Player Matchup

Anubis
Anubis
ABlueJoker
Anubis
Level 37
God Stats
1W - 3L
1,070 SR
Queue Stats
16W - 28L
1,185 Elo+
Party 1
Geb
Geb
ARedJoker
Geb
Level 28
God Stats
6W - 4L
1,453 SR
Queue Stats
13W - 22L
1,178 Elo+
Party 1
Chaac
Chaac
xHazyDabs
Chaac
Level 24
God Stats
5W - 8L
1,365 SR
Queue Stats
67W - 65L
1,534 Elo+
Solo
Team Averages
Level 30
1,296 SR
1,299 Elo+

VS

Team Averages
Level 116
1,376 SR
1,441 Elo+
Hachiman
Hachiman
SourChillyDOG
Hachiman
Level 153
God Stats
24W - 45L
1,417 SR
Queue Stats
579W - 677L
1,534 Elo+
Solo
Ra
Ra
leoleidi
Ra
Level 129
God Stats
2W - 5L
1,246 SR
Queue Stats
98W - 115L
1,452 Elo+
Solo
Mulan
Mulan
peachwithpearls
Mulan
Level 65
God Stats
15W - 14L
1,466 SR
Queue Stats
67W - 80L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ABlueJoker
Anubis
18
7 / 5 / 9
14,070
670
16,962
17,687
11,224
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 2 / 11
13,827
658
12,594
26,797
36,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Chaac
xHazyDabs
Chaac
19
11 / 2 / 9
14,880
709
33,992
28,415
35,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
SourChillyDOG
Hachiman
14
5 / 8 / 3
12,036
573
18,250
27,124
8,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
1 / 6 / 4
11,578
551
15,646
13,991
4,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 6 / 5
12,116
577
19,671
27,677
31,401
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
21
20
Kills
9
9
Deaths
20
29
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anubis
ABlueJoker
Anubis
7
5
9
2.3
W
2
2
11
3.75
L
Hachiman
SourChillyDOG
Hachiman
5
8
3
0.81
L
1
6
4
0.5
L
3
6
5
0.92
W
Chaac
xHazyDabs
Chaac
11
2
9
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,548
Damage
53,567
72,899
Taken
68,792
82,779
Mitigated
44,328
35,042
Healing
19,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
ABlueJoker
Anubis
16,962
893
288
9,502
17,687
11,224
1,029
4,752
12,799
76,138
0
W
12,594
1,088
0
7,479
26,797
36,398
595
7,807
18,344
42,449
0
L
Hachiman
SourChillyDOG
Hachiman
18,250
10,836
0
5,214
27,124
8,799
0
10,703
15,586
0
44,654
L
15,646
1,415
5,494
2,764
13,991
4,128
0
4,294
9,259
55,667
0
L
19,671
2,232
745
4,945
27,677
31,401
0
14,767
11,956
11,878
25,480
W
Chaac
xHazyDabs
Chaac
33,992
7,180
0
17,773
28,415
35,157
1,165
7,814
20,172
0
81,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,777
Gold Earned
35,730
267
Minions Killed
197
13
Camps Cleared
6
1,141,305
Distance Traveled
1,024,843
25
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
14,070
670
113
5
7
333,227
12
W
Geb
13,827
658
37
2
1
393,369
11
L
Hachiman
12,036
573
44
2
3
319,359
2
L
Ra
11,578
551
116
6
2
356,355
5
L
Mulan
12,116
577
37
2
1
349,129
4
W
Chaac
14,880
709
117
6
5
414,709
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role