Player Matchup

Cabrakan
Cabrakan
OPREQ1
Cabrakan
Level 14
God Stats
1W - 2L
1,771 SR
Queue Stats
14W - 17L
1,458 Elo+
Party 2
Sun Wukong
Sun Wukong
TERPEzz
Sun Wukong
Level 15
God Stats
2W - 1L
1,824 SR
Queue Stats
20W - 20L
1,457 Elo+
Party 2
Tiamat
Tiamat
facelfulace
Tiamat
Level 24
God Stats
20W - 18L
1,578 SR
Queue Stats
111W - 110L
1,452 Elo+
Solo
Kali
Kali
lordsatan3
Kali
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,412 Elo+
Party 2
Bakasura
Bakasura
underhuy
Bakasura
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,284 Elo+
Party 2
Team Averages
Level 13
1,635 SR
1,413 Elo+

VS

Team Averages
Level 24
1,494 SR
1,468 Elo+
Ymir
Ymir
 
Ymir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Feshzy
Sol
Level 29
God Stats
11W - 5L
1,442 SR
Queue Stats
135W - 163L
1,459 Elo+
Party 1
Discordia
Discordia
NickKeou
Discordia
Level 29
God Stats
3W - 3L
1,486 SR
Queue Stats
86W - 66L
1,464 Elo+
Solo
Erlang Shen
Erlang Shen
Rellakan
Erlang Shen
Level 29
God Stats
14W - 16L
1,544 SR
Queue Stats
21W - 32L
1,251 Elo+
Solo
Ullr
Ullr
TimeforBeans
Ullr
Level 8
God Stats
18W - 9L
1,500 SR
Queue Stats
191W - 89L
1,666 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
OPREQ1
Cabrakan
8
0 / 5 / 0
4,874
406
2,049
10,290
6,721
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
TERPEzz
Sun Wukong
7
0 / 6 / 1
4,661
388
1,410
8,626
4,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tiamat
12
5 / 3 / 1
7,615
635
7,316
8,916
4,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 6 / 2
5,260
438
4,725
8,404
2,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
underhuy
Bakasura
8
1 / 5 / 0
5,294
441
1,469
7,809
2,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
1 / 2 / 16
7,305
609
3,641
9,351
5,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sol
Feshzy
Sol
11
2 / 0 / 6
7,285
607
5,186
3,880
1,402
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Discordia
NickKeou
Discordia
12
3 / 1 / 6
7,196
600
4,749
4,114
1,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
Rellakan
Erlang Shen
11
9 / 2 / 4
7,483
624
7,363
8,065
3,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
9 / 1 / 2
9,043
754
9,789
4,776
1,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
58
6
Kills
24
25
Deaths
6
4
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
2
16
4.5
W
Sol
Feshzy
Sol
2
0
6
5
W
Discordia
NickKeou
Discordia
3
1
6
6
L
Cabrakan
OPREQ1
Cabrakan
0
5
0
0
W
Erlang Shen
Rellakan
Erlang Shen
9
2
4
5.5
L
Sun Wukong
TERPEzz
Sun Wukong
0
6
1
0.08
W
9
1
2
10
L
Tiamat
5
3
1
1.83
L
0
6
2
0.17
L
Bakasura
underhuy
Bakasura
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,969
Damage
30,728
44,045
Taken
30,186
21,833
Mitigated
13,226
9,554
Healing
8,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,641
943
0
1,994
9,351
5,960
29
3,670
5,257
18,189
0
W
Sol
Feshzy
Sol
5,186
969
0
1,084
3,880
1,402
1,848
522
3,318
37,652
0
W
Discordia
NickKeou
Discordia
4,749
542
86
1,209
4,114
1,246
65
1,551
2,459
33,280
0
L
Cabrakan
OPREQ1
Cabrakan
2,049
293
523
2,995
10,290
6,721
0
4,282
5,857
15,433
0
W
Erlang Shen
Rellakan
Erlang Shen
7,363
3,879
0
2,668
8,065
3,302
0
2,501
5,374
0
38,765
L
Sun Wukong
TERPEzz
Sun Wukong
1,410
137
0
211
8,626
4,921
0
2,298
6,260
0
10,755
W
9,789
4,861
0
1,600
4,776
1,316
265
619
3,969
0
67,976
L
Tiamat
7,316
1,195
0
3,385
8,916
4,715
0
2,417
6,303
36,317
0
L
4,725
1,507
0
976
8,404
2,951
0
2,629
5,703
0
24,392
L
Bakasura
underhuy
Bakasura
1,469
951
0
1,464
7,809
2,525
0
1,895
5,884
0
23,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,704
Gold Earned
38,312
216
Minions Killed
384
0
Camps Cleared
0
1,149,427
Distance Traveled
1,210,089
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,305
609
28
2
0
248,574
1
W
Sol
7,285
607
98
8
0
219,611
1
W
Discordia
7,196
600
79
7
0
271,994
3
L
Cabrakan
4,874
406
30
3
0
213,198
0
W
Erlang Shen
7,483
624
59
5
0
226,543
0
L
Sun Wukong
4,661
388
15
1
0
217,721
1
W
Ullr
9,043
754
120
10
0
243,367
2
L
Tiamat
7,615
635
73
6
0
219,678
3
L
Kali
5,260
438
46
4
0
243,624
3
L
Bakasura
5,294
441
52
4
0
255,206
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role