Player Matchup

Cernunnos
Cernunnos
Gold III
 
Cernunnos
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold I
UnkleBunklesTTV
Awilix
Gold I
Level 140
God Stats
3W - 2L
1,644 SR
Queue Stats
463W - 452L
1,644 MMR
Solo
Ne Zha
Ne Zha
Gold IV
YRNHisoka
Ne Zha
Gold IV
Level 37
God Stats
29W - 29L
1,696 SR
Queue Stats
154W - 153L
1,554 MMR
Solo
Tiamat
Tiamat
Gold I
brandon158
Tiamat
Gold I
Level 128
God Stats
8W - 7L
1,622 SR
Queue Stats
288W - 280L
1,697 MMR
Solo
Amaterasu
Amaterasu
Gold IV
jingwei420
Amaterasu
Gold IV
Level 51
God Stats
8W - 13L
1,376 SR
Queue Stats
146W - 147L
1,526 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 103
1,568 SR
1,584 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 129
1,620 SR
1,609 MMR
Athena
Athena
Gold IV
Dapachee
Athena
Gold IV
Level 145
God Stats
1W - 0L
1,630 SR
Queue Stats
15W - 19L
1,544 MMR
Solo
Cabrakan
Cabrakan
Gold I
Emmanuelxox
Cabrakan
Gold I
Level 145
God Stats
4W - 3L
1,789 SR
Queue Stats
99W - 102L
1,623 MMR
Solo
Merlin
Merlin
Platinum V
Sataru
Merlin
Platinum V
Level 142
God Stats
24W - 23L
1,536 SR
Queue Stats
481W - 479L
1,675 MMR
Solo
Anhur
Anhur
Gold III
SizzleSchaef
Anhur
Gold III
Level 97
God Stats
24W - 27L
1,612 SR
Queue Stats
139W - 129L
1,524 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
xkamalitox
Gilgamesh
Gold IV
Level 118
God Stats
3W - 0L
1,531 SR
Queue Stats
19W - 16L
1,680 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
2 / 2 / 3
9,222
542
7,449
7,849
3,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
5 / 6 / 1
8,365
492
8,997
13,000
4,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ne Zha
YRNHisoka
Ne Zha
11
0 / 6 / 2
6,757
397
6,185
14,659
5,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tiamat
brandon158
Tiamat
15
0 / 2 / 0
8,824
519
5,944
8,955
3,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
jingwei420
Amaterasu
14
0 / 3 / 2
8,441
497
7,896
14,427
10,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
UllrMorgan Le FayArtioYemojaOdin

VS

Bans
PersephoneMulanArtemisSobekHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Dapachee
Athena
12
3 / 2 / 9
8,345
491
5,646
12,979
16,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cabrakan
Emmanuelxox
Cabrakan
16
8 / 2 / 9
9,862
580
13,385
13,003
10,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
Sataru
Merlin
16
3 / 0 / 6
9,491
558
9,106
7,292
2,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
1 / 2 / 4
9,445
556
4,299
9,454
2,972
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
xkamalitox
Gilgamesh
16
4 / 1 / 5
9,647
567
8,418
12,879
15,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
7
Kills
19
19
Deaths
7
8
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
2
2
3
1.75
W
Athena
Dapachee
Athena
3
2
9
3.75
W
Cabrakan
Emmanuelxox
Cabrakan
8
2
9
6.25
W
Merlin
Sataru
Merlin
3
0
6
6
W
1
2
4
1.5
L
5
6
1
0.92
L
Ne Zha
YRNHisoka
Ne Zha
0
6
2
0.17
L
Tiamat
brandon158
Tiamat
0
2
0
0
L
Amaterasu
jingwei420
Amaterasu
0
3
2
0.33
W
Gilgamesh
xkamalitox
Gilgamesh
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,471
Damage
40,854
58,890
Taken
55,607
27,417
Mitigated
47,869
15,294
Healing
19,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
7,449
3,000
0
2,413
7,849
3,190
0
1,906
5,933
0
72,395
W
Athena
Dapachee
Athena
5,646
1,902
0
3,881
12,979
16,237
387
2,254
10,573
15,629
0
W
Cabrakan
Emmanuelxox
Cabrakan
13,385
1,200
285
5,509
13,003
10,744
116
1,957
10,882
59,472
0
W
Merlin
Sataru
Merlin
9,106
438
0
1,893
7,292
2,664
138
1,602
5,506
70,148
0
W
4,299
2,223
0
3,724
9,454
2,972
724
0
9,454
0
75,206
L
8,997
3,697
0
2,976
13,000
4,406
0
6,954
5,729
0
54,670
L
Ne Zha
YRNHisoka
Ne Zha
6,185
1,981
0
2,473
14,659
5,509
0
9,743
4,635
0
37,055
L
Tiamat
brandon158
Tiamat
5,944
974
0
3,175
8,955
3,922
104
5,132
3,387
70,351
0
L
Amaterasu
jingwei420
Amaterasu
7,896
2,672
0
4,257
14,427
10,390
0
5,770
7,752
2,725
49,706
W
Gilgamesh
xkamalitox
Gilgamesh
8,418
1,104
0
3,985
12,879
15,252
269
434
12,445
12,387
45,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,609
Gold Earned
46,790
581
Minions Killed
520
0
Camps Cleared
0
1,555,138
Distance Traveled
1,660,229
16
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,222
542
147
9
0
294,786
5
W
Athena
8,345
491
26
2
0
349,546
9
W
Cabrakan
9,862
580
86
5
0
335,813
5
W
Merlin
9,491
558
150
9
0
315,288
11
W
Anhur
9,445
556
146
9
0
303,223
2
L
Awilix
8,365
492
83
5
0
342,098
3
L
Ne Zha
6,757
397
62
4
0
283,863
1
L
Tiamat
8,824
519
167
10
0
325,862
7
L
Amaterasu
8,441
497
122
7
0
308,529
0
W
Gilgamesh
9,647
567
112
7
0
356,359
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role