Player Matchup

Odin
Odin
KamikadzeJoh
Odin
Level 139
God Stats
2W - 2L
1,749 SR
Queue Stats
14W - 16L
1,470 Elo+
Solo
Ra
Ra
Mozatos
Ra
Level 47
God Stats
1W - 1L
1,926 SR
Queue Stats
16W - 26L
1,408 Elo+
Solo
Sol
Sol
Sibastiez
Sol
Level 38
God Stats
15W - 13L
1,523 SR
Queue Stats
80W - 36L
1,637 Elo+
Solo
Team Averages
Level 75
1,733 SR
1,505 Elo+

VS

Team Averages
Level 70
1,444 SR
1,509 Elo+
Achilles
Achilles
ScrubbyButter
Achilles
Level 57
God Stats
2W - 3L
1,364 SR
Queue Stats
208W - 202L
1,528 Elo+
Solo
Izanami
Izanami
devh
Izanami
Level 106
God Stats
39W - 22L
1,679 SR
Queue Stats
155W - 156L
1,691 Elo+
Solo
Bacchus
Bacchus
phorp
Bacchus
Level 47
God Stats
5W - 8L
1,289 SR
Queue Stats
25W - 34L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 2
7,649
588
3,484
16,704
7,417
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

10
1 / 7 / 3
8,063
620
11,443
10,499
3,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 1 / 1
8,460
651
16,591
7,842
3,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ScrubbyButter
Achilles
14
8 / 1 / 3
10,025
771
9,776
14,567
12,289
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
devh
Izanami
14
3 / 1 / 10
9,807
754
14,887
11,234
4,433
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
phorp
Bacchus
13
2 / 2 / 9
9,995
769
6,195
13,827
17,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
4
Kills
13
13
Deaths
4
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
L
1
7
3
0.36
W
Achilles
ScrubbyButter
Achilles
8
1
3
9.5
L
3
1
1
3.5
W
Izanami
devh
Izanami
3
1
10
8
W
Bacchus
phorp
Bacchus
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,518
Damage
30,858
35,045
Taken
39,628
14,388
Mitigated
34,483
10,262
Healing
12,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,484
533
560
3,060
16,704
7,417
139
2,719
13,985
0
20,604
L
11,443
593
952
2,062
10,499
3,815
460
2,405
8,094
31,004
0
W
Achilles
ScrubbyButter
Achilles
9,776
1,230
0
4,651
14,567
12,289
492
9,585
4,532
0
27,303
L
16,591
5,522
0
3,628
7,842
3,156
1,056
1,117
6,725
29,028
3,063
W
Izanami
devh
Izanami
14,887
7,783
0
3,900
11,234
4,433
2,889
7,081
3,893
0
58,991
W
Bacchus
phorp
Bacchus
6,195
432
1,063
2,948
13,827
17,761
56
9,054
4,434
15,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,172
Gold Earned
29,827
129
Minions Killed
159
4
Camps Cleared
8
660,125
Distance Traveled
791,434
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,649
588
34
3
0
223,432
4
L
Ra
8,063
620
58
4
4
206,397
4
W
Achilles
10,025
771
40
3
5
284,273
1
L
Sol
8,460
651
37
3
0
230,296
4
W
Izanami
9,807
754
102
8
2
238,322
2
W
Bacchus
9,995
769
17
1
1
268,839
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role