Player Matchup

Geb
Geb
Gold V
Ay3 Echo
Geb
Gold V
Level 141
God Stats
2W - 2L
1,407 SR
Queue Stats
26W - 16L
1,656 MMR
Solo
Fenrir
Fenrir
Platinum V
Diegox58
Fenrir
Platinum V
Level 109
God Stats
10W - 9L
1,540 SR
Queue Stats
222W - 216L
1,698 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
ElPonchitoo
Cu Chulainn
Gold IV
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 39L
1,683 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
QnD Kcrew 24
Zhong Kui
Gold III
Level 142
God Stats
12W - 10L
1,625 SR
Queue Stats
306W - 318L
1,540 MMR
Party 1
Artemis
Artemis
Gold I
xQNDx PHEX
Artemis
Gold I
Level 120
God Stats
36W - 29L
1,644 SR
Queue Stats
328W - 325L
1,765 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 127
1,543 SR
1,669 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 139
1,628 SR
1,669 MMR
Merlin
Merlin
Gold V
Claxosaur
Merlin
Gold V
Level 145
God Stats
2W - 0L
1,611 SR
Queue Stats
99W - 70L
1,680 MMR
Solo
Osiris
Osiris
Gold I
ISSA WIPE BRO
Osiris
Gold I
Level 126
God Stats
4W - 3L
1,571 SR
Queue Stats
178W - 176L
1,629 MMR
Solo
Ullr
Ullr
Platinum III
JASEY 579
Ullr
Platinum III
Level 120
God Stats
1W - 0L
1,667 SR
Queue Stats
63W - 61L
1,694 MMR
Solo
Sol
Sol
Gold III
Mullektopeu
Sol
Gold III
Level 160
God Stats
12W - 8L
1,752 SR
Queue Stats
340W - 338L
1,693 MMR
Solo
Sobek
Sobek
Platinum V
zxGucciGooberxz
Sobek
Platinum V
Level 144
God Stats
5W - 8L
1,542 SR
Queue Stats
393W - 406L
1,647 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 0
7,793
458
8,854
14,228
12,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Diegox58
Fenrir
12
0 / 7 / 3
7,666
451
4,328
13,224
5,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cu Chulainn
ElPonchitoo
Cu Chulainn
12
1 / 7 / 2
7,176
422
5,618
16,431
13,708
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Zhong Kui
QnD Kcrew 24
Zhong Kui
13
3 / 8 / 0
8,354
491
10,640
15,810
7,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
xQNDx PHEX
Artemis
13
3 / 8 / 1
8,137
479
7,250
12,304
3,305
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
GilgameshAthenaTiamatOdinMorgan Le Fay

VS

Bans
PersephoneChaacKaliRaijinLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Claxosaur
Merlin
17
6 / 2 / 15
11,260
662
14,594
9,995
4,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
3 / 0 / 3
10,661
627
10,626
14,302
14,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ullr
17
17 / 1 / 6
11,469
675
13,974
13,580
5,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
3 / 2 / 3
10,594
623
5,889
8,616
3,377
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 2 / 17
9,410
554
4,975
15,342
19,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
76
7
Kills
32
32
Deaths
7
6
Assists
44
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Merlin
Claxosaur
Merlin
6
2
15
6.75
L
Fenrir
Diegox58
Fenrir
0
7
3
0.21
L
Cu Chulainn
ElPonchitoo
Cu Chulainn
1
7
2
0.29
W
3
0
3
4.5
W
Ullr
17
1
6
20
W
3
2
3
2.25
L
Zhong Kui
QnD Kcrew 24
Zhong Kui
3
8
0
0.38
L
Artemis
xQNDx PHEX
Artemis
3
8
1
0.44
W
3
2
17
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,690
Damage
50,058
71,997
Taken
61,835
42,979
Mitigated
47,741
15,086
Healing
21,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,854
1,497
0
4,460
14,228
12,940
0
2,267
11,913
47,903
0
W
Merlin
Claxosaur
Merlin
14,594
1,059
128
2,072
9,995
4,358
2,116
3,478
6,131
70,309
0
L
Fenrir
Diegox58
Fenrir
4,328
219
0
2,406
13,224
5,681
0
2,895
10,201
0
46,383
L
Cu Chulainn
ElPonchitoo
Cu Chulainn
5,618
1,363
0
2,411
16,431
13,708
0
8,381
7,796
0
39,980
W
10,626
3,066
0
5,149
14,302
14,875
168
6,804
6,079
7,868
59,419
W
Ullr
13,974
6,471
0
5,694
13,580
5,803
2,278
3,979
9,382
0
65,748
W
5,889
1,744
0
4,633
8,616
3,377
1,996
182
8,434
83,726
0
L
Zhong Kui
QnD Kcrew 24
Zhong Kui
10,640
1,206
0
4,324
15,810
7,345
0
7,048
8,262
46,171
0
L
Artemis
xQNDx PHEX
Artemis
7,250
3,118
0
1,485
12,304
3,305
122
5,715
6,527
0
42,456
W
4,975
744
0
3,332
15,342
19,328
323
2,946
12,133
17,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,126
Gold Earned
53,394
393
Minions Killed
532
0
Camps Cleared
0
1,586,438
Distance Traveled
1,684,761
11
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,793
458
96
6
0
326,701
0
W
Merlin
11,260
662
124
7
0
335,403
5
L
Fenrir
7,666
451
79
5
0
350,836
3
L
Cu Chulainn
7,176
422
57
3
0
318,750
0
W
Osiris
10,661
627
135
8
0
326,880
6
W
Ullr
11,469
675
92
5
0
361,721
2
W
Sol
10,594
623
151
9
0
304,458
5
L
Zhong Kui
8,354
491
81
5
0
290,959
2
L
Artemis
8,137
479
80
5
0
299,192
6
W
Sobek
9,410
554
30
2
0
356,299
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role