
4
L
Horus
5,830
583
68
7
0
225,742
0
W
Merlin
5,707
571
61
6
0
190,563
0
L
Loki
6,313
631
87
9
0
168,956
1
W
Mulan
5,052
505
42
4
0
207,552
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role